Esempio n. 1
0
        private LinkedList <ComputerValidOptionNode> computerRandomMoveOptionList()
        {
            eOptionalMoves direction = eOptionalMoves.InvalidMove;
            LinkedList <ComputerValidOptionNode> validOptionList = new LinkedList <ComputerValidOptionNode>();
            ComputerValidOptionNode currentNode;

            for (int i = 0; i < m_Board.Size; i++)
            {
                for (int j = 0; j < m_Board.Size; j++)
                {
                    foreach (eOptionalMoves currentDirection in Enum.GetValues(typeof(eOptionalMoves)))
                    {
                        if (m_MovementValidation.IsCorrectPlayerIsInCell(m_Board[i, j]))
                        {
                            if (m_MovementValidation.ValidMoveByType(i, j, currentDirection) && m_MovementValidation.ValidInstrumentDirection(m_Board[i, j], currentDirection))
                            {
                                currentNode = new ComputerValidOptionNode(i, j, currentDirection);
                                validOptionList.AddFirst(currentNode);
                            }
                        }
                    }
                }
            }

            return(validOptionList);
        }
Esempio n. 2
0
        private void computerRandomMove()
        {
            Random random = new Random();
            LinkedList <ComputerValidOptionNode>     validOptionList = computerRandomMoveOptionList();
            LinkedListNode <ComputerValidOptionNode> listIterator    = validOptionList.First;
            ComputerValidOptionNode chosenNode = null;
            int index = random.Next(0, validOptionList.Count);

            while (chosenNode == null)
            {
                listIterator = validOptionList.First;
                for (int i = 0; i < index; i++)
                {
                    listIterator = listIterator.Next;
                }

                index      = random.Next(0, validOptionList.Count);
                chosenNode = listIterator.Value;
            }

            chosenNode = listIterator.Value;
            computerMakeMove(chosenNode.RowIndex, chosenNode.ColIndex, chosenNode.Direction);
        }