Esempio n. 1
0
    public override string showDebugInfo()
    {
        string soundName;

        if (mSound != SOUND_DEFINE.SD_MIN)
        {
            soundName = ComponentAudio.getAudioName(mSound);
        }
        else
        {
            soundName = mSoundFileName;
        }
        return(this.GetType().ToString() + " : sound : " + mSound + ", name : " + soundName + ", loop : " + mLoop + ", volume : " + mVolume);
    }
Esempio n. 2
0
    public override void execute()
    {
        txUIObject           window         = mReceiver as txUIObject;
        WindowComponentAudio audioComponent = window.getFirstActiveComponent <WindowComponentAudio>();

        if (audioComponent != null)
        {
            string soundName;
            if (mSound != SOUND_DEFINE.SD_MIN)
            {
                soundName = ComponentAudio.getAudioName(mSound);
            }
            else
            {
                soundName = mSoundFileName;
            }
            audioComponent.play(soundName, mLoop, mVolume);
        }
    }
    public override void execute()
    {
        GameScene gameScene = (mReceiver) as GameScene;
        GameSceneComponentAudio audioComponent = gameScene.getFirstActiveComponent <GameSceneComponentAudio>();

        if (audioComponent != null)
        {
            string soundName;
            if (mSound != SOUND_DEFINE.SD_MIN)
            {
                soundName = ComponentAudio.getAudioName(mSound);
            }
            else
            {
                soundName = mSoundFileName;
            }
            audioComponent.play(soundName, mLoop, mVolume);
        }
    }