Esempio n. 1
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        public static void AssertArchetypeComponents(ComponentTypeInArchetype *types, int count)
        {
            if (count < 1)
            {
                throw new ArgumentException($"Invalid component count");
            }
            if (types[0].TypeIndex == 0)
            {
                throw new ArgumentException($"Component type may not be null");
            }
            if (types[0].TypeIndex != TypeManager.GetTypeIndex <Entity>())
            {
                throw new ArgumentException($"The Entity ID must always be the first component");
            }

            for (var i = 1; i < count; i++)
            {
                if (!TypeManager.IsValidComponentTypeForArchetype(types[i].TypeIndex, types[i].IsFixedArray))
                {
                    throw new ArgumentException($"{types[i]} is not a valid component type.");
                }
                if (types[i - 1].TypeIndex == types[i].TypeIndex)
                {
                    throw new ArgumentException(
                              $"It is not allowed to have two components of the same type on the same entity. ({types[i - 1]} and {types[i]})");
                }
            }
        }
        public static Archetype *GetArchetypeWithAddedComponentType(Archetype *archetype, ComponentType addedComponentType, EntityComponentStore *entityComponentStore, int *indexInTypeArray = null)
        {
            var componentType = new ComponentTypeInArchetype(addedComponentType);
            ComponentTypeInArchetype *newTypes = stackalloc ComponentTypeInArchetype[archetype->TypesCount + 1];

            var t = 0;

            while (t < archetype->TypesCount && archetype->Types[t] < componentType)
            {
                newTypes[t] = archetype->Types[t];
                ++t;
            }

            if (indexInTypeArray != null)
            {
                *indexInTypeArray = t;
            }

            if (archetype->Types[t] == componentType)
            {
                Assert.IsTrue(addedComponentType.IgnoreDuplicateAdd, $"{addedComponentType} is already part of the archetype.");
                // Tag component type is already there, no new archetype required.
                return(null);
            }

            newTypes[t] = componentType;
            while (t < archetype->TypesCount)
            {
                newTypes[t + 1] = archetype->Types[t];
                ++t;
            }

            return(GetOrCreateArchetype(newTypes, archetype->TypesCount + 1, entityComponentStore));
        }
Esempio n. 3
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        public Archetype *GetOrCreateArchetype(ComponentTypeInArchetype *types, int count,
                                               EntityGroupManager groupManager)
        {
            var srcArchetype = GetOrCreateArchetypeInternal(types, count, groupManager);

            var removedTypes    = 0;
            var prefabTypeIndex = TypeManager.GetTypeIndex <Prefab>();

            for (var t = 0; t < srcArchetype->TypesCount; ++t)
            {
                var type = srcArchetype->Types[t];
                var skip = type.IsSystemStateComponent || type.IsSystemStateSharedComponent || (type.TypeIndex == prefabTypeIndex);
                if (skip)
                {
                    ++removedTypes;
                }
                else
                {
                    types[t - removedTypes] = srcArchetype->Types[t];
                }
            }

            srcArchetype->InstantiableArchetype = srcArchetype;
            if (removedTypes > 0)
            {
                var instantiableArchetype = GetOrCreateArchetypeInternal(types, count - removedTypes, groupManager);

                srcArchetype->InstantiableArchetype          = instantiableArchetype;
                instantiableArchetype->InstantiableArchetype = instantiableArchetype;
            }

            return(srcArchetype);
        }
        public static unsafe int GetIndexInTypeArray(Archetype *archetype, int typeIndex)
        {
            ComponentTypeInArchetype *types = archetype.Types;
            int typesCount = archetype.TypesCount;
            int index      = 0;

            while (true)
            {
                int num3;
                if (index == typesCount)
                {
                    num3 = -1;
                }
                else
                {
                    if (typeIndex != types[index].TypeIndex)
                    {
                        index++;
                        continue;
                    }
                    num3 = index;
                }
                return(num3);
            }
        }
        public static unsafe void InitializeComponents(Chunk *dstChunk, int dstIndex, int count)
        {
            Archetype *archetype            = dstChunk.Archetype;
            int *      offsets              = archetype->Offsets;
            int *      sizeOfs              = archetype->SizeOfs;
            byte *     numPtr3              = &dstChunk.Buffer.FixedElementField;
            int        typesCount           = archetype->TypesCount;
            ComponentTypeInArchetype *types = archetype->Types;

            for (int i = 1; i != typesCount; i++)
            {
                int   num3    = offsets[i];
                int   num4    = sizeOfs[i];
                byte *numPtr4 = numPtr3 + (num3 + (num4 * dstIndex));
                if (!(types + i).IsBuffer)
                {
                    UnsafeUtility.MemClear((void *)numPtr4, (long)(num4 * count));
                }
                else
                {
                    int num5 = 0;
                    while (true)
                    {
                        if (num5 >= count)
                        {
                            break;
                        }
                        BufferHeader.Initialize((BufferHeader *)numPtr4, types[i].BufferCapacity);
                        numPtr4 += num4;
                        num5++;
                    }
                }
            }
        }
Esempio n. 6
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        protected override void OnDestroyManager()
        {
            EndExclusiveEntityTransaction();

            ComponentJobSafetyManager.PreDisposeCheck();

            // Clean up all entities. This is needed to free all internal buffer allocations so memory is not leaked.
            using (var allEntities = GetAllEntities())
            {
                DestroyEntity(allEntities);
            }

            ComponentJobSafetyManager.Dispose();
            ComponentJobSafetyManager = null;

            Entities->OnDestroy();
            UnsafeUtility.Free(Entities, Allocator.Persistent);
            Entities = null;
            ArchetypeManager.Dispose();
            ArchetypeManager = null;
            m_GroupManager.Dispose();
            m_GroupManager = null;
            m_ExclusiveEntityTransaction.OnDestroyManager();

            m_SharedComponentManager.Dispose();

            UnsafeUtility.Free(m_CachedComponentTypeArray, Allocator.Persistent);
            m_CachedComponentTypeArray = null;

            UnsafeUtility.Free(m_CachedComponentTypeInArchetypeArray, Allocator.Persistent);
            m_CachedComponentTypeInArchetypeArray = null;
        }
Esempio n. 7
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        public static unsafe bool CompareArray(ComponentTypeInArchetype *type1, int typeCount1, ComponentTypeInArchetype *type2, int typeCount2)
        {
            bool flag2;

            if (typeCount1 != typeCount2)
            {
                flag2 = false;
            }
            else
            {
                int index = 0;
                while (true)
                {
                    if (index >= typeCount1)
                    {
                        flag2 = true;
                    }
                    else
                    {
                        if (!(type1[index] != type2[index]))
                        {
                            index++;
                            continue;
                        }
                        flag2 = false;
                    }
                    break;
                }
            }
            return(flag2);
        }
Esempio n. 8
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        // ----------------------------------------------------------------------------------------------------------
        // INTERNAL
        // ----------------------------------------------------------------------------------------------------------

        internal EntityArchetype CreateArchetype(ComponentType *types, int count)
        {
            ComponentTypeInArchetype *typesInArchetype = stackalloc ComponentTypeInArchetype[count + 1];
            var cachedComponentCount = FillSortedArchetypeArray(typesInArchetype, types, count);

            // Lookup existing archetype (cheap)
            EntityArchetype entityArchetype;

            entityArchetype.Archetype =
                EntityComponentStore->GetExistingArchetype(typesInArchetype, cachedComponentCount);
            if (entityArchetype.Archetype != null)
            {
                return(entityArchetype);
            }

            // Creating an archetype invalidates all iterators / jobs etc
            // because it affects the live iteration linked lists...
            BeforeStructuralChange();

            var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

            entityArchetype.Archetype = EntityComponentStore->GetOrCreateArchetype(typesInArchetype,
                                                                                   cachedComponentCount);

            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);

            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);

            return(entityArchetype);
        }
Esempio n. 9
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    internal EntityArchetype CreateArchetype(ComponentType *types, int count)
    {
        ComponentTypeInArchetype *typesInArchetype = stackalloc ComponentTypeInArchetype[count + 1];

        var cachedComponentCount = FillSortedArchetypeArray(typesInArchetype, types, count);

        // Lookup existing archetype (cheap)
        EntityArchetype entityArchetype;

        #if ENABLE_UNITY_COLLECTIONS_CHECKS
        entityArchetype._DebugComponentStore = EntityComponentStore;
        #endif

        entityArchetype.Archetype = EntityComponentStore->GetExistingArchetype(typesInArchetype, cachedComponentCount);
        if (entityArchetype.Archetype != null)
        {
            return(entityArchetype);
        }

        // Creating an archetype invalidates all iterators / jobs etc
        // because it affects the live iteration linked lists...
        EntityComponentStore.ArchetypeChanges archetypeChanges = default;

        if (m_IsMainThread)
        {
            BeforeStructuralChange();
        }
        archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

        entityArchetype.Archetype = EntityComponentStore->GetOrCreateArchetype(typesInArchetype, cachedComponentCount);

        EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges, EntityQueryManager);

        return(entityArchetype);
    }
        private static uint GetHash(ComponentTypeInArchetype *types, int count)
        {
            var hash = HashUtility.Fletcher32((ushort *)types,
                                              count * sizeof(ComponentTypeInArchetype) / sizeof(ushort));

            return(hash);
        }
Esempio n. 11
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        private Archetype *GetOrCreateArchetypeInternal(ComponentTypeInArchetype *types, int count,
                                                        EntityGroupManager groupManager)
        {
            var type = GetExistingArchetype(types, count);

            return(type != null ? type : CreateArchetypeInternal(types, count, groupManager));
        }
        public static Archetype *GetArchetypeWithRemovedComponentType(Archetype *archetype, ComponentType addedComponentType, EntityComponentStore *entityComponentStore, int *indexInOldTypeArray = null)
        {
            var componentType = new ComponentTypeInArchetype(addedComponentType);
            ComponentTypeInArchetype *newTypes = stackalloc ComponentTypeInArchetype[archetype->TypesCount];

            var removedTypes = 0;

            for (var t = 0; t < archetype->TypesCount; ++t)
            {
                if (archetype->Types[t].TypeIndex == componentType.TypeIndex)
                {
                    if (indexInOldTypeArray != null)
                    {
                        *indexInOldTypeArray = t;
                    }
                    ++removedTypes;
                }
                else
                {
                    newTypes[t - removedTypes] = archetype->Types[t];
                }
            }

            return(GetOrCreateArchetype(newTypes, archetype->TypesCount - removedTypes, entityComponentStore));
        }
        public static void Burst_Unity__Entities__EntityDataAccess_FillSortedArchetypeArray(IntPtr p)
        {
            ComponentTypeInArchetype *v0 = (ComponentTypeInArchetype *)((byte *)p + 0);
            ComponentType *           v1 = (ComponentType *)((byte *)p + 1024);
            var v2 = default(int);

            EntityDataAccess.FillSortedArchetypeArray(v0, v1, v2);
        }
Esempio n. 14
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 internal unsafe ExclusiveEntityTransaction(Unity.Entities.ArchetypeManager archetypes, EntityGroupManager entityGroupManager, Unity.Entities.SharedComponentDataManager sharedComponentDataManager, EntityDataManager *data)
 {
     this.m_Safety                              = new AtomicSafetyHandle();
     this.m_Entities                            = data;
     this.m_ArchetypeManager                    = GCHandle.Alloc(archetypes, GCHandleType.Weak);
     this.m_EntityGroupManager                  = GCHandle.Alloc(entityGroupManager, GCHandleType.Weak);
     this.m_SharedComponentDataManager          = GCHandle.Alloc(sharedComponentDataManager, GCHandleType.Weak);
     this.m_CachedComponentTypeInArchetypeArray = (ComponentTypeInArchetype *)UnsafeUtility.Malloc((long)((sizeof(ComponentTypeInArchetype) * 0x20) * 0x400), 0x10, Allocator.Persistent);
 }
        private static unsafe bool TestMatchingArchetypeAll(Archetype *archetype, int *allTypes, int allCount)
        {
            ComponentTypeInArchetype *types = archetype.Types;
            int  typesCount = archetype.TypesCount;
            int  num2       = 0;
            int  typeIndex  = TypeManager.GetTypeIndex <Disabled>();
            int  num4       = TypeManager.GetTypeIndex <Prefab>();
            bool flag       = false;
            bool flag2      = false;
            int  index      = 0;

            while (true)
            {
                if (index >= typesCount)
                {
                    bool flag9;
                    if (archetype.Disabled && !flag)
                    {
                        flag9 = false;
                    }
                    else if (archetype.Prefab && !flag2)
                    {
                        flag9 = false;
                    }
                    else
                    {
                        flag9 = num2 == allCount;
                    }
                    return(flag9);
                }
                int num6 = types[index].TypeIndex;
                int num7 = 0;
                while (true)
                {
                    if (num7 >= allCount)
                    {
                        index++;
                        break;
                    }
                    int num8 = allTypes[num7];
                    if (num8 == typeIndex)
                    {
                        flag = true;
                    }
                    if (num8 == num4)
                    {
                        flag2 = true;
                    }
                    if (num6 == num8)
                    {
                        num2++;
                    }
                    num7++;
                }
            }
        }
Esempio n. 16
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 private Archetype *GetEntityOnlyArchetype(ComponentTypeInArchetype *types, EntityGroupManager groupManager)
 {
     if (m_entityOnlyArchetype == null)
     {
         m_entityOnlyArchetype = GetOrCreateArchetypeInternal(types, 1, groupManager);
         m_entityOnlyArchetype->InstantiableArchetype       = m_entityOnlyArchetype;
         m_entityOnlyArchetype->SystemStateResidueArchetype = null;
     }
     return(m_entityOnlyArchetype);
 }
Esempio n. 17
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        static uint GetHashCode(ComponentTypeInArchetype *type, int types)
        {
            UInt32 result = math.hash(type, types * sizeof(ComponentTypeInArchetype));

            if (result == 0 || result == kSkipCode)
            {
                result = kAValidHashCode;
            }
            return(result);
        }
        public static unsafe void InsertSorted(ComponentTypeInArchetype *data, int length, ComponentType newValue)
        {
            var newVal = new ComponentTypeInArchetype(newValue);

            while (length > 0 && newVal < data[length - 1])
            {
                data[length] = data[length - 1];
                --length;
            }
            data[length] = newVal;
        }
Esempio n. 19
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 protected override unsafe void OnCreateManager()
 {
     TypeManager.Initialize();
     this.Entities = (EntityDataManager *)UnsafeUtility.Malloc((long)sizeof(EntityDataManager), 0x40, Allocator.Persistent);
     this.Entities.OnCreate();
     this.m_SharedComponentManager              = new SharedComponentDataManager();
     this.ArchetypeManager                      = new Unity.Entities.ArchetypeManager(this.m_SharedComponentManager);
     this.ComponentJobSafetyManager             = new Unity.Entities.ComponentJobSafetyManager();
     this.m_GroupManager                        = new EntityGroupManager(this.ComponentJobSafetyManager);
     this.m_ExclusiveEntityTransaction          = new ExclusiveEntityTransaction(this.ArchetypeManager, this.m_GroupManager, this.m_SharedComponentManager, this.Entities);
     this.m_CachedComponentTypeInArchetypeArray = (ComponentTypeInArchetype *)UnsafeUtility.Malloc((long)(sizeof(ComponentTypeInArchetype) * 0x400), 0x10, Allocator.Persistent);
 }
Esempio n. 20
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        internal ExclusiveEntityTransaction(ArchetypeManager archetypes, EntityGroupManager entityGroupManager, SharedComponentDataManager sharedComponentDataManager, EntityDataManager *data)
        {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
            m_Safety = new AtomicSafetyHandle();
#endif
            m_Entities                   = data;
            m_ArchetypeManager           = GCHandle.Alloc(archetypes, GCHandleType.Weak);
            m_EntityGroupManager         = GCHandle.Alloc(entityGroupManager, GCHandleType.Weak);
            m_SharedComponentDataManager = GCHandle.Alloc(sharedComponentDataManager, GCHandleType.Weak);

            m_CachedComponentTypeInArchetypeArray = (ComponentTypeInArchetype *)UnsafeUtility.Malloc(sizeof(ComponentTypeInArchetype) * 32 * 1024, 16, Allocator.Persistent);
        }
Esempio n. 21
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        internal EntityArchetype CreateArchetype(ComponentType *types, int count)
        {
            CheckAccess();

            ComponentTypeInArchetype *typesInArchetype = stackalloc ComponentTypeInArchetype[count + 1];
            var componentCount = EntityManager.FillSortedArchetypeArray(typesInArchetype, types, count);

            EntityArchetype type;

            type.Archetype = EntityManagerCreateArchetypeUtility.GetOrCreateArchetype(typesInArchetype, componentCount, EntityComponentStore);

            return(type);
        }
        public static unsafe void ReplicateComponents(Chunk *srcChunk, int srcIndex, Chunk *dstChunk, int dstBaseIndex, int count)
        {
            Archetype *archetypePtr                 = srcChunk.Archetype;
            byte *     numPtr                       = &srcChunk.Buffer.FixedElementField;
            byte *     numPtr2                      = &dstChunk.Buffer.FixedElementField;
            Archetype *archetypePtr2                = dstChunk.Archetype;
            int *      offsets                      = archetypePtr->Offsets;
            int *      sizeOfs                      = archetypePtr->SizeOfs;
            int        typesCount                   = archetypePtr->TypesCount;
            ComponentTypeInArchetype *types         = archetypePtr->Types;
            ComponentTypeInArchetype *archetypePtr4 = archetypePtr2->Types;
            int *numPtr5 = archetypePtr2->Offsets;
            int  index   = 1;

            for (int i = 1; i != typesCount; i++)
            {
                ComponentTypeInArchetype archetype  = types[i];
                ComponentTypeInArchetype archetype2 = archetypePtr4[index];
                if (archetype.TypeIndex == archetype2.TypeIndex)
                {
                    int   size    = sizeOfs[i];
                    byte *numPtr6 = numPtr + (offsets[i] + (size * srcIndex));
                    byte *numPtr7 = numPtr2 + (numPtr5[index] + (size * dstBaseIndex));
                    if (!archetype.IsBuffer)
                    {
                        UnsafeUtility.MemCpyReplicate((void *)numPtr7, (void *)numPtr6, size, count);
                    }
                    else
                    {
                        int alignment   = 8;
                        int elementSize = TypeManager.GetTypeInfo(archetype.TypeIndex).ElementSize;
                        int num9        = 0;
                        while (true)
                        {
                            if (num9 >= count)
                            {
                                break;
                            }
                            BufferHeader *header     = (BufferHeader *)numPtr6;
                            BufferHeader *headerPtr2 = (BufferHeader *)numPtr7;
                            BufferHeader.Initialize(headerPtr2, archetype.BufferCapacity);
                            BufferHeader.Assign(headerPtr2, BufferHeader.GetElementPointer(header), header->Length, elementSize, alignment);
                            numPtr7 += size;
                            num9++;
                        }
                    }
                    index++;
                }
            }
        }
        internal EntityArchetype CreateArchetype(ComponentType *types, int count)
        {
            CheckAccess();

            var groupManager = (EntityGroupManager)m_EntityGroupManager.Target;

            ComponentTypeInArchetype *typesInArchetype = stackalloc ComponentTypeInArchetype[count + 1];
            var componentCount = EntityManager.FillSortedArchetypeArray(typesInArchetype, types, count);

            EntityArchetype type;

            type.Archetype = ArchetypeManager.GetOrCreateArchetype(typesInArchetype, componentCount, groupManager);

            return(type);
        }
Esempio n. 24
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 public static unsafe bool CompareArray(ComponentTypeInArchetype *type1, int typeCount1, ComponentTypeInArchetype *type2, int typeCount2)
 {
     if (typeCount1 != typeCount2)
     {
         return(false);
     }
     for (var i = 0; i < typeCount1; ++i)
     {
         if (type1[i] != type2[i])
         {
             return(false);
         }
     }
     return(true);
 }
Esempio n. 25
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        public static unsafe void InsertSorted(ComponentTypeInArchetype *data, int length, ComponentType newValue)
        {
            ComponentTypeInArchetype archetype = new ComponentTypeInArchetype(newValue);

            while (true)
            {
                if ((length <= 0) || (archetype >= data[length - 1]))
                {
                    data[length] = archetype;
                    return;
                }
                data[length] = data[length - 1];
                length--;
            }
        }
Esempio n. 26
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    internal static int FillSortedArchetypeArray(ComponentTypeInArchetype *dst, ComponentType *requiredComponents, int count)
    {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
        if (count + 1 > 1024)
        {
            throw new ArgumentException($"Archetypes can't hold more than 1024 components");
        }
#endif

        dst[0] = new ComponentTypeInArchetype(ComponentType.ReadWrite <Entity>());
        for (var i = 0; i < count; ++i)
        {
            SortingUtilities.InsertSorted(dst, i + 1, requiredComponents[i]);
        }
        return(count + 1);
    }
Esempio n. 27
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        public void AddComponent(Entity entity, ComponentType type, ArchetypeManager archetypeManager,
                                 SharedComponentDataManager sharedComponentDataManager,
                                 EntityGroupManager groupManager, ComponentTypeInArchetype *componentTypeInArchetypeArray)
        {
            var componentType = new ComponentTypeInArchetype(type);
            var archetype     = GetArchetype(entity);

            var t = 0;

            while (t < archetype->TypesCount && archetype->Types[t] < componentType)
            {
                componentTypeInArchetypeArray[t] = archetype->Types[t];
                ++t;
            }

            var indexInTypeArray = t;

            componentTypeInArchetypeArray[t] = componentType;
            while (t < archetype->TypesCount)
            {
                componentTypeInArchetypeArray[t + 1] = archetype->Types[t];
                ++t;
            }

            var newType = archetypeManager.GetOrCreateArchetype(componentTypeInArchetypeArray,
                                                                archetype->TypesCount + 1, groupManager);

            int *sharedComponentDataIndices = GetComponentChunk(entity)->SharedComponentValueArray;

            if ((newType->NumSharedComponents > 0) && (newType->NumSharedComponents != archetype->NumSharedComponents))
            {
                var  oldSharedComponentDataIndices = sharedComponentDataIndices;
                int *stackAlloced = stackalloc int[newType->NumSharedComponents];
                sharedComponentDataIndices = stackAlloced;

                int indexOfNewSharedComponent = newType->SharedComponentOffset[indexInTypeArray];
                UnsafeUtility.MemCpy(sharedComponentDataIndices, oldSharedComponentDataIndices, indexOfNewSharedComponent * sizeof(int));
                sharedComponentDataIndices[indexOfNewSharedComponent] = 0;
                UnsafeUtility.MemCpy(sharedComponentDataIndices + indexOfNewSharedComponent + 1, oldSharedComponentDataIndices + indexOfNewSharedComponent,
                                     (archetype->NumSharedComponents - indexOfNewSharedComponent) * sizeof(int));
            }

            SetArchetype(archetypeManager, entity, newType, sharedComponentDataIndices);
            IncrementComponentOrderVersion(newType, GetComponentChunk(entity), sharedComponentDataManager);
        }
        protected override void OnCreateManager(int capacity)
        {
            TypeManager.Initialize();

            m_Entities = (EntityDataManager *)UnsafeUtility.Malloc(sizeof(EntityDataManager), 64, Allocator.Persistent);
            m_Entities->OnCreate(capacity);

            m_SharedComponentManager = new SharedComponentDataManager();

            m_ArchetypeManager        = new ArchetypeManager(m_SharedComponentManager);
            ComponentJobSafetyManager = new ComponentJobSafetyManager();
            m_GroupManager            = new EntityGroupManager(ComponentJobSafetyManager);

            m_ExclusiveEntityTransaction = new ExclusiveEntityTransaction(m_ArchetypeManager, m_GroupManager, m_SharedComponentManager, m_Entities);

            m_CachedComponentTypeArray            = (ComponentType *)UnsafeUtility.Malloc(sizeof(ComponentType) * 32 * 1024, 16, Allocator.Persistent);
            m_CachedComponentTypeInArchetypeArray = (ComponentTypeInArchetype *)UnsafeUtility.Malloc(sizeof(ComponentTypeInArchetype) * 32 * 1024, 16, Allocator.Persistent);
        }
Esempio n. 29
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        public void RemoveComponent(Entity entity, ComponentType type, ArchetypeManager archetypeManager,
                                    SharedComponentDataManager sharedComponentDataManager,
                                    EntityGroupManager groupManager, ComponentTypeInArchetype *componentTypeInArchetypeArray)
        {
            var componentType = new ComponentTypeInArchetype(type);

            var archetype = GetArchetype(entity);

            var removedTypes        = 0;
            int indexInOldTypeArray = -1;

            for (var t = 0; t < archetype->TypesCount; ++t)
            {
                if (archetype->Types[t].TypeIndex == componentType.TypeIndex)
                {
                    indexInOldTypeArray = t;
                    ++removedTypes;
                }
                else
                {
                    componentTypeInArchetypeArray[t - removedTypes] = archetype->Types[t];
                }
            }

            var newType = archetypeManager.GetOrCreateArchetype(componentTypeInArchetypeArray,
                                                                archetype->TypesCount - removedTypes, groupManager);

            int *sharedComponentDataIndices = GetComponentChunk(entity)->SharedComponentValueArray;

            if ((newType->NumSharedComponents > 0) && (newType->NumSharedComponents != archetype->NumSharedComponents))
            {
                var  oldSharedComponentDataIndices = sharedComponentDataIndices;
                int *tempAlloc = stackalloc int[newType->NumSharedComponents];
                sharedComponentDataIndices = tempAlloc;

                int indexOfRemovedSharedComponent = archetype->SharedComponentOffset[indexInOldTypeArray];
                UnsafeUtility.MemCpy(sharedComponentDataIndices, oldSharedComponentDataIndices, indexOfRemovedSharedComponent * sizeof(int));
                UnsafeUtility.MemCpy(sharedComponentDataIndices + indexOfRemovedSharedComponent, oldSharedComponentDataIndices + indexOfRemovedSharedComponent + 1, (newType->NumSharedComponents - indexOfRemovedSharedComponent) * sizeof(int));
            }

            IncrementComponentOrderVersion(archetype, GetComponentChunk(entity), sharedComponentDataManager);

            SetArchetype(archetypeManager, entity, newType, sharedComponentDataIndices);
        }
        private static unsafe bool TestMatchingArchetypeNone(Archetype *archetype, int *noneTypes, int noneCount)
        {
            bool flag2;
            ComponentTypeInArchetype *types = archetype.Types;
            int typesCount = archetype.TypesCount;
            int index      = 0;

            while (true)
            {
                if (index < typesCount)
                {
                    int typeIndex = types[index].TypeIndex;
                    int num4      = 0;
                    while (true)
                    {
                        if (num4 < noneCount)
                        {
                            int num5 = noneTypes[num4];
                            if (typeIndex != num5)
                            {
                                num4++;
                                continue;
                            }
                            return(false);
                        }
                        else
                        {
                            index++;
                        }
                        break;
                    }
                    continue;
                }
                else
                {
                    flag2 = true;
                }
                break;
            }
            return(flag2);
        }