Esempio n. 1
0
    private void TurnInQuest()
    {
        lampRenderer.material = standardMaterial;
        if (turnedIn != true)
        {
            CompleteQuestEventInfo cqei = new CompleteQuestEventInfo {
                eventQuestID = questID
            };
            EventHandeler.Current.FireEvent(EventHandeler.EVENT_TYPE.CompleteQuest, cqei);

            RewardQuestInfo rei = new RewardQuestInfo {
                rewardNumber = myQuest.RewardID
            };
            EventHandeler.Current.FireEvent(EventHandeler.EVENT_TYPE.QuestReward, rei);

            EventHandeler.Current.UnregisterListener(EventHandeler.EVENT_TYPE.QuestGoalReached, QuestCompleted);
            EventHandeler.Current.UnregisterListener(EventHandeler.EVENT_TYPE.AvailableQuest, MakeQuestAvalible);
        }
        else if (nextQuestInLine != null && turnedIn == true)
        {
            nextQuestInLine.enabled = true;
            //Debug.Log("Im do the nexInLine DoMe()");

            nextQuestInLine.ControllInput();
        }
        turnedIn = true;
    }
Esempio n. 2
0
    /// <summary>
    /// Called when the QuestComponent is reacting to a callback event that completes a quest;
    /// Removes the quest from the questLog and adds the questID to completedQuests;
    /// </summary>
    /// <param name="eventInfo">CompleteQuestEventInfo;</param>
    private static void CompleteQuest(EventInfo eventInfo)
    {
        CompleteQuestEventInfo completed = (CompleteQuestEventInfo)eventInfo;

        AvailableQuestEventInfo aqei = new AvailableQuestEventInfo {
        };

        EventHandeler.Current.FireEvent(EventHandeler.EVENT_TYPE.AvailableQuest, aqei);
    }
Esempio n. 3
0
    private void RemoveDoor(EventInfo eventInfo)
    {
        CompleteQuestEventInfo cqei = (CompleteQuestEventInfo)eventInfo;

        if (cqei.eventQuestID == requiredQuestID)
        {
            gameObject.SetActive(false);
        }
    }
Esempio n. 4
0
    /// <summary>
    /// Reacts to a CompleteQuestEventInfo callback;
    /// This uppdates the UI questLog so no old information is displayed;
    /// </summary>
    /// <param name="eventInfo">CompleteQuestEventInfo</param>
    private void CompleteQuest(EventInfo eventInfo)
    {
        CompleteQuestEventInfo cqei = (CompleteQuestEventInfo)eventInfo;

        questIndex.Remove(cqei.eventQuestID);
    }