void OnCollisionEnter2D(Collision2D other) { var contact = other.contacts[0]; ComponentUtils.DefaultDealDamage(contact.collider.gameObject, Damage); Destroy(gameObject); }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject == HolderRigidbody.gameObject) { return; } var contact = other.contacts[0]; ComponentUtils.DefaultDealDamage(contact.collider.gameObject, Damage); }