public void RemoveListener(ComponentEventName eventName, Action <IComponentEvent> handler) { if (m_ListenTable.ContainsKey(eventName)) { m_ListenTable[eventName] -= handler; } }
public void SendEvent(ComponentEventName eventName, IComponentEvent entityEvent) { if (m_ListenTable.ContainsKey(eventName)) { m_RecursiveDepth++; if (m_RecursiveDepth > RECURSIVE_DEPTH_MAX) { throw new Exception("SendEvent Recursive Depth is Max"); } if (m_ListenTable[eventName] == null) { throw new Exception("m_ListenTable[] is null " + eventName); } try { m_ListenTable[eventName]?.Invoke(entityEvent); } catch (Exception ex) { UnityEngine.Debug.LogException(ex); //throw ex; } finally { m_RecursiveDepth--; } } }
/// <summary> /// 向当前Entity下的所有Component发送事件 /// </summary> protected void SendEvent(ComponentEventName eventName, IComponentEvent entityEvent) { if (m_ComponentEventDispatcher == null) { throw new Exception("m_ComponentEventDispatcher == null"); } m_ComponentEventDispatcher.SendEvent(eventName, entityEvent); }
/// <summary> /// 删除监听事件 /// </summary> /// <param name="eventName"></param> /// <param name="handler"></param> protected void RemoveListener(ComponentEventName eventName, Action <IComponentEvent> handler) { if (m_ComponentEventDispatcher == null) { throw new Exception("m_ComponentEventDispatcher == null"); } m_ComponentEventDispatcher.RemoveListener(eventName, handler); }
/// <summary> /// 向Entity发送事件 /// </summary> /// <param name="entityId"></param> /// <param name="eventName"></param> /// <param name="entityEvent"></param> public void SendEventToEntity(uint entityId, ComponentEventName eventName, IComponentEvent entityEvent) { BaseEntity entity = GetEntityById <BaseEntity>(entityId); if (entity != null) { entity.SendEvent(eventName, entityEvent); } }
public void AddListener(ComponentEventName eventName, Action <IComponentEvent> handler) { if (!m_ListenTable.ContainsKey(eventName)) { m_ListenTable.Add(eventName, handler); } else { m_ListenTable[eventName] += handler; } }
/// <summary> /// 像一类Entity发送事件 /// </summary> /// <typeparam name="EntityType"></typeparam> /// <param name="eventName"></param> /// <param name="entityEvent"></param> public void SendEventToEntity <EntityType>(ComponentEventName eventName, IComponentEvent entityEvent) where EntityType : BaseEntity { Dictionary <ulong, BaseEntity> keyValuePairs; if (m_EntityTypeTable.TryGetValue(typeof(EntityType), out keyValuePairs)) { foreach (var entity in keyValuePairs.Values) { entity.SendEvent(eventName, entityEvent); } } }
public override void OnEvent(ComponentEventName eventName, IComponentEvent eventParam) { if (eventName == ComponentEventName.MSG_SKILL_HIT) { SkillHitNotification skillHitInfo = eventParam as SkillHitNotification; if (skillHitInfo.TargetEntity != m_Buff.BuffProperty.GetOwner()) { return; } for (int iEffect = 0; iEffect < m_ReactiveVFXList.Count; iEffect++) { m_ReactiveVFXList[iEffect].OnHit(skillHitInfo.HitPoint); } } }
public virtual void OnEvent(ComponentEventName eventName, IComponentEvent eventParam) { }
/// <summary> /// 向Entity发送事件对象 /// </summary> /// <typeparam name="EntityType"></typeparam> /// <param name="eventName"></param> /// <param name="entityEvent"></param> protected void SendEventToEntity <EntityType>(ComponentEventName eventName, IComponentEvent entityEvent) where EntityType : BaseEntity { m_SendEventToEntity.SendEventToEntity <EntityType>(eventName, entityEvent); }
/// <summary> /// 向Entity发送事件对象 /// </summary> /// <param name="entityId"></param> /// <param name="eventName"></param> /// <param name="entityEvent"></param> protected void SendEventToEntity(uint entityId, ComponentEventName eventName, IComponentEvent entityEvent) { m_SendEventToEntity.SendEventToEntity(entityId, eventName, entityEvent); }
/// <summary> /// 发送事件 /// </summary> /// <param name="eventName"></param> /// <param name="entityEvent"></param> public void SendEvent(ComponentEventName eventName, IComponentEvent entityEvent) { m_EntityEventDispatcher.SendEvent(eventName, entityEvent); }