/// <summary> /// Mono object awake /// </summary> private void Awake() { compHolder = ComponentHolder.GetHolder(gameObject); if (node != null) { node = node.ResetNode(); } }
/// <summary> /// Mono object awake /// </summary> private void Awake() { holder = ComponentHolder.GetHolder(gameObject); SpecialWeaponFire += FireSpecialWeapons; }
/// <summary> /// Mono awake /// </summary> private void Awake() { holder = ComponentHolder.GetHolder(gameObject); }
/// <summary> /// Mono awake /// </summary> private void Awake() { holder = ComponentHolder.GetHolder(gameObject); UseAbility += AbilityUsed; }
/// <summary> /// Mono awake /// </summary> private void Awake() { holder = ComponentHolder.GetHolder(gameObject); listener = holder.CollisionListner.GetComponent <ICollisionListner>(); }