static int QPYX_SetLayer_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.Transform QPYX_arg0_YXQP = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); bool QPYX_arg2_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); ComponentUtil.SetLayer(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int SetLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); ComponentUtil.SetLayer(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }