Esempio n. 1
0
 static int QPYX_SetLayer_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.Transform QPYX_arg0_YXQP = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L_YXQP, 1);
         int  QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
         bool QPYX_arg2_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3);
         ComponentUtil.SetLayer(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Esempio n. 2
0
 static int SetLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1);
         int  arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
         ComponentUtil.SetLayer(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }