private static JavaScriptValue ShouldDeprioritizeSubtree(
            JavaScriptValue callee,
            bool isconstructcall,
            JavaScriptValue[] arguments,
            ushort argumentcount,
            IntPtr callbackdata)
        {
            if (!arguments.ValidateWithType(1, nameof(ShouldDeprioritizeSubtree), JavaScriptValueType.String))
            {
                return(JavaScriptValue.Undefined);
            }
            if (!arguments.ValidateWithType(2, nameof(ShouldDeprioritizeSubtree), JavaScriptValueType.Object))
            {
                return(JavaScriptValue.Undefined);
            }

            try
            {
                var type  = arguments[1].ToString();
                var props = ComponentMapper.CreateProps(type, arguments[2]);

                var result = ShouldDeprioritizeSubtree(type, props);

                return(JavaScriptValue.FromBoolean(result));
            }
            catch (Exception ex)
            {
                Debug.LogError(ex);
                return(JavaScriptValue.Undefined);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Adds a bootstrap providers and component mappings.
        /// </summary>
        /// <param name="serviceCollection"></param>
        /// <returns></returns>
        public static IServiceCollection AddBootstrapProviders(this IServiceCollection serviceCollection)
        {
            serviceCollection.AddSingleton <IClassProvider, BootstrapClassProvider>();
            serviceCollection.AddSingleton <IStyleProvider, BootstrapStyleProvider>();
            serviceCollection.AddSingleton <IJSRunner, JSRunner>();

            var componentMapper = new ComponentMapper();

            componentMapper.Register <Blazorise.Addon, Bootstrap.Addon>();
            //componentMapper.Register<Blazorise.Addons, Bootstrap.Addons>();
            componentMapper.Register <Blazorise.BarToggler, Bootstrap.BarToggler>();
            componentMapper.Register <Blazorise.CardSubtitle, Bootstrap.CardSubtitle>();
            componentMapper.Register <Blazorise.CloseButton, Bootstrap.CloseButton>();
            componentMapper.Register <Blazorise.CheckEdit, Bootstrap.CheckEdit>();
            //componentMapper.Register<Blazorise.DateEdit, Bootstrap.DateEdit>();
            componentMapper.Register <Blazorise.Field, Bootstrap.Field>();
            componentMapper.Register <Blazorise.FieldBody, Bootstrap.FieldBody>();
            componentMapper.Register <Blazorise.FileEdit, Bootstrap.FileEdit>();
            componentMapper.Register <Blazorise.ModalContent, Bootstrap.ModalContent>();
            //componentMapper.Register<Blazorise.MemoEdit, Bootstrap.MemoEdit>();
            //componentMapper.Register<Blazorise.SelectEdit, Bootstrap.SelectEdit>();
            componentMapper.Register <Blazorise.SimpleButton, Bootstrap.SimpleButton>();
            //componentMapper.Register<Blazorise.TextEdit, Bootstrap.TextEdit>();

            serviceCollection.AddSingleton <IComponentMapper>(componentMapper);

            return(serviceCollection);
        }
 public override void Initialize(IComponentMapperService mapperService)
 {
     _unitMapper             = mapperService.GetMapper <Unit>();
     _productionUnitMapper   = mapperService.GetMapper <ProductionUnit>();
     _tilePositionMapper     = mapperService.GetMapper <TilePosition>();
     _mineableResourceMapper = mapperService.GetMapper <MineableResource>();
 }
Esempio n. 4
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     _playerMapper    = mapperService.GetMapper <Player>();
     _spriteMapper    = mapperService.GetMapper <AnimatedSprite>();
     _transformMapper = mapperService.GetMapper <Transform2>();
     _bodyMapper      = mapperService.GetMapper <Body>();
 }
Esempio n. 5
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     _animationMapper  = mapperService.GetMapper <Animator>();
     _backgroundMapper = mapperService.GetMapper <Background>();
     _gameObjectMapper = mapperService.GetMapper <GameObject>();
     _renderMapper     = mapperService.GetMapper <Renderer>();
 }
Esempio n. 6
0
        //private Bag<Bag<IBaseElement>> GetElements()
        //{
        //    var elements = new Bag<Bag<IBaseElement>>();

        //    foreach (int entityId in ActiveEntities)
        //    {
        //        var elementBag = new Bag<IBaseElement>();

        //        if (_boxMapper.Has(entityId))
        //            elementBag.Add(_boxMapper.Get(entityId));

        //        if (_labelMapper.Has(entityId))
        //            elementBag.Add(_labelMapper.Get(entityId));

        //        elements[entityId] = elementBag;

        //    }

        //    return elements;
        //}

        public override void Initialize(IComponentMapperService componentManager)
        {
            _guiStyleMapper    = componentManager.GetMapper <GUIStyle>();
            _transform2DMapper = componentManager.GetMapper <Transform2D>();
            _labelMapper       = componentManager.GetMapper <Label>();
            _boxMapper         = componentManager.GetMapper <Box>();
        }
Esempio n. 7
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     _tilePositionMapper    = mapperService.GetMapper <TilePosition>();
     _spriteMapper          = mapperService.GetMapper <Sprite>();
     _tileBorderMapper      = mapperService.GetMapper <TileBorder>();
     _tileRenderLayerMapper = mapperService.GetMapper <TileRenderLayer>();
 }
Esempio n. 8
0
        public void CreateComponentMapper()
        {
            var mapper = new ComponentMapper <object>(0, _ => {});

            Assert.Equal(typeof(object), mapper.ComponentType);
            Assert.Empty(mapper.Components);
        }
Esempio n. 9
0
        protected override void added(Entity entity)
        {
            UserInterface ui = ComponentMapper.get <UserInterface> (entity);

            ui.init();
            ui.load(this._content_manager);
        }
Esempio n. 10
0
        /// <summary>
        /// Initializes the animation system.
        /// </summary>
        public override void Initialize()
        {
            _animationMapper = new ComponentMapper<AnimationComponent>(World);
            _imageMapper = new ComponentMapper<ImageComponent>(World);

            base.Initialize();
        }
Esempio n. 11
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     _transforMapper       = mapperService.GetMapper <Transform2>();
     _spriteMapper         = mapperService.GetMapper <Sprite>();
     _textMapper           = mapperService.GetMapper <Text>();
     _animatedSpriteMapper = mapperService.GetMapper <AnimatedSprite>();
 }
 public override void Initialize()
 {
     this.spriteBatch = EntitySystem.BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
     this.font = EntitySystem.BlackBoard.GetEntry<SpriteFont>("SpriteFont");
     healthMapper = new ComponentMapper<Health>(world);
     transformMapper = new ComponentMapper<Transform>(world);
 }
Esempio n. 13
0
 protected override void initialize()
 {
     _DamageMapper    = new ComponentMapper(new Damage(), ecs_instance);
     _HealthMapper    = new ComponentMapper(new Health(), ecs_instance);
     _AttributeMapper = new ComponentMapper(new Statistics(), ecs_instance);
     _InteractMapper  = new ComponentMapper(new Interactable(), ecs_instance);
 }
Esempio n. 14
0
 public override void Initialize()
 {
     m_transformMapper = new ComponentMapper<Transform>(world);
     m_tilemapMapper = new ComponentMapper<Tilemap>(world);
     m_tilemapRenderMapper = new ComponentMapper<TilemapRender>(world);
     m_toolSys = (CurrentToolSystem)(world.SystemManager.GetSystem<CurrentToolSystem>()[0]);
 }
Esempio n. 15
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     _player    = mapperService.GetMapper <PlayerControllerComponent>();
     _transform = mapperService.GetMapper <TransformComponent>();
     _rigidBody = mapperService.GetMapper <RigidBody>();
     Logger.WriteLine(WarningLevel.Urgent, "PlayerControllerSystem Initialize Method Not Implemented Yet");
 }
Esempio n. 16
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     transformMapper = mapperService.GetMapper <Transform2>();
     spriteMapper    = mapperService.GetMapper <Sprite>();
     textMapper      = mapperService.GetMapper <Text>();
     mgTextMapper    = mapperService.GetMapper <MGStylizedText>();
 }
Esempio n. 17
0
 protected override void initialize()
 {
     _CharacterMapper = new ComponentMapper(new Character(), ecs_instance);
     _PositionMapper  = new ComponentMapper(new Position(), ecs_instance);
     _ViewportMapper  = new ComponentMapper(new ViewPort(), ecs_instance);
     _LifeMapper      = new ComponentMapper(new Life(), ecs_instance);
 }
 public override void Initialize(IComponentMapperService componentService)
 {
     _renderFormMapper     = componentService.GetMapper <RenderFormComponent>();
     _transform2DMapper    = componentService.GetMapper <Transform2D>();
     _rendererMapper       = componentService.GetMapper <Renderer>();
     _animatedSpriteMapper = componentService.GetMapper <AnimatedSprite>();
 }
        /// <summary>
        /// Initializes the control system.
        /// </summary>
        public override void Initialize()
        {
            _positionMapper = new ComponentMapper <PositionComponent>(World);
            _controlMapper  = new ComponentMapper <ControlComponent>(World);

            base.Initialize();
        }
Esempio n. 20
0
        /// <summary>
        /// Initializes the render system.
        /// </summary>
        public override void Initialize()
        {
            _imageMapper    = new ComponentMapper <ImageComponent>(World);
            _positionMapper = new ComponentMapper <PositionComponent>(World);

            base.Initialize();
        }
Esempio n. 21
0
        public override void Initialize(IComponentMapperService mapperService)
        {
            _transformMapper = mapperService.GetMapper <Transform2>();
            _spriteMapper    = mapperService.GetMapper <Sprite>();
            _hexMapper       = mapperService.GetMapper <Hex>();

            var size = Math.Max(_grassTexture.Width, _grassTexture.Height) / 2;

            size -= 1;

            foreach (var x in Enumerable.Range(-GRID_SIZE, GRID_SIZE * 2 + 1))
            {
                foreach (var y in Enumerable.Range(-GRID_SIZE, GRID_SIZE * 2 + 1))
                {
                    foreach (var z in Enumerable.Range(-GRID_SIZE, GRID_SIZE * 2 + 1))
                    {
                        if (x + y + z == 0)
                        {
                            var hex = Hex.FromCubic(new Vector3(x, y, z), size);

                            var entity = CreateEntity();
                            entity.Attach(hex);
                            entity.Attach(new Sprite(_grassTexture));
                            entity.Attach(new Transform2(hex.ToPixel()));
                        }
                    }
                }
            }
        }
Esempio n. 22
0
        public static IServiceCollection AddBulmaProviders(this IServiceCollection serviceCollection)
        {
            serviceCollection.AddSingleton <IClassProvider, BulmaClassProvider>();
            serviceCollection.AddSingleton <IStyleProvider, BulmaStyleProvider>();
            serviceCollection.AddSingleton <IJSRunner, JSRunner>();

            var componentMapper = new ComponentMapper();

            componentMapper.Register <Blazorise.Addons, Bulma.Addons>();
            componentMapper.Register <Blazorise.BarToggler, Bulma.BarToggler>();
            componentMapper.Register <Blazorise.Breadcrumb, Bulma.Breadcrumb>();
            componentMapper.Register <Blazorise.BreadcrumbLink, Bulma.BreadcrumbLink>();
            componentMapper.Register <Blazorise.CardImage, Bulma.CardImage>();
            componentMapper.Register <Blazorise.CardSubtitle, Bulma.CardSubtitle>();
            componentMapper.Register <Blazorise.CheckEdit, Bulma.CheckEdit>();
            componentMapper.Register <Blazorise.DateEdit, Bulma.DateEdit>();
            componentMapper.Register <Blazorise.DropdownDivider, Bulma.DropdownDivider>();
            componentMapper.Register <Blazorise.DropdownMenu, Bulma.DropdownMenu>();
            componentMapper.Register <Blazorise.DropdownToggle, Bulma.DropdownToggle>();
            componentMapper.Register <Blazorise.Field, Bulma.Field>();
            componentMapper.Register <Blazorise.FieldLabel, Bulma.FieldLabel>();
            componentMapper.Register <Blazorise.FieldHelp, Bulma.FieldHelp>();
            componentMapper.Register <Blazorise.FieldBody, Bulma.FieldBody>();
            componentMapper.Register <Blazorise.Fields, Bulma.Fields>();
            componentMapper.Register <Blazorise.FileEdit, Bulma.FileEdit>();
            componentMapper.Register <Blazorise.MemoEdit, Bulma.MemoEdit>();
            componentMapper.Register <Blazorise.SelectEdit, Bulma.SelectEdit>();
            componentMapper.Register <Blazorise.SimpleButton, Bulma.SimpleButton>();
            componentMapper.Register <Blazorise.Tabs, Bulma.Tabs>();
            componentMapper.Register <Blazorise.TextEdit, Bulma.TextEdit>();

            serviceCollection.AddSingleton <IComponentMapper>(componentMapper);

            return(serviceCollection);
        }
Esempio n. 23
0
        public override void Initialize()
        {
            base.Initialize();
            _positionMapper = new ComponentMapper<PositionComponent>(World);

            _entitySelector = entity => _positionMapper.Has(entity);
        }
Esempio n. 24
0
        private static float getStat(Entity entity, StatType stat)
        {
            Statistics stats = ComponentMapper.get <Statistics> (entity);

            switch (stat)
            {
            case StatType.ENDURANCE:
                return(stats.Endurance.Value);

            case StatType.FOCUS:
                return(stats.Focus.Value);

            case StatType.MIND:
                return(stats.Mind.Value);

            case StatType.MUSCLE:
                return(stats.Muscle.Value);

            case StatType.PERCEPTION:
                return(stats.Perception.Value);

            case StatType.PERSONALITY:
                return(stats.Personality.Value);

            case StatType.QUICKNESS:
                return(stats.Quickness.Value);

            default:
                return(default(Statistic).Value);
            }
        }
Esempio n. 25
0
 protected override void initialize()
 {
     h_HealthMapper      = new ComponentMapper(new Health(), ecs_instance);
     h_LifeMapper        = new ComponentMapper(new Life(), ecs_instance);
     h_AggroMapper       = new ComponentMapper(new Aggrivation(), ecs_instance);
     h_InteractionMapper = new ComponentMapper(new Interactable(), ecs_instance);
 }
Esempio n. 26
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     playerMapper      = mapperService.GetMapper <PlayerState>();
     acceleratorMapper = mapperService.GetMapper <Accelerator>();
     movableMapper     = mapperService.GetMapper <Movable>();
     playerInputMapper = mapperService.GetMapper <PlayerInput>();
 }
 protected override void initialize()
 {
     _DamageMapper   = new ComponentMapper(new Damage(), ecs_instance);
     _PositionMapper = new ComponentMapper(new Position(), ecs_instance);
     _ViewPortMapper = new ComponentMapper(new ViewPort(), ecs_instance);
     _FloatMapper    = new ComponentMapper(new FloatingText(), ecs_instance);
 }
Esempio n. 28
0
        /// <summary>
        /// Initializes the control system.
        /// </summary>
        public override void Initialize()
        {
            _positionMapper = new ComponentMapper<PositionComponent>(World);
            _controlMapper = new ComponentMapper<ControlComponent>(World);

            base.Initialize();
        }
 public override void Initialize(IComponentMapperService mapperService)
 {
     _productionUnitMapper = mapperService.GetMapper <ProductionUnit>();
     _tilePositionMapper   = mapperService.GetMapper <TilePosition>();
     _blockableMapper      = mapperService.GetMapper <Blockable>();
     _productMapper        = mapperService.GetMapper <Product>();
     _alignableMapper      = mapperService.GetMapper <Alignable>();
 }
Esempio n. 30
0
        protected override void initialize()
        {
            base.initialize();

            l_LightMapper   = new ComponentMapper(new Light(), ecs_instance);
            l_PosMapper     = new ComponentMapper(new Position(), ecs_instance);
            l_GameMapMapper = new ComponentMapper(new GameMap(), ecs_instance);
        }
Esempio n. 31
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     _placeableMapper    = mapperService.GetMapper <Placeable>();
     _tilePositionMapper = mapperService.GetMapper <TilePosition>();
     _tileBorderMapper   = mapperService.GetMapper <TileBorder>();
     _unitMapper         = mapperService.GetMapper <Unit>();
     _alignableMapper    = mapperService.GetMapper <Alignable>();
 }
        public static VisualElement CreateInstance(string type, IComponentProps props, VisualElement rootContainer)
        {
            var component = ComponentMapper.CreateComponent(type);

            ComponentMapper.ApplyProps(type, component, props);

            return(component);
        }
Esempio n. 33
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     playerMapper         = mapperService.GetMapper <Player>();
     enemyMapper          = mapperService.GetMapper <Enemy>();
     transforMapper       = mapperService.GetMapper <Transform2>();
     animatedSpriteMapper = mapperService.GetMapper <AnimatedSprite>();
     spriteMapper         = mapperService.GetMapper <Sprite>();
 }
Esempio n. 34
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     transformMapper   = mapperService.GetMapper <Transform2>();
     movableMapper     = mapperService.GetMapper <Movable>();
     bodyMapper        = mapperService.GetMapper <CollisionBody>();
     levelMapper       = mapperService.GetMapper <Level>();
     playerStateMapper = mapperService.GetMapper <PlayerState>();
 }
 public override void Initialize()
 {
     this.device = EntitySystem.BlackBoard.GetEntry<GraphicsDevice>("GraphicsDevice");
     this.spriteBatch = EntitySystem.BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
     this.contentManager = EntitySystem.BlackBoard.GetEntry<ContentManager>("ContentManager");
     spatialFormMapper = new ComponentMapper<SpatialForm>(world);
     transformMapper = new ComponentMapper<Transform>(world);
 }
Esempio n. 36
0
 public override void Initialize(IComponentMapperService mapperService)
 {
     playerMapper    = mapperService.GetMapper <Player>();
     spriteMapper    = mapperService.GetMapper <AnimatedSprite>();
     transformMapper = mapperService.GetMapper <Transform2>();
     bodyMapper      = mapperService.GetMapper <Body>();
     healthMapper    = mapperService.GetMapper <Health>();
 }
Esempio n. 37
0
        public MoveAction(float expiration, int priority, Entity entity, Vector2 goal)
            : base(expiration, priority)
        {
            _entity = entity;
            _goal = goal;

            ComponentMapper<PositionComponent> positionMapper = new ComponentMapper<PositionComponent>(Director.SharedDirector.EntityWorld);
            _position = positionMapper.Get(entity);

            ComponentMapper<VelocityComponent> velocityMapper = new ComponentMapper<VelocityComponent>(Director.SharedDirector.EntityWorld);
            _velocity = velocityMapper.Get(entity);
        }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.spriteBatch = BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
     this.font = BlackBoard.GetEntry<SpriteFont>("SpriteFont");
     this.healthMapper = new ComponentMapper<HealthComponent>(this.EntityWorld);
     this.transformMapper = new ComponentMapper<TransformComponent>(this.EntityWorld);
 }
 public override void Initialize()
 {
     expiresMapper = new ComponentMapper<Expires>(world);
 }
 public override void Initialize()
 {
     weaponMapper = new ComponentMapper<Weapon>(world);
     transformMapper = new ComponentMapper<Transform>(world);
 }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.weaponMapper = new ComponentMapper<WeaponComponent>(this.EntityWorld);
     this.transformMapper = new ComponentMapper<TransformComponent>(this.EntityWorld);
 }
Esempio n. 42
0
 public override void Initialize()
 {
     invMapper = new ComponentMapper<Inventory>(world);
     transformMapper = new ComponentMapper<ITransform>(world);
 }
 public override void Initialize()
 {
     this.spriteBatch = EntitySystem.BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
     transformMapper = new ComponentMapper<Transform>(world);
     oldState = Keyboard.GetState();
 }
 public override void Initialize()
 {
     transformMapper = new ComponentMapper<Transform>(world);
     oldState = Keyboard.GetState();
 }
Esempio n. 45
0
        public void TestDerivedComponents()
        {
            EntityWorld entityWorld = new EntityWorld();
            TestDerivedComponent derived = new TestDerivedComponent();
            Entity entity = entityWorld.CreateEntity();

            entity.AddComponent(derived);
            Assert.IsNull(entity.GetComponent<TestDerivedComponent>(), "Should be null because the component should be added as if it was a base component");
            Assert.IsNotNull(entity.GetComponent<TestBaseComponent>());
            Assert.IsTrue(entity.GetComponent<TestBaseComponent>().IsDerived());

            #pragma warning disable 612,618
            ComponentMapper<TestBaseComponent> baseMapper = new ComponentMapper<TestBaseComponent>(entityWorld);
            ComponentMapper<TestDerivedComponent> derivedMapper = new ComponentMapper<TestDerivedComponent>(entityWorld);
            #pragma warning restore 612,618

            Assert.IsNull(derivedMapper.Get(entity));
            Assert.IsNotNull(baseMapper.Get(entity));
            Assert.AreEqual(baseMapper.Get(entity), entity.GetComponent<TestBaseComponent>());
        }
Esempio n. 46
0
 public override void Initialize()
 {
     m_inputMapper = new ComponentMapper<InputDelta>(world);
 }
 public override void Initialize()
 {
     particleMapper = new ComponentMapper<Particle>(world);
 }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.testHealthMapper = new ComponentMapper<TestHealthComponent>(this.EntityWorld);
 }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.expiresMapper = new ComponentMapper<ExpiresComponent>(this.EntityWorld);
 }
Esempio n. 50
0
		public override void Initialize() {
			spatialFormMapper = new ComponentMapper<SpatialForm>(world);
			transformMapper = new ComponentMapper<Transform>(world);
        }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.velocityMapper = new ComponentMapper<VelocityComponent>(this.EntityWorld);
     this.transformMapper = new ComponentMapper<TransformComponent>(this.EntityWorld);
 }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.spriteBatch = BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
     this.contentManager = BlackBoard.GetEntry<ContentManager>("ContentManager");
     this.spatialFormMapper = new ComponentMapper<SpatialFormComponent>(this.EntityWorld);
     this.transformMapper = new ComponentMapper<TransformComponent>(this.EntityWorld);
 }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.transformMapper = new ComponentMapper<TransformComponent>(this.EntityWorld);
     this.healthMapper = new ComponentMapper<HealthComponent>(this.EntityWorld);
 }
 public override void Initialize()
 {
     transformMapper = new ComponentMapper<Transform>(world);
     velocityMapper = new ComponentMapper<Velocity>(world);
 }
		public override void Initialize() {
			healthMapper = new ComponentMapper<Health>(world);
		}
 public override void Initialize()
 {
     bodyMapper = new ComponentMapper<Body>(world);
 }
Esempio n. 57
0
 public override void Initialize()
 {
     velocityMapper = new ComponentMapper<IVelocity>(world);
     dampingMapper = new ComponentMapper<IDamping>(world);
     slowMapper = new ComponentMapper<Slow>(world);
 }
Esempio n. 58
0
 public override void Initialize()
 {
     this.placementMapper = new ComponentMapper<Placement>(world);
     this.velocityMapper = new ComponentMapper<Velocity>(world);
     this.accelerationMapper = new ComponentMapper<Acceleration>(world);
 }
 /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
 public override void LoadContent()
 {
     this.transformMapper = new ComponentMapper<TransformComponent>(this.EntityWorld);
     this.graphicsDevice = BlackBoard.GetEntry<GraphicsDevice>("GraphicsDevice");
 }
Esempio n. 60
0
 public override void Initialize()
 {
     spriteMapper = new ComponentMapper<Sprite>(world);
     transformMapper = new ComponentMapper<ITransform>(world);
 }