/// <summary>
        ///  This helper checks whether the passed node is the GameObject.Tag type
        /// </summary>
        /// <param name="context">Analyzer context</param>
        /// <param name="node">node to analyze for GameObject.Tag</param>
        /// <returns>true if it is GameObject.tag, false otherwise</returns>
        private static bool IsGameObjectTagProperty(ref SyntaxNodeAnalysisContext context, ExpressionSyntax node)
        {
            const string GameObjectTag = "UnityEngine.GameObject.tag";
            const string ComponentTag  = "UnityEngine.Component.tag";
            var          prop          = context.SemanticModel.GetSymbolInfo(node).Symbol as IPropertySymbol;

            if (prop != null)
            {
                return(GameObjectTag.Equals(prop.ToString()) || ComponentTag.Equals(prop.ToString()));
            }

            return(false);
        }