/// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public UpdaterRotationOverTime()
        {
            RequiredFields.Add(ParticleFields.Angle);

            var curve = new ComputeAnimationCurveFloat();
            SamplerMain.Curve = curve;
        }
        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public UpdaterSizeOverTime()
        {
            RequiredFields.Add(ParticleFields.Size);

            var curve = new ComputeAnimationCurveFloat();
            SamplerMain.Curve = curve;
        }
        public override Task <Entity> CreateEntity(EntityHierarchyItemViewModel parent)
        {
            var name = ComputeNewName(parent, "Ribbon particle system");

            var component = new ParticleSystemComponent();
            var emitter   = new ParticleEmitter {
                ParticleLifetime = new Vector2(2, 2)
            };


            // 30 Particles per second
            var spawner = new SpawnerPerSecond {
                SpawnCount = 30
            };

            emitter.Spawners.Add(spawner);

            // Ribbon
            var ribbonShape = new ShapeBuilderRibbon
            {
                SmoothingPolicy         = SmoothingPolicy.Best,
                Segments                = 15,
                TextureCoordinatePolicy = TextureCoordinatePolicy.Stretched,
                TexCoordsFactor         = 1f
            };

            emitter.ShapeBuilder = ribbonShape;

            // Velocity
            var randVel = new InitialVelocitySeed
            {
                VelocityMin = new Vector3(-0.15f, 3f, -0.15f),
                VelocityMax = new Vector3(0.15f, 3, 0.15f)
            };

            emitter.Initializers.Add(randVel);

            // Spawn Order
            var initialOrder = new InitialSpawnOrder();

            emitter.Initializers.Add(initialOrder);

            // Size by Lifetime
            var sizeCurve = new ComputeAnimationCurveFloat();
            var key0      = new AnimationKeyFrame <float>
            {
                Key   = 0,
                Value = 0.1f
            };
            var key1 = new AnimationKeyFrame <float>
            {
                Key   = 0.9f,
                Value = 0f
            };

            sizeCurve.KeyFrames.Add(key0);
            sizeCurve.KeyFrames.Add(key1);

            var sizeAnimation = new UpdaterSizeOverTime {
                SamplerMain = { Curve = sizeCurve }
            };

            emitter.Updaters.Add(sizeAnimation);

            emitter.SortingPolicy = EmitterSortingPolicy.ByOrder;

            component.ParticleSystem.Emitters.Add(emitter);

            return(CreateEntityWithComponent(name, component));
        }