private void InitComp(MyCubeBlock cube, bool thread = true) { using (cube.Pin()) { if (cube.MarkedForClose) { return; } GridAi gridAi; if (!GridTargetingAIs.TryGetValue(cube.CubeGrid, out gridAi)) { gridAi = GridAiPool.Get(); gridAi.Init(cube.CubeGrid, this); GridTargetingAIs.TryAdd(cube.CubeGrid, gridAi); } var blockDef = ReplaceVanilla && VanillaIds.ContainsKey(cube.BlockDefinition.Id) ? VanillaIds[cube.BlockDefinition.Id] : cube.BlockDefinition.Id.SubtypeId; var weaponComp = new WeaponComponent(this, gridAi, cube, blockDef); if (gridAi != null && gridAi.WeaponBase.TryAdd(cube, weaponComp)) { if (!gridAi.WeaponCounter.ContainsKey(blockDef)) { gridAi.WeaponCounter.TryAdd(blockDef, WeaponCountPool.Get()); } CompsToStart.Add(weaponComp); if (thread) { CompsToStart.ApplyAdditions(); } } } }
private void InitComp(MyCubeBlock cube, bool thread = true) { using (cube.Pin()) { if (cube.MarkedForClose) { return; } var blockDef = ReplaceVanilla && VanillaIds.ContainsKey(cube.BlockDefinition.Id) ? VanillaIds[cube.BlockDefinition.Id] : cube.BlockDefinition.Id.SubtypeId; var weaponComp = new CoreComponent(this, cube, blockDef); CompsToStart.Add(weaponComp); if (thread) { CompsToStart.ApplyAdditions(); } } }