private void Start() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); ConcreteColleague c3 = new ConcreteColleague(m); ConcreteColleague c4 = new ConcreteColleague(m); ConcreteColleague c5 = new ConcreteColleague(m); ConcreteColleague c6 = new ConcreteColleague(m); ConcreteColleague c7 = new ConcreteColleague(m); //m.Colleague1 = c1; //m.Colleague2 = c2; m.AddColleague(c1); m.AddColleague(c2); m.AddColleague(c3); m.AddColleague(c4); m.AddColleague(c5); m.AddColleague(c6); m.AddColleague(c7); c1.Send("How are you?"); c2.Send("Fine, thanks"); }
public void Send(string message, IColleague colleague) { if (colleague == FirstColleague) { ConcreteColleague2.Notify(message); } else { ConcreteColleague1.Notify(message); } }
static void Main(string[] args) { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("吃过饭了吗?"); c2.Send("没有呢,你打算请客?"); Console.ReadKey(); }
static void Main() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("I'm good."); Console.ReadKey(); }
public static void MediatorPattern() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("吃过饭了么?"); c2.Send("没有呢,你打算请客?"); Console.Read(); }
static void Main(string[] args) { var mediator = new ConcreteMediator(); var colleague1 = new ConcreteColleague1(mediator); var colleague2 = new ConcreteColleague2(mediator); mediator.Colleague1 = colleague1; mediator.Colleague2 = colleague2; colleague1.Send("1"); colleague2.Send("2"); }
static void Main(string[] args) { ConcreteMediator concreteMediator = new ConcreteMediator(); ConcreteColleague1 colleague1 = new ConcreteColleague1(concreteMediator); ConcreteColleague2 colleague2 = new ConcreteColleague2(concreteMediator); concreteMediator.Colleague1 = colleague1; concreteMediator.Colleague2 = colleague2; colleague1.Send("吃过饭了吗?"); colleague2.Send("没有呢,你打算请客?"); }
/// <summary> /// Entry point into console application. /// </summary> public void Run() { var m = new ConcreteMediator(); var c1 = new ConcreteColleague1(m); var c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); }
void Start() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); }
static void Main() { ConcreteColleague1 c1 = new ConcreteColleague1(); ConcreteColleague2 c2 = new ConcreteColleague2(); c1.SetColleague(c2); c2.SetColleague(c1); c1.Send("How are you?"); c2.Send("Fine, thanks"); Console.ReadKey(); }
public static void MediatorStructural() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); }
public static void TestMediator() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; var a = c1.Send(c2); Assert.AreEqual(c1.Send(c2), c1); Assert.AreEqual(c2.Send(c1), c2); }
static void Main(string[] args) { ConcreteMediator mediator = new ConcreteMediator(); ConcreteColleague1 colleague1 = new ConcreteColleague1(mediator); ConcreteColleague2 colleague2 = new ConcreteColleague2(mediator); mediator.Colleague1 = colleague1; mediator.Colleague2 = colleague2; colleague1.Send("Message 1"); colleague2.Send("Message 2"); Console.Read(); }
static void Main() { var c1 = new ConcreteColleague1(); var c2 = new ConcreteColleague2(); var m = new ConcreteMediator(c1, c2); c1.SetMediator(m); c2.SetMediator(m); c1.Send("How are you?"); c2.Send("Fine, thanks"); Console.ReadKey(); }
public static void UnitTest() { Console.WriteLine("Start Unit Test"); ConcreteMediator pMediator = new ConcreteMediator(); ConcreteColleague1 pColleague1 = new ConcreteColleague1(pMediator); ConcreteColleague2 pColleague2 = new ConcreteColleague2(pMediator); pMediator.SetColleague1(pColleague1); pMediator.SetColleague2(pColleague2); pColleague1.Action(); pColleague2.Action(); }
private static void Test() { var m = new ConcreteMediator(); var c1 = new ConcreteColleague1(m); var c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); Console.ReadKey(); }
// "Mediator" // "Colleague" public void TestMediatorPattern() { var m = new ConcreteMediator(); var c1 = new ConcreteColleague1(m); var c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); // Wait for user Console.Read(); }
// Entry point into console application static void Main() { mediator = new ConcreteMediator(); c1 = new ConcreteColleague1(mediator); c2 = new ConcreteColleague2(mediator); mediator.Colleague1 = c1; mediator.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); // Wait for user Console.ReadKey(); }
/// <summary> /// /// </summary> static void Demo() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); // Wait for user Console.ReadKey(); }
private static void callMediator() { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); // Wait for user Console.ReadKey(); }
//Посередник - Mediator public Run Mediator() { Console.WriteLine("\nMediator:"); ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); return(this); }
static void MediatorTester() { #region sample 1 ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); #endregion #region sample 2 // Create chatroom Chatroom chatroom = new Chatroom(); // Create participants and register them Participant George = new Beatle("George"); Participant Paul = new Beatle("Paul"); Participant Ringo = new Beatle("Ringo"); Participant John = new Beatle("John"); Participant Yoko = new NonBeatle("Yoko"); chatroom.Register(George); chatroom.Register(Paul); chatroom.Register(Ringo); chatroom.Register(John); chatroom.Register(Yoko); // Chatting participants Yoko.Send("John", "Hi John!"); Paul.Send("Ringo", "All you need is love"); Ringo.Send("George", "My sweet Lord"); Paul.Send("John", "Can't buy me love"); John.Send("Yoko", "My sweet love"); #endregion }
public static void Main(string[] args) { ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1( m ); ConcreteColleague2 c2 = new ConcreteColleague2( m ); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send( "How are you?" ); c2.Send( "Fine, thanks" ); Console.Read(); }
public void SetConcreteColleague1(ConcreteColleague1 colleague) { _colleague1 = colleague; }
public void SetColleague(ConcreteColleague1 colleague) { this.colleague = colleague; }
public ValidatorMediator(ConcreteColleague1 colleague1, ConcreteColleague2 colleague2) : base(colleague1, colleague2) { }
static void Main(string[] args) { // Abstract factory IFactory concreteFactory = new WindowsFactory(); var obj1 = concreteFactory.CreateCloneable(); var obj2 = concreteFactory.CreateComparable(); // Builder IBuilder builder = new Builder1(); var director = new Director(builder); var product = director.Construct <IProduct>(); // Factory method Application app = new DrawingApplication(); Document document = app.CreateDocument(); // Prototype Prototype prototype = new ConcretePrototype1(); Prototype newObject = prototype.Clone(); // Command Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); // Interpreter var context = new Context(); AbstrcatExpression experssion1 = new NonterminalExpression(); AbstrcatExpression expression2 = new TerminalExpression(); experssion1.Interpret(context); expression2.Interpret(context); // Mediator ConcreteMediator m = new ConcreteMediator(); ConcreteColleague1 c1 = new ConcreteColleague1(m); ConcreteColleague2 c2 = new ConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); // Memoto Originator o = new Originator(); o.State = "On"; // Store internal state Caretaker c = new Caretaker(); c.Memento = o.CreateMemento(); // Continue changing originator o.State = "Off"; // Restore saved state o.SetMemento(c.Memento); // Observer ConcreteSubject s = new ConcreteSubject(); s.Attach(new ConcreteObserver(s, "X")); s.Attach(new ConcreteObserver(s, "Y")); s.Attach(new ConcreteObserver(s, "Z")); // Change subject and notify observers s.SubjectState = "ABC"; s.Notify(); }
public ConcreteMediator() { colleague1 = new ConcreteColleague1(this); colleague2 = new ConcreteColleague2(this); }
// Entry point into console application static void Main() { mediator = new ConcreteMediator(); c1 = new ConcreteColleague1(mediator); c2 = new ConcreteColleague2(mediator); mediator.Colleague1 = c1; mediator.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Fine, thanks"); // Wait for user Console.ReadKey(); }
public ShouterMediator(ConcreteColleague1 colleague1, ConcreteColleague2 colleague2) : base(colleague1, colleague2) { }
public ConcreteMediator(ConcreteColleague1 colleague1, ConcreteColleague2 colleague2) : base(colleague1, colleague2) { }
public void SetColleague1(ConcreteColleague1 theColleague) { m_Colleague1 = theColleague; }
public Mediator(ConcreteColleague1 colleague1, ConcreteColleague2 colleague2) { this.colleague1 = colleague1; this.colleague2 = colleague2; }