Esempio n. 1
0
        /// <inheritdoc />
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            if (ComponentMouse.Captured != this ||
                gameTime.TotalGameTime.Milliseconds - this.lastMouseUpdate.TotalGameTime.Milliseconds
                <= this.Interval)
            {
                return;
            }

            if (ComponentMouse.IsMouseDown)
            {
                Point mousePosition = ComponentMouse.GetMouseState(gameTime).Position;
                this.SliderMouseDown(mousePosition);
                this.previousMouseLocation = mousePosition;
            }
        }
Esempio n. 2
0
        /// <inheritdoc/>
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            if (this.nextScreenRectangle != this.ScreenRectangle)
            {
                this.ScreenRectangle = this.nextScreenRectangle;
            }

            if (DefaultStyles.IsInitialized)
            {
                MouseState mouseState = ComponentMouse.GetMouseState(gameTime);
                if (this.IsMoveable && ComponentMouse.IsMouseDown)
                {
                    this.CheckMouse(mouseState);
                }

                this.previousMouseState = mouseState;
            }
        }
Esempio n. 3
0
        /// <inheritdoc />
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            if (!DefaultStyles.IsInitialized)
            {
                return;
            }

            if (this.refreshOnUpdate)
            {
                this.InitializeShapes();
                this.refreshOnUpdate = false;
            }

            var mouseState = ComponentMouse.GetMouseState(gameTime);

            this.CheckEvents(mouseState);
            this.previousMouseState = mouseState;
        }
Esempio n. 4
0
        /// <inheritdoc/>
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            if (this.Focused && Manager.KeyboardDispatcher.Receiver != this)
            {
                Manager.KeyboardDispatcher.Receiver = this;
            }

            if (Manager.IsInitialized)
            {
                MouseState mouseState = ComponentMouse.GetMouseState(gameTime);
                if (mouseState.LeftButton == ButtonState.Released && this.previousMouseState.LeftButton == ButtonState.Pressed)
                {
                    if (!this.WholeRectangle.Contains(mouseState.X, mouseState.Y))
                    {
                        Manager.KeyboardDispatcher.Receiver = null;
                        this.Focused = false;
                    }
                }

                this.previousMouseState = mouseState;
            }
        }