public void Initialize(ComponentContainer components) { this.offense = components.Get <OffenseStats>(); this.sorcererLevels = components.Get <ClassLevel>(); this.charisma = components.Get <AbilityScores>().GetAbility(AbilityScoreTypes.Charisma); this.DamageModifier.AddModifier(new DelegateStatModifier(this.DamageModifier.Name, "bonus", () => { return(this.sorcererLevels.Level / 2); })); }
public virtual void Initialize(ComponentContainer components) { var skills = components.Get <SkillRanks>(); var strategy = components.Get <CharacterStrategy>(); AssignClassSkill(skills, strategy); }
public ArmorMovementModifier(ComponentContainer components) : base(StatNames.ArmorMovementPenalty, "Armor Training") { this.inventory = components.Get <Inventory>(); this.training = components.Get <ArmorTraining>(); this.movementStats = components.Get <MovementStats>(); this.Calculation = CounterArmorMovePenalty; }
public void Initialize(ComponentContainer components) { this.components = components; var abilities = components.Get <AbilityScores>(); this.Strength = abilities.GetAbility(AbilityScoreTypes.Strength); this.Dexterity = abilities.GetAbility(AbilityScoreTypes.Dexterity); var size = components.Get <SizeStats>(); this.Size = size; this.inventory = components.Get <Inventory>(); this.MeleeAttackBonus = components.Get <MeleeAttackBonus>(); this.RangeAttackBonus = components.Get <RangeAttackBonus>(); this.CombatManeuverBonus.AddModifiers( new StatisticStatModifier(StatNames.CMB, this.BaseAttackBonus), new StatisticStatModifier(StatNames.CMB, this.Strength.ModifierStat), size.NegativeSizeModifier ); this.CombatManeuverDefense.AddModifiers( new StatisticStatModifier(StatNames.CMB, this.BaseAttackBonus), new AbilityStatModifier(this.Strength), new AbilityStatModifier(this.Dexterity), size.NegativeSizeModifier ); }
public void Initialize(ComponentContainer components) { this.offense = components.Get <OffenseStats>(); this.charisma = components.Get <AbilityScores>().GetAbility(AbilityScoreTypes.Charisma); this.sorcererLevel = components.Get <ClassLevel>(); this.CriticalModifier = new BasicStat("Heavenly Fire Critical Modifier", 2); }
public void LeveledUp(ComponentContainer components) { var bardLevel = components.Get <ClassLevel>(); var skillRanks = components.Get <SkillRanks>(); UpdateSkills(skillRanks, bardLevel.Level); }
public void Initialize(ComponentContainer components) { if (baseAbility == null) { source = components.Get <ClassLevel>(); baseAbility = components.Get <AbilityScores>().GetAbility(baseAbilityType); } }
public void Initialize(ComponentContainer components) { monkLevels = components.Get <ClassLevel>(); wisdom = components.FindStat <AbilityScore>(StatNames.Wisdom); inventory = components.Get <Inventory>(); monkACModifier = new DelegateStatModifier(StatNames.ArmorClass, "bonus", Modifier); components.ApplyStatModifier(monkACModifier); }
public void Initialize(ComponentContainer components) { var strength = components.Get <AbilityScores>().GetAbility(AbilityScoreTypes.Strength); this.sorcererLevels = components.Get <ClassLevel>(); strengthModifier = new DelegateStatModifier(strength.Name, "bonus", this.CalculateStrengthBonus); strength.AddModifier(strengthModifier); }
public void Initialize(ComponentContainer components) { this.sorcererLevels = components.Get <ClassLevel>(); var bloodline = components.Get <IDraconicBloodline>(); this.dragonType = bloodline.DragonType; this.charisma = components.Get <AbilityScores>().GetAbility(AbilityScoreTypes.Charisma); }
public void Initialize(ComponentContainer components) { sorcererLevels = components.Get <ClassLevel>(); CriticalModifier = new BasicStat("Elemental Ray Critical Modifier", 2); elementalType = components.Get <ElementalType>(); charisma = components.Get <AbilityScores>().GetAbility(AbilityScoreTypes.Charisma); AttackBonus = components.Get <OffenseStats>().RangeAttackBonus; }
public void DefaultConstructor() { var container = new ComponentContainer(); var exceptionFormatter = container.Get <IExceptionFormatter>(); Assert.NotNull(exceptionFormatter); Assert.Same(exceptionFormatter, container.Get <IExceptionFormatter>()); }
public void Constructor_Settings() { var container = new ComponentContainer(_settingsMock.Object); var exceptionFormatter = container.Get <IExceptionFormatter>(); Assert.NotNull(exceptionFormatter); Assert.Same(exceptionFormatter, container.Get <IExceptionFormatter>()); }
public void Initialize(ComponentContainer components) { var defense = components.Get <DefenseStats>(); var elementalType = components.Get <ElementalType>(); defense.AddImmunity("sneak attacks"); defense.AddImmunity("critical hits"); defense.AddImmunity(elementalType.EnergyType); }
private void SelectSkillFocus(ComponentContainer components) { var strategy = components.Get <CharacterStrategy>(); var skills = components.Get <SkillRanks>(); var skillTable = GetSkillTable(skills, strategy); DisableOptionsThatAlreadyHaveSkillFocus(skillTable, components.GetAll <SkillFocus>()); SetSkillFocus(skillTable.ChooseRandomly()); }
public void Initialize(ComponentContainer components) { sorcerer = components.Get <ClassLevel>(); var elementType = components.Get <ElementalType>(); resistance = new EnergyResistance(10, elementType.EnergyType); var defense = components.Get <DefenseStats>(); defense.AddDamageResistance(resistance); }
public void Initialize(ComponentContainer components) { this.sourceLevels = components.Get <ClassLevel>(); var energyType = energyTypes.ChooseOne(); damageResistance = new EnergyResistance(energyType, CalculateResistance); var defense = components.Get <DefenseStats>(); defense.AddDamageResistance(damageResistance); }
public void Initialize(ComponentContainer components) { monkLevels = components.Get <ClassLevel>(); Weapon = new UnarmedMonk(this); var offense = components.Get <OffenseStats>(); var strength = components.Get <AbilityScores>().GetAbility(AbilityScoreTypes.Strength); var size = components.Get <SizeStats>().Size; Attack = new MeleeAttack(offense, strength, size, Weapon); components.Add(Attack); }
public void Initialize(ComponentContainer components) { this.AttackType = AttackTypes.Special; saveDC.AddModifier(components.Get <AbilityScores>().GetAbility(AbilityScoreTypes.Wisdom).UniversalStatModifier); var monkLevels = components.Get <ClassLevel>(); saveDC.AddModifier(new DelegateStatModifier(saveDC.Name, "Monk Levels", () => { return(monkLevels.Level / 2); }) ); }
public void Initialize(ComponentContainer components) { var draconic = components.Get <IDraconicBloodline>(); var dragonType = draconic.DragonType; var defense = components.Get <DefenseStats>(); defense.AddImmunity("paralysis"); defense.AddImmunity("sleep"); defense.AddImmunity(dragonType.EnergyType); components.Add(new Blindsense(60)); }
public void Initialize(ComponentContainer components) { var level = components.Get <ClassLevel>(); poisonResistance = new ConditionalStatModifier(new DelegateStatModifier("saves", "bonus", () => { return(level.Level >= 9 ? 4 : 2); }), "poison"); damageResistance = new EnergyResistance(5, "electricity"); var defense = components.Get <DefenseStats>(); defense.FortitudeSave.AddModifier(poisonResistance); defense.ReflexSave.AddModifier(poisonResistance); defense.WillSave.AddModifier(poisonResistance); defense.AddDamageResistance(damageResistance); }
public void Initialize(ComponentContainer components) { var offenseStats = components.Get <OffenseStats>(); var abilityScores = components.Get <AbilityScores>(); var dexterity = abilityScores.GetAbility(AbilityScoreTypes.Dexterity); var sizeStats = components.Get <SizeStats>(); baseRangeAttackBonus.AddModifiers( new StatisticStatModifier(StatNames.RangeAttackBonus, offenseStats.BaseAttackBonus), dexterity.UniversalStatModifier, sizeStats.PositiveSizeModifier ); }
public void Initialize(ComponentContainer components) { var classLevel = components.Get <ClassLevel>(); spellResistance = new DelegateStatModifier( "Spell Resistance", "base", () => { return(10 + classLevel.Level); } ); var def = components.Get <DefenseStats>(); def.SpellResistance.AddModifier(spellResistance); }
public void Initialize(ComponentContainer components) { var offenseStats = components.Get <OffenseStats>(); var abilityScores = components.Get <AbilityScores>(); var strength = abilityScores.GetAbility(AbilityScoreTypes.Strength); var sizeStats = components.Get <SizeStats>(); baseMeleeAttackBonus.AddModifiers( new StatisticStatModifier(StatNames.MeleeAttackBonus, offenseStats.BaseAttackBonus), new AbilityStatModifier(strength), sizeStats.PositiveSizeModifier ); }
public void Initialize(ComponentContainer components) { sourceLevel = components.Get <ClassLevel>(); skillBonusModifier = new DelegateStatModifier( "Interaction Skills", "enhancement", () => { return(2 + (sourceLevel.Level / 5)); } ); var skills = components.Get <SkillRanks>(); skills.GetSkill("bluff").AddModifier(skillBonusModifier); skills.GetSkill("diplomacy").AddModifier(skillBonusModifier); skills.GetSkill("intimidate").AddModifier(skillBonusModifier); }
public void Initialize(ComponentContainer components) { sourceClass = components.Get <ClassLevel>(); domains = components.GetAll <Domain>(); CastingAbility = components.Get <AbilityScores>().GetAbility(castingAbilityType); SpellList = new SpellList(); foreach (var d in domains) { for (int spellLevel = 0; spellLevel < d.Spells.Length; spellLevel++) { SpellList.Add(spellLevel + 1, d.Spells[spellLevel]); } } }
public void Constructor_SettingsAndExceptionFormatter() { var container = new ComponentContainer(_settingsMock.Object, _exceptionFormatterMock.Object); var exceptionFormatter = container.Get <IExceptionFormatter>(); var settings = container.Get(typeof(INinjectSettings)); Assert.NotNull(exceptionFormatter); Assert.Same(_exceptionFormatterMock.Object, exceptionFormatter); Assert.Same(exceptionFormatter, container.Get <IExceptionFormatter>()); Assert.NotNull(settings); Assert.Same(_settingsMock.Object, settings); Assert.Same(settings, container.Get(typeof(INinjectSettings))); }
public void Initialize(ComponentContainer components) { if (baseAbility == null) { baseAbility = components.Get <AbilityScores>().GetAbility(baseAbilityType); } }
public void Initialize(ComponentContainer components) { this.components = components; var abilityScores = components.Get <AbilityScores>(); roundsPerDay.AddModifier(abilityScores.GetStatModifier(AbilityScoreTypes.Charisma)); var bardLevel = components.Get <ClassLevel>(); roundsPerDay.AddModifier( new DelegateStatModifier( roundsPerDay.Name, "level-up", () => { return((bardLevel.Level - 1) * 2); } ) ); }
public void Execute(ComponentContainer components) { var bloodline = components.Get <Bloodline>(); var arcana = bloodline.BloodlineArcana.Instantiate <BloodlineArcana>(); components.Add(arcana); }