Esempio n. 1
0
        protected override void OnConnected()
        {
            // Delay creating composition resources until they're required.
            if (CompositionBrush == null)
            {
                var backdrop = Window.Current.Compositor.CreateBackdropBrush();

                // Use a Win2D blur affect applied to a CompositionBackdropBrush.
                var graphicsEffect = new GaussianBlurEffect
                {
                    Name       = "Blur",
                    BlurAmount = (float)this.BlurAmount,
                    Source     = new CompositionEffectSourceParameter("backdrop")
                };

                var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "Blur.BlurAmount" });
                var effectBrush   = effectFactory.CreateBrush();
                effectBrush.SetSourceParameter("backdrop", backdrop);

                CompositionBrush = effectBrush;
                if (BlurAmountExpression != null)
                {
                    CompositionBrush.StartAnimation("Blur.BlurAmount", BlurAmountExpression);
                }
            }
        }
Esempio n. 2
0
        void SetCompositionFocus(bool IsGotFocus)
        {
            if (CompositionBrush == null)
            {
                return;
            }
            if (BackgroundSource == AcrylicBackgroundSource.Backdrop)
            {
                return;
            }
            var tintOpacity = Convert.ToSingle(TintOpacity);

            if (tintOpacity < 0f)
            {
                tintOpacity = 0f;
            }
            if (tintOpacity > 1f)
            {
                tintOpacity = 1f;
            }
            HostOpacityZeroAnimation.SetScalarParameter("TintOpacity", tintOpacity);
            TintOpacityFillAnimation.SetScalarParameter("TintOpacity", tintOpacity);
            if (IsGotFocus)
            {
                CompositionBrush = Brush;
                TintOpacityFillAnimation.Direction = AnimationDirection.Reverse;
                HostOpacityZeroAnimation.Direction = AnimationDirection.Reverse;
                TintToFallBackAnimation.Direction  = AnimationDirection.Reverse;
                CompositionBrush.StartAnimation("arithmetic.Source2Amount", TintOpacityFillAnimation);
                CompositionBrush.StartAnimation("arithmetic.Source1Amount", HostOpacityZeroAnimation);
                CompositionBrush.StartAnimation("tintcolor.Color", TintToFallBackAnimation);
            }
            else if (CompositionBrush == Brush)
            {
                var scopedBatch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation);
                TintOpacityFillAnimation.Direction = AnimationDirection.Normal;
                HostOpacityZeroAnimation.Direction = AnimationDirection.Normal;
                TintToFallBackAnimation.Direction  = AnimationDirection.Normal;
                CompositionBrush.StartAnimation("arithmetic.Source2Amount", TintOpacityFillAnimation);
                CompositionBrush.StartAnimation("arithmetic.Source1Amount", HostOpacityZeroAnimation);
                CompositionBrush.StartAnimation("tintcolor.Color", TintToFallBackAnimation);
                scopedBatch.Completed += (s, a) => CompositionBrush = compositor.CreateColorBrush(FallbackColor);
                scopedBatch.End();
            }
            else
            {
                CompositionBrush = compositor.CreateColorBrush(FallbackColor);
            }
        }
Esempio n. 3
0
        private void UpdateBrush()
        {
            FrameworkElement root = _root;

            if (_window != null)
            {
                root = ElementCompositionPreview.GetAppWindowContent(_window) as FrameworkElement;
            }

            if (root == null || _settings == null || _accessibilitySettings == null || _fastEffects == null || _energySaver == null)
            {
                return;
            }

            bool useSolidColorFallback = !_settings.AdvancedEffectsEnabled || !_wallpaperBrushSupported || !_windowActivated || _fastEffects == false || _energySaver == true;


            Compositor compositor = Window.Current.Compositor;

            ElementTheme currentTheme = root.ActualTheme;
            Color        tintColor    = currentTheme == ElementTheme.Light ? Color.FromArgb(255, 243, 243, 243) : Color.FromArgb(255, 32, 32, 32);
            float        tintOpacity  = currentTheme == ElementTheme.Light ? 0.5f : 0.8f;

            if (_accessibilitySettings.HighContrast)
            {
                tintColor             = _settings.GetColorValue(UIColorType.Background);
                useSolidColorFallback = true;
            }

            FallbackColor = tintColor;

            CompositionBrush newBrush;

            if (useSolidColorFallback)
            {
                newBrush = compositor.CreateColorBrush(tintColor);
            }
            else
            {
                newBrush = BuildMicaEffectBrush(compositor, tintColor, tintOpacity, 1.0f);
            }

            CompositionBrush oldBrush = CompositionBrush;

            if (oldBrush == null || (CompositionBrush.Comment == "Crossfade") || (oldBrush is CompositionColorBrush && newBrush is CompositionColorBrush))
            {
                // Set new brush directly
                if (oldBrush != null)
                {
                    oldBrush.Dispose();
                }
                CompositionBrush = newBrush;
            }
            else
            {
                // Crossfade
                CompositionBrush        crossFadeBrush = CreateCrossFadeEffectBrush(compositor, oldBrush, newBrush);
                ScalarKeyFrameAnimation animation      = CreateCrossFadeAnimation(compositor);
                CompositionBrush = crossFadeBrush;

                var crossFadeAnimationBatch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation);
                crossFadeBrush.StartAnimation("CrossFade.CrossFade", animation);
                crossFadeAnimationBatch.End();

                crossFadeAnimationBatch.Completed += (o, a) =>
                {
                    crossFadeBrush.Dispose();
                    oldBrush.Dispose();
                    CompositionBrush = newBrush;
                };
            }
        }