Esempio n. 1
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    static void Main(string[] args)
    {
        int[] r1 = new int[]
        { 8, 2, 3, 4 };
        int[] r2 = new int[]
        { 4, 3, 2, 5 };
        int[] r3      = new int[4];
        int   rowSize = r1.Length;
        // pick first platform
        ComputePlatform platform = ComputePlatform.Platforms[0];
        // create context with all gpu devices
        ComputeContext context = new ComputeContext(ComputeDeviceTypes.Gpu,
                                                    new ComputeContextPropertyList(platform), null, IntPtr.Zero);
        // create a command queue with first gpu found
        ComputeCommandQueue queue = new ComputeCommandQueue(context,
                                                            context.Devices[0], ComputeCommandQueueFlags.None);
        // load opencl source and
        // create program with opencl source
        ComputeProgram program = new ComputeProgram(context, CalculateKernel);

        // compile opencl source
        program.Build(null, null, null, IntPtr.Zero);
        // load chosen kernel from program
        ComputeKernel kernel = program.CreateKernel("Calc");
        // allocate a memory buffer with the message (the int array)
        ComputeBuffer <int> row1Buffer = new ComputeBuffer <int>(context,
                                                                 ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, r1);
        // allocate a memory buffer with the message (the int array)
        ComputeBuffer <int> row2Buffer = new ComputeBuffer <int>(context,
                                                                 ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, r2);
        // allocate a memory buffer with the message (the int array)
        ComputeBuffer <int> resultBuffer = new ComputeBuffer <int>(context,
                                                                   ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, new int[4]);

        kernel.SetMemoryArgument(0, row1Buffer);   // set the integer array
        kernel.SetMemoryArgument(1, row2Buffer);   // set the integer array
        kernel.SetValueArgument(2, rowSize);       // set the array size
        kernel.SetMemoryArgument(3, resultBuffer); // set the integer array
        // execute kernel
        queue.ExecuteTask(kernel, null);
        // wait for completion
        queue.Finish();
        GCHandle arrCHandle = GCHandle.Alloc(r3, GCHandleType.Pinned);

        queue.Read <int>(resultBuffer, true, 0, r3.Length, arrCHandle.AddrOfPinnedObject(), null);
        Console.WriteLine("display result from gpu buffer:");
        for (int i = 0; i < r3.Length; i++)
        {
            Console.WriteLine(r3[i]);
        }
        arrCHandle.Free();
        row1Buffer.Dispose();
        row2Buffer.Dispose();
        kernel.Dispose();
        program.Dispose();
        queue.Dispose();
        context.Dispose();
        Console.WriteLine("Finished");
        Console.ReadKey();
    }
Esempio n. 2
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        public void SetDevice(int deviceIndx)
        {
            if ((deviceIndx < 0) || (deviceIndx >= oclDevices.Count))
            {
                throw new IndexOutOfRangeException("Invalid OpenCL device index.");
            }

            if (oclContext != null)
            {
                oclContext.Dispose();
                oclContext = null;
            }

            if (oclCommandQueue != null)
            {
                oclCommandQueue.Dispose();
                oclCommandQueue = null;
            }

            if (oclKernel != null)
            {
                oclKernel.Dispose();
                oclKernel = null;
            }

            ComputeProgram oclProgram = null;

            try
            {
                oclContext = new ComputeContext(new ComputeDevice[] { oclDevices[deviceIndx] },
                                                new ComputeContextPropertyList(oclDevices[deviceIndx].Platform), null, IntPtr.Zero);

                oclCommandQueue = new ComputeCommandQueue(oclContext, oclDevices[deviceIndx],
                                                          ComputeCommandQueueFlags.None);

                oclProgram = new ComputeProgram(oclContext,
                                                Encoding.Default.GetString(Properties.Resources.Test));

                oclProgram.Build(new ComputeDevice[] { oclDevices[deviceIndx] }, "", null, IntPtr.Zero);

                oclKernel = oclProgram.CreateKernel("Test");
            }
            catch (BuildProgramFailureComputeException ex)
            {
                string buildLog = oclProgram.GetBuildLog(oclDevices[deviceIndx]);
                throw new Exception(buildLog, ex);
            }
            catch (Exception)
            {
                throw;
            }
            finally
            {
                if (oclProgram != null)
                {
                    oclProgram.Dispose();
                    oclProgram = null;
                }
            }
        }
Esempio n. 3
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        public void Dispose()
        {
            program.Dispose();
            context.Dispose();

            kernel.Dispose();

            commands.Dispose();
        }
Esempio n. 4
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        public void Dispose()
        {
            Context.Dispose();
            _queue.Dispose();
            _openCl.Dispose();
            var tmpPub = _pub;

            GL.DeleteBuffers(1, ref tmpPub);
            GL.DeleteTexture(_texture);
        }
Esempio n. 5
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        public void Dispose()
        {
            FWaveformBuffer.Dispose();

            commands.Dispose();
            kernel.Dispose();
            program.Dispose();
            FContext.Dispose();
            FDevice = null;
        }
Esempio n. 6
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 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (mQueue != null)
         {
             mQueue.Dispose();
             mQueue = null;
         }
     }
 }
Esempio n. 7
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 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         clCommands.Dispose();
         clKernel.Dispose();
         clProgram.Dispose();
         clContext.Dispose();
         cbuf_Result.Dispose();
         cbuf_Rng.Dispose();
     }
 }
Esempio n. 8
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 static void TearDownCUDA()
 {
     context.Dispose();
     queue.Dispose();
     kernel.Dispose();
     messageBuffer.Dispose();
     if (gradientBuffer != null)
     {
         gradientBuffer.Dispose();
     }
     program.Dispose();
 }
Esempio n. 9
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        /// <summary>
        /// Executes the specified kernel function name.
        /// </summary>
        /// <typeparam name="TSource">The type of the source.</typeparam>
        /// <param name="functionName">Name of the function.</param>
        /// <param name="args"></param>
        /// <exception cref="ExecutionException">
        /// </exception>
        public override void Execute(string functionName, params object[] args)
        {
            ValidateArgs(functionName, args);

            ComputeKernel       kernel   = _compiledKernels.FirstOrDefault(x => (x.FunctionName == functionName));
            ComputeCommandQueue commands = new ComputeCommandQueue(_context, _defaultDevice, ComputeCommandQueueFlags.None);

            if (kernel == null)
            {
                throw new ExecutionException(string.Format("Kernal function {0} not found", functionName));
            }

            try
            {
                var  ndobject = (Array)args.FirstOrDefault(x => (x.GetType().IsArray));
                long length   = ndobject != null ? ndobject.Length : 1;

                var method = KernelFunctions.FirstOrDefault(x => (x.Name == functionName));

                var buffers = BuildKernelArguments(method, args, kernel, length);
                commands.Execute(kernel, null, new long[] { length }, null, null);

                for (int i = 0; i < args.Length; i++)
                {
                    if (!args[i].GetType().IsArray)
                    {
                        continue;
                    }

                    var ioMode = method.Parameters.ElementAt(i).Value.IOMode;
                    if (ioMode == IOMode.InOut || ioMode == IOMode.Out)
                    {
                        Array r = (Array)args[i];
                        commands.ReadFromMemory(buffers[i], ref r, true, 0, null);
                    }
                    buffers[i].Dispose();
                }
            }
            catch (Exception ex)
            {
                throw new ExecutionException(ex.Message);
            }
            finally
            {
                commands.Finish();
                commands.Dispose();
            }
        }
Esempio n. 10
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        public Bitmap GetScreenshot(CameraConfig camera, int screenshotHeight, int slowRender)
        {
            var screenshotWidth = (int)(screenshotHeight * ScreenshotAspectRatio);
            var computeBuffer   = new ComputeBuffer <Vector4>(_program.Context, ComputeMemoryFlags.ReadWrite, screenshotWidth * screenshotHeight);
            var queue           = new ComputeCommandQueue(_program.Context, _program.Context.Devices[0], ComputeCommandQueueFlags.None);

            var globalSize = GlobalLaunchsizeFor(screenshotWidth, screenshotHeight);

            for (var i = 0; i < slowRender; i++)
            {
                CoreRender(computeBuffer, queue, _kernels, new Vector4((Vector3)camera.Position), new Vector4((Vector3)camera.Lookat), new Vector4((Vector3)camera.Up), i, camera.Fov, slowRender, camera.FocalDistance, screenshotWidth, screenshotHeight, globalSize, _localSize);
            }
            for (var i = 0; i < camera.Frame * slowRender; i++)
            {
                CoreRender(computeBuffer, queue, _kernels, new Vector4((Vector3)camera.Position), new Vector4((Vector3)camera.Lookat), new Vector4((Vector3)camera.Up), i, camera.Fov, slowRender, camera.FocalDistance, screenshotWidth, screenshotHeight, globalSize, _localSize);
            }

            var pixels = new Vector4[screenshotWidth * screenshotHeight];

            queue.ReadFromBuffer(computeBuffer, ref pixels, true, null);
            queue.Finish();

            computeBuffer.Dispose();
            queue.Dispose();

            var bmp        = new Bitmap(screenshotWidth, screenshotHeight);
            var destBuffer = new int[screenshotWidth * screenshotHeight];

            for (var y = 0; y < screenshotHeight; y++)
            {
                for (var x = 0; x < screenshotWidth; x++)
                {
                    var pixel = pixels[x + y * screenshotWidth];
                    if (float.IsNaN(pixel.X) || float.IsNaN(pixel.Y) || float.IsNaN(pixel.Z))
                    {
                        Console.WriteLine("Warning! Caught NAN pixel while taking screenshot!");
                        continue;
                    }
                    destBuffer[y * screenshotWidth + x] = (byte)(pixel.X * 255) << 16 | (byte)(pixel.Y * 255) << 8 | (byte)(pixel.Z * 255);
                }
            }
            var bmpData = bmp.LockBits(new Rectangle(0, 0, screenshotWidth, screenshotHeight), ImageLockMode.ReadWrite, PixelFormat.Format32bppRgb);

            Marshal.Copy(destBuffer, 0, bmpData.Scan0, destBuffer.Length);
            bmp.UnlockBits(bmpData);

            return(bmp);
        }
Esempio n. 11
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        public void Run(ComputeContext context, TextWriter log)
        {
            try
            {
                ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

                log.WriteLine("Original content:");

                Random rand          = new Random();
                int    count         = 6;
                long[] bufferContent = new long[count];
                for (int i = 0; i < count; i++)
                {
                    bufferContent[i] = (long)(rand.NextDouble() * long.MaxValue);
                    log.WriteLine("\t" + bufferContent[i]);
                }

                ComputeBuffer <long> buffer = new ComputeBuffer <long>(context, ComputeMemoryFlags.CopyHostPointer, bufferContent);

                IntPtr mappedPtr = commands.Map(buffer, true, ComputeMemoryMappingFlags.Read, 0, bufferContent.Length, null);

                log.WriteLine("Mapped content:");

                for (int i = 0; i < bufferContent.Length; i++)
                {
                    IntPtr ptr = new IntPtr(mappedPtr.ToInt64() + i * sizeof(long));
                    log.WriteLine("\t" + Marshal.ReadInt64(ptr));
                }

                commands.Unmap(buffer, ref mappedPtr, null);

                // wait for the unmap to happen
                commands.Finish();
                // cleanup buffer
                buffer.Dispose();
                // cleanup commands
                commands.Dispose();
            }
            catch (Exception e)
            {
                log.WriteLine(e.ToString());
            }
        }
Esempio n. 12
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        /// <summary>
        /// Executes the specified kernel function name.
        /// </summary>
        /// <typeparam name="TSource">The type of the source.</typeparam>
        /// <param name="functionName">Name of the function.</param>
        /// <param name="inputs">The inputs.</param>
        /// <param name="returnInputVariable">The return result.</param>
        /// <returns></returns>
        /// <exception cref="ExecutionException">
        /// </exception>
        public override void Execute <TSource>(string functionName, params object[] args)
        {
            ComputeKernel       kernel   = _compiledKernels.FirstOrDefault(x => (x.FunctionName == functionName));
            ComputeCommandQueue commands = new ComputeCommandQueue(_context, _defaultDevice, ComputeCommandQueueFlags.None);

            if (kernel == null)
            {
                throw new ExecutionException(string.Format("Kernal function {0} not found", functionName));
            }

            try
            {
                var ndobject = (TSource[])args.FirstOrDefault(x => (x.GetType() == typeof(TSource[])));

                long length = ndobject != null ? ndobject.Length : 1;

                var buffers = BuildKernelArguments <TSource>(args, kernel, length);
                commands.Execute(kernel, null, new long[] { length }, null, null);

                foreach (var item in buffers)
                {
                    TSource[] r = (TSource[])args[item.Key];
                    commands.ReadFromBuffer(item.Value, ref r, true, null);
                    //args[item.Key] = r;
                    item.Value.Dispose();
                }

                commands.Finish();
            }
            catch (Exception ex)
            {
                throw new ExecutionException(ex.Message);
            }
            finally
            {
                commands.Dispose();
            }
        }
Esempio n. 13
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        void DestroyClBuffers()
        {
            if (clImage != null)
            {
                clImage.Dispose();
                clImage = null;
            }

            if (result != null)
            {
                result.Dispose();
                result = null;
            }
            if (cmap != null)
            {
                cmap.Dispose();
                cmap = null;
            }
            if (clCommands != null)
            {
                clCommands.Dispose();
                clCommands = null;
            }
            if (clKernel != null)
            {
                clKernel.Dispose();
                clKernel = null;
            }
            if (clProgram != null)
            {
                clProgram.Dispose();
                clProgram = null;
            }

            clDirty = true;
        }
Esempio n. 14
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        /// <summary>
        /// Executes the specified kernel function name.
        /// </summary>
        /// <typeparam name="TSource">The type of the source.</typeparam>
        /// <param name="functionName">Name of the function.</param>
        /// <param name="args"></param>
        /// <exception cref="ExecutionException">
        /// </exception>
        public override void Execute(string functionName, params object[] args)
        {
            ValidateArgs(functionName, args);

            ComputeKernel       kernel   = _compiledKernels.FirstOrDefault(x => (x.FunctionName == functionName));
            ComputeCommandQueue commands = new ComputeCommandQueue(_context, _defaultDevice, ComputeCommandQueueFlags.None);

            if (kernel == null)
            {
                throw new ExecutionException(string.Format("Kernal function {0} not found", functionName));
            }

            try
            {
                Array       ndobject    = (Array)args.FirstOrDefault(x => (x.GetType().IsArray));
                List <long> length      = new List <long>();
                long        totalLength = 0;
                if (ndobject == null)
                {
                    var xarrayList = args.Where(x => (x.GetType().Name == "XArray" || x.GetType().BaseType.Name == "XArray")).ToList();
                    foreach (var item in xarrayList)
                    {
                        var xarrayobj = (XArray)item;
                        if (xarrayobj.Direction == Direction.Output)
                        {
                            totalLength = xarrayobj.Count;
                            if (!xarrayobj.IsElementWise)
                            {
                                length = xarrayobj.Sizes.ToList();
                            }
                            else
                            {
                                length.Add(totalLength);
                            }
                        }
                    }

                    if (totalLength == 0)
                    {
                        var xarrayobj = (XArray)xarrayList[0];
                        totalLength = xarrayobj.Count;
                        if (!xarrayobj.IsElementWise)
                        {
                            length = xarrayobj.Sizes.ToList();
                        }
                        else
                        {
                            length.Add(totalLength);
                        }
                    }
                }
                else
                {
                    totalLength = ndobject.Length;
                    for (int i = 0; i < ndobject.Rank; i++)
                    {
                        length.Add(ndobject.GetLength(i));
                    }
                }

                var method = KernelFunctions.FirstOrDefault(x => (x.Name == functionName));

                var buffers = BuildKernelArguments(method, args, kernel, totalLength);
                commands.Execute(kernel, null, length.ToArray(), null, null);

                for (int i = 0; i < args.Length; i++)
                {
                    if (args[i].GetType().IsArray)
                    {
                        var ioMode = method.Parameters.ElementAt(i).Value.IOMode;
                        if (ioMode == IOMode.InOut || ioMode == IOMode.Out)
                        {
                            Array r = (Array)args[i];
                            commands.ReadFromMemory(buffers[i], ref r, true, 0, null);
                        }

                        buffers[i].Dispose();
                    }
                    else if (args[i].GetType().Name == "XArray" || args[i].GetType().BaseType.Name == "XArray")
                    {
                        var ioMode = method.Parameters.ElementAt(i).Value.IOMode;
                        if (ioMode == IOMode.InOut || ioMode == IOMode.Out)
                        {
                            XArray r = (XArray)args[i];
                            commands.ReadFromMemory(buffers[i], ref r, true, 0, null);
                        }

                        buffers[i].Dispose();
                    }
                }
            }
            catch (Exception ex)
            {
                throw new ExecutionException(ex.Message);
            }
            finally
            {
                commands.Finish();
                commands.Dispose();
            }
        }
Esempio n. 15
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        /// <summary>
        /// Renders the image based on the <see cref="latestEnvironment"/>.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="doWorkEventArgs">The <see cref="System.ComponentModel.DoWorkEventArgs"/> instance containing the event data.</param>
        /// <remarks>
        /// Buffers <see cref="latestEnvironment"/> into <see cref="currentEnvironment"/> before rendering, to ensure new incoming
        /// data doesn't interfere, even if it comes in while still rendering.
        /// </remarks>
        private void RenderImage(object sender, DoWorkEventArgs doWorkEventArgs)
        {
            int type;

            // Buffer the environment data
            lock (latestEnvironmentLocker)
            {
                currentEnvironment  = latestEnvironment;
                currentBallVelocity = latestBallVelocity;
                type = fieldType;
            }

            // Create the computation queue (this can't be saved and reused, not sure why)
            var queue = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

            switch (type)
            {
            case 0:
                // Calculate the potential field
                ComputeField(queue, points);
                break;

            case 1:
                ComputeFinalApproachField(queue, points);
                break;

            case 2:
                ComputePosessionField(queue, points);
                break;
            }

            // Draw a picture of it
            var bitmap = RenderPoints(queue, points, outCl);

            // Calculate the field gradients
            ComputeGradient(queue, gradientPoints);
            // Draw a picture of them
            var bitmap2 = RenderPoints(queue, gradientPoints, outGradient);

            // Anonymous function which refreshes the images shown on the UI.  Has to be called on the UI thread to allow access
            // to the UI controls.
            Action refresh = () =>
            {
                using (var stream = new MemoryStream())
                {
                    bitmap.Save(stream, ImageFormat.Png);
                    stream.Seek(0, SeekOrigin.Begin);

                    var decoder = BitmapDecoder.Create(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);

                    var writeable = new WriteableBitmap(decoder.Frames.Single());
                    writeable.Freeze();

                    FieldImage.Source = writeable;
                }
                using (var stream = new MemoryStream())
                {
                    bitmap2.Save(stream, ImageFormat.Png);
                    stream.Seek(0, SeekOrigin.Begin);

                    var decoder = BitmapDecoder.Create(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);

                    var writeable = new WriteableBitmap(decoder.Frames.Single());
                    writeable.Freeze();

                    GradientImage.Source = writeable;
                }
            };

            Dispatcher.Invoke(refresh);

            queue.Finish();
            queue.Dispose();
        }
Esempio n. 16
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 public void DisposeQueueAndContext()
 {
     queue.Dispose();
     context.Dispose();
 }
Esempio n. 17
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        public void Run(ComputeContext context, TextWriter log)
        {
            try
            {
                log.Write("Creating command queue... ");
                ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
                log.WriteLine("done.");

                log.Write("Generating data... ");

                int      linearSize = 24;
                SysIntX2 rectSize   = new SysIntX2(4, 6);
                SysIntX3 cubicSize  = new SysIntX3(2, 3, 4);
                float[]  linearIn   = new float[linearSize];
                float[]  linearOut  = new float[linearSize];
                float[,] rectIn     = new float[(int)rectSize.Y, (int)rectSize.X];
                float[,] rectOut    = new float[(int)rectSize.Y, (int)rectSize.X];
                float[, ,] cubicIn  = new float[(int)cubicSize.Z, (int)cubicSize.Y, (int)cubicSize.X];
                float[, ,] cubicOut = new float[(int)cubicSize.Z, (int)cubicSize.Y, (int)cubicSize.X];

                for (int i = 0; i < linearSize; i++)
                {
                    linearIn[i] = i;
                }

                for (int i = 0; i < (int)rectSize.X; i++)
                {
                    for (int j = 0; j < (int)rectSize.Y; j++)
                    {
                        rectIn[j, i] = (float)(rectSize.X.ToInt32() * j + i);
                    }
                }

                for (int i = 0; i < (int)cubicSize.X; i++)
                {
                    for (int j = 0; j < (int)cubicSize.Y; j++)
                    {
                        for (int k = 0; k < (int)cubicSize.Z; k++)
                        {
                            cubicIn[k, j, i] = (float)(k * cubicSize.Y.ToInt32() * cubicSize.X.ToInt32() + cubicSize.X.ToInt32() * j + i);
                        }
                    }
                }

                log.WriteLine("done.");

                log.Write("Creating buffer... ");
                ComputeBuffer <float> buffer = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadWrite, linearSize);
                log.WriteLine("done.");

                GC.Collect();

                log.Write("Writing to buffer (linear)... ");
                commands.WriteToBuffer(linearIn, buffer, false, null);
                log.WriteLine("done.");

                log.Write("Reading from buffer (linear)... ");
                commands.ReadFromBuffer(buffer, ref linearOut, false, null);
                log.WriteLine("done.");

                GC.Collect();

                commands.Finish();

                log.Write("Comparing data... ");
                Compare(linearIn, linearOut);
                log.WriteLine("passed.");

                GC.Collect();

                log.Write("Writing to buffer (rectangular)... ");
                commands.WriteToBuffer(rectIn, buffer, false, new SysIntX2(), new SysIntX2(), rectSize, null);
                log.WriteLine("done.");

                GC.Collect();

                log.Write("Reading from buffer (rectangular)... ");
                commands.ReadFromBuffer(buffer, ref rectOut, false, new SysIntX2(), new SysIntX2(), rectSize, null);
                log.WriteLine("done.");

                GC.Collect();

                commands.Finish();

                log.Write("Comparing data... ");
                Compare(rectIn, rectOut);
                log.WriteLine("passed.");

                GC.Collect();

                log.Write("Writing to buffer (cubic)... ");
                commands.WriteToBuffer(cubicIn, buffer, false, new SysIntX3(), new SysIntX3(), cubicSize, null);
                log.WriteLine("done.");

                GC.Collect();

                log.Write("Reading from buffer (cubic)... ");
                commands.ReadFromBuffer(buffer, ref cubicOut, false, new SysIntX3(), new SysIntX3(), cubicSize, null);
                log.WriteLine("done.");

                GC.Collect();

                commands.Finish();

                log.Write("Comparing data... ");
                Compare(cubicIn, cubicOut);
                log.WriteLine("passed.");

                // cleanup commands
                commands.Dispose();

                // cleanup buffer
                buffer.Dispose();
            }
            catch (Exception e)
            {
                log.WriteLine(e.ToString());
            }
        }
Esempio n. 18
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        public void Run(ComputeContext context, TextWriter log)
        {
            try
            {
                ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

                log.WriteLine("Original content:");

                Random rand = new Random();
                int count = 6;
                long[] bufferContent = new long[count];
                for (int i = 0; i < count; i++)
                {
                    bufferContent[i] = (long)(rand.NextDouble() * long.MaxValue);
                    log.WriteLine("\t" + bufferContent[i]);
                }

                ComputeBuffer<long> buffer = new ComputeBuffer<long>(context, ComputeMemoryFlags.CopyHostPointer, bufferContent);
                
                IntPtr mappedPtr = commands.Map(buffer, true, ComputeMemoryMappingFlags.Read, 0, bufferContent.Length, null);

                log.WriteLine("Mapped content:");

                for (int i = 0; i < bufferContent.Length; i++)
                {
                    IntPtr ptr = new IntPtr(mappedPtr.ToInt64() + i * sizeof(long));
                    log.WriteLine("\t" + Marshal.ReadInt64(ptr));
                }

                commands.Unmap(buffer, ref mappedPtr, null);

                // wait for the unmap to happen
                commands.Finish();
                // cleanup buffer
                buffer.Dispose();
                // cleanup commands
                commands.Dispose();
            }
            catch (Exception e)
            {
                log.WriteLine(e.ToString());
            }
        }
Esempio n. 19
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        public void Run(ComputeContext context, TextWriter log)
        {
            try
            {
                // Create the arrays and fill them with random data.
                int count = 10;
                float[] arrA = new float[count];
                float[] arrB = new float[count];
                float[] arrC = new float[count];

                Random rand = new Random();
                for (int i = 0; i < count; i++)
                {
                    arrA[i] = (float)(rand.NextDouble() * 100);
                    arrB[i] = (float)(rand.NextDouble() * 100);
                }

                // Create the input buffers and fill them with data from the arrays.
                // Access modifiers should match those in a kernel.
                // CopyHostPointer means the buffer should be filled with the data provided in the last argument.
                ComputeBuffer<float> a = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
                ComputeBuffer<float> b = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);
                
                // The output buffer doesn't need any data from the host. Only its size is specified (arrC.Length).
                ComputeBuffer<float> c = new ComputeBuffer<float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);

                // Create and build the opencl program.
                program = new ComputeProgram(context, clProgramSource);
                program.Build(null, null, null, IntPtr.Zero);

                // Create the kernel function and set its arguments.
                ComputeKernel kernel = program.CreateKernel("VectorAdd");
                kernel.SetMemoryArgument(0, a);
                kernel.SetMemoryArgument(1, b);
                kernel.SetMemoryArgument(2, c);

                // Create the event wait list. An event list is not really needed for this example but it is important to see how it works.
                // Note that events (like everything else) consume OpenCL resources and creating a lot of them may slow down execution.
                // For this reason their use should be avoided if possible.
                ComputeEventList eventList = new ComputeEventList();
                
                // Create the command queue. This is used to control kernel execution and manage read/write/copy operations.
                ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

                // Execute the kernel "count" times. After this call returns, "eventList" will contain an event associated with this command.
                // If eventList == null or typeof(eventList) == ReadOnlyCollection<ComputeEventBase>, a new event will not be created.
                commands.Execute(kernel, null, new long[] { count }, null, eventList);
                
                // Read back the results. If the command-queue has out-of-order execution enabled (default is off), ReadFromBuffer 
                // will not execute until any previous events in eventList (in our case only eventList[0]) are marked as complete 
                // by OpenCL. By default the command-queue will execute the commands in the same order as they are issued from the host.
                // eventList will contain two events after this method returns.
                commands.ReadFromBuffer(c, ref arrC, false, eventList);

                // A blocking "ReadFromBuffer" (if 3rd argument is true) will wait for itself and any previous commands
                // in the command queue or eventList to finish execution. Otherwise an explicit wait for all the opencl commands 
                // to finish has to be issued before "arrC" can be used. 
                // This explicit synchronization can be achieved in two ways:

                // 1) Wait for the events in the list to finish,
                //eventList.Wait();

                // 2) Or simply use
                commands.Finish();

                // Print the results to a log/console.
                for (int i = 0; i < count; i++)
                    log.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]);

                // cleanup commands
                commands.Dispose();

                // cleanup events
                foreach (ComputeEventBase eventBase in eventList)
                {
                    eventBase.Dispose();
                }
                eventList.Clear();

                // cleanup kernel
                kernel.Dispose();

                // cleanup program
                program.Dispose();

                // cleanup buffers
                a.Dispose();
                b.Dispose();
                c.Dispose();
            }
            catch (Exception e)
            {
                log.WriteLine(e.ToString());
            }
        }
Esempio n. 20
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        public void Run(ComputeContext context, TextWriter log)
        {
            try
            {
                // Create the arrays and fill them with random data.
                int     count = 10;
                float[] arrA  = new float[count];
                float[] arrB  = new float[count];
                float[] arrC  = new float[count];

                Random rand = new Random();
                for (int i = 0; i < count; i++)
                {
                    arrA[i] = (float)(rand.NextDouble() * 100);
                    arrB[i] = (float)(rand.NextDouble() * 100);
                }

                // Create the input buffers and fill them with data from the arrays.
                // Access modifiers should match those in a kernel.
                // CopyHostPointer means the buffer should be filled with the data provided in the last argument.
                ComputeBuffer <float> a = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA);
                ComputeBuffer <float> b = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB);

                // The output buffer doesn't need any data from the host. Only its size is specified (arrC.Length).
                ComputeBuffer <float> c = new ComputeBuffer <float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length);

                // Create and build the opencl program.
                program = new ComputeProgram(context, clProgramSource);
                program.Build(null, null, null, IntPtr.Zero);

                // Create the kernel function and set its arguments.
                ComputeKernel kernel = program.CreateKernel("VectorAdd");
                kernel.SetMemoryArgument(0, a);
                kernel.SetMemoryArgument(1, b);
                kernel.SetMemoryArgument(2, c);

                // Create the event wait list. An event list is not really needed for this example but it is important to see how it works.
                // Note that events (like everything else) consume OpenCL resources and creating a lot of them may slow down execution.
                // For this reason their use should be avoided if possible.
                ComputeEventList eventList = new ComputeEventList();

                // Create the command queue. This is used to control kernel execution and manage read/write/copy operations.
                ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

                // Execute the kernel "count" times. After this call returns, "eventList" will contain an event associated with this command.
                // If eventList == null or typeof(eventList) == ReadOnlyCollection<ComputeEventBase>, a new event will not be created.
                commands.Execute(kernel, null, new long[] { count }, null, eventList);

                // Read back the results. If the command-queue has out-of-order execution enabled (default is off), ReadFromBuffer
                // will not execute until any previous events in eventList (in our case only eventList[0]) are marked as complete
                // by OpenCL. By default the command-queue will execute the commands in the same order as they are issued from the host.
                // eventList will contain two events after this method returns.
                commands.ReadFromBuffer(c, ref arrC, false, eventList);

                // A blocking "ReadFromBuffer" (if 3rd argument is true) will wait for itself and any previous commands
                // in the command queue or eventList to finish execution. Otherwise an explicit wait for all the opencl commands
                // to finish has to be issued before "arrC" can be used.
                // This explicit synchronization can be achieved in two ways:

                // 1) Wait for the events in the list to finish,
                //eventList.Wait();

                // 2) Or simply use
                commands.Finish();

                // Print the results to a log/console.
                for (int i = 0; i < count; i++)
                {
                    log.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]);
                }

                // cleanup commands
                commands.Dispose();

                // cleanup events
                foreach (ComputeEventBase eventBase in eventList)
                {
                    eventBase.Dispose();
                }
                eventList.Clear();

                // cleanup kernel
                kernel.Dispose();

                // cleanup program
                program.Dispose();

                // cleanup buffers
                a.Dispose();
                b.Dispose();
                c.Dispose();
            }
            catch (Exception e)
            {
                log.WriteLine(e.ToString());
            }
        }
Esempio n. 21
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        public void TakeGif(IGifableControl control, Action<string> displayInformation)
        {
            _kernelInUse++;
            var encoder = new AnimatedGifEncoder();
            encoder.Start(Ext.UniqueFilename("sequence", "gif"));
            encoder.SetDelay(1000 / StaticSettings.Fetch.GifFramerate);
            encoder.SetRepeat(0);
            var endIgnoreControl = control.StartIgnoreControl();

            var ccontext = _kernel.ComputeContext;
            var queue = new ComputeCommandQueue(ccontext, ccontext.Devices[0], ComputeCommandQueueFlags.None);
            var screenshotHeight = StaticSettings.Fetch.GifHeight;
            var screenshotWidth = (int)(screenshotHeight * ScreenshotAspectRatio);
            var computeBuffer = new ComputeBuffer<Vector4>(ccontext, ComputeMemoryFlags.ReadWrite, screenshotWidth * screenshotHeight);

            var fdc = control as IFrameDependantControl;
            for (var i = 0; i < StaticSettings.Fetch.GifFramecount + 1; i++)
            {
                if (fdc != null)
                    fdc.Frame = i;
                var teardown = control.SetupGif((double)i / StaticSettings.Fetch.GifFramecount);
                _kernel.Render(computeBuffer, queue, _parameters, new Size(screenshotWidth, screenshotHeight));
                queue.Finish();
                teardown();
            }
            for (var i = 1; i < StaticSettings.Fetch.GifFramecount + 1; i++)
            {
                if (fdc != null)
                    fdc.Frame = i;
                displayInformation(string.Format("{0}% done with gif", (int)(100.0 * (i - 1) / StaticSettings.Fetch.GifFramecount)));
                var teardown = control.SetupGif((double)(i - 1) / StaticSettings.Fetch.GifFramecount);
                _kernel.Render(computeBuffer, queue, _parameters, new Size(screenshotWidth, screenshotHeight));
                if (encoder.AddFrame(Download(queue, computeBuffer, screenshotWidth, screenshotHeight)) == false)
                    throw new Exception("Could not add frame to gif");
                teardown();
            }
            endIgnoreControl();
            encoder.Finish();
            computeBuffer.Dispose();
            queue.Dispose();
            displayInformation("Done with gif");
            _kernelInUse--;
        }
Esempio n. 22
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        public Bitmap GetScreenshot(CameraConfig camera, int screenshotHeight, int slowRender)
        {
            var screenshotWidth = (int)(screenshotHeight * ScreenshotAspectRatio);
            var computeBuffer = new ComputeBuffer<Vector4>(_program.Context, ComputeMemoryFlags.ReadWrite, screenshotWidth * screenshotHeight);
            var queue = new ComputeCommandQueue(_program.Context, _program.Context.Devices[0], ComputeCommandQueueFlags.None);

            var globalSize = GlobalLaunchsizeFor(screenshotWidth, screenshotHeight);

            for (var i = 0; i < slowRender; i++)
                CoreRender(computeBuffer, queue, _kernels, new Vector4((Vector3)camera.Position), new Vector4((Vector3)camera.Lookat), new Vector4((Vector3)camera.Up), i, camera.Fov, slowRender, camera.FocalDistance, screenshotWidth, screenshotHeight, globalSize, _localSize);
            for (var i = 0; i < camera.Frame * slowRender; i++)
                CoreRender(computeBuffer, queue, _kernels, new Vector4((Vector3)camera.Position), new Vector4((Vector3)camera.Lookat), new Vector4((Vector3)camera.Up), i, camera.Fov, slowRender, camera.FocalDistance, screenshotWidth, screenshotHeight, globalSize, _localSize);

            var pixels = new Vector4[screenshotWidth * screenshotHeight];
            queue.ReadFromBuffer(computeBuffer, ref pixels, true, null);
            queue.Finish();

            computeBuffer.Dispose();
            queue.Dispose();

            var bmp = new Bitmap(screenshotWidth, screenshotHeight);
            var destBuffer = new int[screenshotWidth * screenshotHeight];
            for (var y = 0; y < screenshotHeight; y++)
            {
                for (var x = 0; x < screenshotWidth; x++)
                {
                    var pixel = pixels[x + y * screenshotWidth];
                    if (float.IsNaN(pixel.X) || float.IsNaN(pixel.Y) || float.IsNaN(pixel.Z))
                    {
                        Console.WriteLine("Warning! Caught NAN pixel while taking screenshot!");
                        continue;
                    }
                    destBuffer[y * screenshotWidth + x] = (byte)(pixel.X * 255) << 16 | (byte)(pixel.Y * 255) << 8 | (byte)(pixel.Z * 255);
                }
            }
            var bmpData = bmp.LockBits(new Rectangle(0, 0, screenshotWidth, screenshotHeight), ImageLockMode.ReadWrite, PixelFormat.Format32bppRgb);
            Marshal.Copy(destBuffer, 0, bmpData.Scan0, destBuffer.Length);
            bmp.UnlockBits(bmpData);

            return bmp;
        }
Esempio n. 23
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        public static void Calculate(List<Calculation> calculations)
        {
            Stopwatch s = new Stopwatch();
            s.Start();

            int count = calculations.Count;

            IntVec2[] p_p = new IntVec2[count];

            IntVec2[] p_a = new IntVec2[count];
            IntVec2[] p_b = new IntVec2[count];
            IntVec2[] p_c = new IntVec2[count];

            FloatVec3[] c = new FloatVec3[count];

            int[] c_valid = new int[count];

            Parallel.For(0, count, i =>
            {
                var calc = calculations[i];

                p_p[i] = new IntVec2(calc.P);
                p_a[i] = new IntVec2(calc.A);
                p_b[i] = new IntVec2(calc.B);
                p_c[i] = new IntVec2(calc.C);
            });

            mark(s, "memory init");

            ComputeBuffer<IntVec2> _p_p = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_p);

            ComputeBuffer<IntVec2> _p_a = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_a);

            ComputeBuffer<IntVec2> _p_b = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_b);

            ComputeBuffer<IntVec2> _p_c = new ComputeBuffer<IntVec2>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, p_c);

            ComputeBuffer<FloatVec3> _c = new ComputeBuffer<FloatVec3>(context, ComputeMemoryFlags.WriteOnly, c.Length);
            ComputeBuffer<int> _c_valid = new ComputeBuffer<int>(context, ComputeMemoryFlags.WriteOnly, c_valid.Length);

            mark(s, "memory buffer init");

            ComputeKernel kernel = program.CreateKernel("Barycentric");
            kernel.SetMemoryArgument(0, _p_p);

            kernel.SetMemoryArgument(1, _p_a);

            kernel.SetMemoryArgument(2, _p_b);

            kernel.SetMemoryArgument(3, _p_c);

            kernel.SetMemoryArgument(4, _c);
            kernel.SetMemoryArgument(5, _c_valid);

            mark(s, "memory init 2");

            ComputeEventList eventList = new ComputeEventList();

            ComputeCommandQueue commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

            commands.Execute(kernel, null, new long[] { count }, null, eventList);

            mark(s, "execute");

            commands.ReadFromBuffer(_c, ref c, false, eventList);
            commands.ReadFromBuffer(_c_valid, ref c_valid, false, eventList);
            commands.Finish();

            mark(s, "read 1");

            Parallel.For(0, count, i =>
            {
                var calc = calculations[i];
                calc.Coords = new BarycentricCoordinates(c[i].U,c[i].V,c[i].W);

                if (c_valid[i] == 1)
                {
                    lock (calc.Tri)
                        calc.Tri.Points.Add(new DrawPoint(calc.Coords, calc.P));
                }
            });

            mark(s, "read 2");

            // cleanup commands
            commands.Dispose();

            // cleanup events
            foreach (ComputeEventBase eventBase in eventList)
            {
                eventBase.Dispose();
            }
            eventList.Clear();

            // cleanup kernel
            kernel.Dispose();

            _p_p.Dispose();

            _p_a.Dispose();
            _p_b.Dispose();
            _p_c.Dispose();

            _c.Dispose();
            _c_valid.Dispose();

            mark(s, "dispose");
        }