/// <summary> /// Generates the error report. /// </summary> /// <param name="id">The identifier.</param> /// <returns> /// the error report /// </returns> public string GenerateErrorReport(string id) { using (new LanguageSwitcher(Language.Parse("en"))) { using (new DatabaseSwitcher(Factory.GetDatabase("master"))) { using (new SecurityDisabler()) { var component = Sitecore.Context.Database.GetItem(new ID(id)); var componentHealth = new ComponentHealth(component); StringBuilder sb = new StringBuilder(); sb.AppendLine("Created,Reason,Exception"); foreach (var error in componentHealth.ErrorList.Entries.OrderByDescending(t => t.Created)) { sb.AppendLine(string.Format("{0},{1},{2}", EscapeSpecialCharacters(error.Created.ToString()), EscapeSpecialCharacters(error.Reason), EscapeSpecialCharacters(error.Exception != null ? error.Exception.ToString() : string.Empty))); } return(sb.ToString()); } } } }
private static Mock <IGetComponentHealth> BuildCommand(ComponentHealth result) { var mock = new Mock <IGetComponentHealth>(); mock .Setup(instance => instance.Execute(Unit.Default)) .Returns(Observable.Return(result)); return(mock); }
public void TakeComponentDamage(ComponentHealth ch) { currentHealth -= 1; components.Remove(ch); Damage(); if (currentHealth <= 0) { Die(); } }
// Use this for initialization void Start() { // Use 1x1 pixels to draw the health bars m_Background = new Texture2D(1, 1); m_Background.SetPixel(0, 0, Color.red); m_Background.Apply(); m_Foreground = new Texture2D(1, 1); m_Foreground.SetPixel(0, 0, Color.green); m_Foreground.Apply(); m_Health = GetComponent <ComponentHealth>(); }
/// <summary>Creates the table row.</summary> /// <param name="componentHealth">The component health.</param> private void CreateTableRow(ComponentHealth componentHealth) { // Add report table row var message = componentHealth.ErrorCount > 0 && componentHealth.Status != Customization.HealthcheckStatus.Healthy ? componentHealth.ErrorList.Entries[0].Reason : componentHealth.HealthyMessage; var rowStyle = GetRowStyle(componentHealth.Status.ToString()); mailBodyBuilder.AppendLine($"<tr style=\"{rowStyle}\">"); mailBodyBuilder.Append($"<td style=\"{Styles.td}\">{componentHealth.Name}</td>"); mailBodyBuilder.Append($"<td style=\"{Styles.td}\">{componentHealth.LastCheckTime}</td>"); mailBodyBuilder.Append($"<td style=\"{Styles.td}\">{componentHealth.Status}</td>"); mailBodyBuilder.Append($"<td style=\"{Styles.td}\">{message}</td>"); mailBodyBuilder.AppendLine("</tr>"); }
private void PowerUp(ComponentHealth h, ComponentAmmo a, ComponentPickUp up, ComponentAlive alive) { h.Health += up.Pick_health; a.Ammo += up.Pick_ammo; if (up.Pick_health == h.Health) { Delete(alive); } if (up.Pick_ammo == a.Ammo) { Delete(alive); } }
/// <summary>Determines whether the componentHealth is valid for reporting.</summary> /// <param name="componentHealth">The component health.</param> /// <returns> /// <c>true</c> if [is valid for reporting] [the specified component health]; otherwise, <c>false</c>. /// </returns> public static bool IsValidForReporting(this ComponentHealth componentHealth, SettingsModel settingsModel) { if (componentHealth.Status == Customization.HealthcheckStatus.Error && settingsModel.ErrorLevel == Customization.HealthcheckStatus.Error) { return(true); } else if ((componentHealth.Status == Customization.HealthcheckStatus.Warning || componentHealth.Status == Customization.HealthcheckStatus.Error) && settingsModel.ErrorLevel == Customization.HealthcheckStatus.Error) { return(true); } else if (settingsModel.ErrorLevel == Customization.HealthcheckStatus.Healthy) { return(true); } return(false); }
// Use this for initialization public void init(GameController gContr, float x, float y, float quadR, float quadG, float quadB) { controller = gContr; healthBar = gameObject.transform.parent.FindChild("Health").GetComponent<ComponentHealth> (); captain = GameObject.Find ("Crew").GetComponent<MoveCaptain> (); healthBar = gameObject.transform.parent.FindChild ("Health").GetComponent<ComponentHealth> (); controller.MakeSprite (gameObject, "Button", transform.parent, 0, 0, 1, 1, 300); gameObject.name = "Button"; gameObject.GetComponent<SpriteRenderer> ().sortingLayerName = "BottomRhsUI"; gameObject.transform.localPosition = new Vector3 (x, y, 0); gameObject.AddComponent<BoxCollider2D> (); sprite = GetComponent<SpriteRenderer> (); darkenSprite = (.7f); upColor = new Color (quadR, quadG, quadB); downColor = new Color (quadR*darkenSprite, quadG*darkenSprite, quadB*darkenSprite); sprite.color = upColor; }
/// <summary> /// Clears all errors entries but last /// </summary> /// <returns>true if the entries have been cleared, false otherwise</returns> private bool ClearButLastErrorEntry(ComponentHealth componentHealth) { // get last error entry var indexOfLastEntry = componentHealth.ErrorList.Entries.Count - 1; if (indexOfLastEntry > -1) { var lastErrorEntry = componentHealth.ErrorList.Entries[indexOfLastEntry]; // clear the error list and add the last entry componentHealth.ErrorList.Entries.Clear(); componentHealth.ErrorList.Entries.Add(lastErrorEntry); componentHealth.ErrorCount = componentHealth.ErrorList.Entries.Count; return(true); } return(false); }
public void init (GameController gContr) { controller = gContr; gameObject.AddComponent<Rigidbody2D> ().isKinematic = true; gameObject.AddComponent<BoxCollider2D> ().isTrigger = true; transform.localPosition = new Vector3 (-3.2f, -4, 0); gameObject.name = "Ship"; tag = "PlayerController"; laserLevel = GameObject.Find("Lasers").GetComponentInChildren<LaserHealth>(); shieldLevel = GameObject.Find("Shields").GetComponentInChildren<ComponentHealth>(); engineLevel = GameObject.Find("Engines").GetComponentInChildren<ComponentHealth>(); <<<<<<< HEAD animator = this.GetComponent<Animator> (); animator.SetInteger ("Direction", 0); jets = Jet.GetComponent<Animator> (); jets.SetInteger ("Direction", 0); jets.SetInteger ("Power", 3); ======= JET = GameObject.Find ("Jets"); direction = this.gameObject.GetComponent<Animator> (); // jets = JET.GetComponent<Animator> (); <<<<<<< HEAD >>>>>>> PrefabsToCode direction.SetInteger ("Direction", 0); jets.SetInteger ("Power", 3); ======= // direction.SetInteger ("Direction", 0); // jets.SetInteger ("Power", 3); >>>>>>> origin/PrefabsToCode // loads template for laser prefab instantiation // clock tracks time passed, ship fires when clock passes threshold. clock then resets. clock = 0; fireInterval = 32f; initd = true; }
public Player() { LastLevel = 0; AddComponent(new ComponentMove()); var health = new ComponentHealth(3) { ShowHealthBar = false, NaturalRegeneration = true }; health.Killed += Health_Killed; AddComponent(health); AddComponent(new ComponentLightSource { IsOn = true, Color = Color.White * 0.50f, Power = 64 }); AddComponent(new RendererCreature(Resources.Sprites["entity/player"], Resources.Sprites["entity/player_lifting"])); AddComponent(new ComponentFlammable()); AddComponent(new ComponentItemHolder()); AddComponent(new ComponentAttack()); AddComponent(new ComponentCollider(new Rectangle(-2, -2, 4, 4))); AddComponent(new ComponentEnergy()); AddComponent(new ComponentInteract()); AddComponent(new ComponentInventory(64) { AlowPickUp = true }); AddComponent(new ComponentMove()); AddComponent(new ComponentPickup()); AddComponent(new ComponentPushable()); AddComponent(new ComponentRevealMap()); AddComponent(new ComponentCastShadow()); AddComponent(new ComponentSwim()); AddComponent(new ComponentPlayerBody()); AddComponent(new CircleMenu()); AddComponent(new ComponentExperience()); }
/// <summary> /// Saves the healthcheck related component's fields. /// </summary> /// <param name="componentHealth">Holds data that needs to be saved</param> public void SaveComponent(ComponentHealth componentHealth) { Item item; using (new DatabaseSwitcher(Factory.GetDatabase(Healthcheck.Service.Core.Constants.MasterDatabaseName))) { item = Context.Database.GetItem(new ID(componentHealth.Id)); } if (item != null) { using (new SecurityDisabler()) { using (new EditContext(item)) { item["Status"] = componentHealth.Status == HealthcheckStatus.UnKnown ? string.Empty : componentHealth.Status.ToString(); item["Error Messages"] = JsonUtil.GetErrorMessagesJson(componentHealth.ErrorList); item["Healthy Message"] = componentHealth.HealthyMessage; item["Last Check Time"] = DateUtil.FormatDateTime(componentHealth.LastCheckTime, "yyyyMMddTHHmmss", CultureInfo.InvariantCulture); } } } }
public void Execute_ResultHasRightDuration_WhenCommandFailed() { ComponentHealth actual = _failInstance.Execute(Unit.Default).Wait(); actual.Duration.ShouldNotBeNullOrEmpty(); }
public void Execute_ResultHasRightPassed_WhenCommandFailed() { ComponentHealth actual = _failInstance.Execute(Unit.Default).Wait(); actual.Passed.ShouldBeFalse(); }
public void Execute_ResultHasRightPassed_WhenCommandSucceeded() { ComponentHealth actual = _instance.Execute(Unit.Default).Wait(); actual.Passed.ShouldBeTrue(); }
public void Execute_ResultHasRightMessage_WhenCommandFailed() { ComponentHealth actual = _failInstance.Execute(Unit.Default).Wait(); actual.Message.ShouldStartWith(FailMessage); }
public void Execute_ResultHasRightMessage_WhenCommandSucceeded() { ComponentHealth actual = _instance.Execute(Unit.Default).Wait(); actual.Message.ShouldBe(SuccessMessage); }
public void Execute_ResultHasRightName_WhenCommandFailed() { ComponentHealth actual = _failInstance.Execute(Unit.Default).Wait(); actual.Name.ShouldBe(Name); }
/// <summary> /// Limits the error entries. /// </summary> /// <param name="component">The component.</param> /// <returns> /// Filtered component /// </returns> private ComponentHealth LimitErrorEntries(ComponentHealth component) { component.ErrorList.Entries = component.ErrorList.Entries.OrderByDescending(t => t.Created).Take(100).ToList(); return(component); }