Esempio n. 1
0
        public void SelectPLayerstoStartRound_multiple()
        {
            CompleteGameScores <IScore> gameScores = new CompleteGameScores <IScore>();

            gameScores.StartNewRound();
            var round1 = gameScores.GetCurrentRoundScores();

            round1.AddScoreForPlayer(new UndeadScore(Color.white, 1, 0, 0, false, true));
            round1.AddScoreForPlayer(new UndeadScore(Color.white, 2, 0, 0, false, false));

            gameScores.StartNewRound();
            var round2 = gameScores.GetCurrentRoundScores();

            round2.AddScoreForPlayer(new UndeadScore(Color.white, 1, 0, 0, false, false));
            round2.AddScoreForPlayer(new UndeadScore(Color.white, 2, 0, 0, false, true));

            gameScores.StartNewRound();
            var round3 = gameScores.GetCurrentRoundScores();

            round3.AddScoreForPlayer(new UndeadScore(Color.white, 1, 0, 0, false, false));
            round3.AddScoreForPlayer(new UndeadScore(Color.white, 2, 0, 0, false, false));

            var playersToStartAsUndead = UndeadGameMode.SelectPlayersToStartAsUndead(gameScores, 1);

            Assert.AreEqual(playersToStartAsUndead.Length, 1);
        }
Esempio n. 2
0
        public static int[] SelectPlayersToStartAsUndead(CompleteGameScores <IScore> gameScores, int nStartingUndead)
        {
            var undeadAndNot = ExtractWhichPlayersHaveStartedAsUndeadAndNot(gameScores);
            var nPlayersThatShouldStartAsUndead      = Mathf.Min(nStartingUndead, Mathf.Max(undeadAndNot[true].Count + undeadAndNot[false].Count - 1, 0));
            var nPlayersThatHaventStartedAsUndeadYet = Mathf.Min(nPlayersThatShouldStartAsUndead, undeadAndNot[false].Count);
            var nPlayersThatHaveStartedAsUndeadYet   = Mathf.Min(Mathf.Max(0, nPlayersThatShouldStartAsUndead - nPlayersThatHaventStartedAsUndeadYet), undeadAndNot[true].Count);

            var extractedNeverStartedAsUndead = CollectionUtils.ExtractRandomValues(undeadAndNot[false], nPlayersThatHaventStartedAsUndeadYet);
            var extractedHasStartedAsUndead   = CollectionUtils.ExtractRandomValues(undeadAndNot[true], nPlayersThatHaveStartedAsUndeadYet);

            return(ArrayUtils.Merge(extractedNeverStartedAsUndead, extractedHasStartedAsUndead));
        }
Esempio n. 3
0
        public void SelectPlayersToStartRound_should_choose_randomly_from_all_since_none_have_started_as_undead()
        {
            CompleteGameScores <IScore> gameScores = new CompleteGameScores <IScore>();

            gameScores.StartNewRound();
            var round = gameScores.GetCurrentRoundScores();

            round.AddScoreForPlayer(new UndeadScore(Color.white, 1, 0, 0, false, false));
            round.AddScoreForPlayer(new UndeadScore(Color.white, 2, 0, 0, false, false));

            var playersToStart = UndeadGameMode.SelectPlayersToStartAsUndead(gameScores, 1);

            Assert.AreEqual(playersToStart.Length, 1);
        }
Esempio n. 4
0
        public void SelectPLayerstoStartRound_three_players_round_two()
        {
            CompleteGameScores <IScore> gameScores = new CompleteGameScores <IScore>();

            gameScores.StartNewRound();
            var round1 = gameScores.GetCurrentRoundScores();

            round1.AddScoreForPlayer(new UndeadScore(Color.white, 1, 0, 0, false, true));
            round1.AddScoreForPlayer(new UndeadScore(Color.white, 2, 0, 0, false, false));
            round1.AddScoreForPlayer(new UndeadScore(Color.white, 3, 0, 0, false, true));

            gameScores.StartNewRound();
            var round2 = gameScores.GetCurrentRoundScores();

            round2.AddScoreForPlayer(new UndeadScore(Color.white, 1, 0, 0, false, false));
            round2.AddScoreForPlayer(new UndeadScore(Color.white, 2, 0, 0, false, false));
            round2.AddScoreForPlayer(new UndeadScore(Color.white, 2, 0, 0, false, false));

            var playersToStartAsUndead = UndeadGameMode.SelectPlayersToStartAsUndead(gameScores, 2);

            Assert.AreEqual(playersToStartAsUndead.Length, 2);
            Assert.IsTrue(ArrayUtils.Contains(2, playersToStartAsUndead));
            Assert.AreEqual(1, ArrayUtils.CountOccurrences(2, playersToStartAsUndead));
        }
Esempio n. 5
0
        private static Dictionary <bool, List <int> > ExtractWhichPlayersHaveStartedAsUndeadAndNot(CompleteGameScores <IScore> gameScores)
        {
            Dictionary <int, bool> PlayerHasStartedAsUndead = new Dictionary <int, bool>();

            foreach (var round in gameScores.roundScores)
            {
                foreach (var playerScore in round.Scores)
                {
                    if (PlayerHasStartedAsUndead.ContainsKey(playerScore.PlayerNumber()))
                    {
                        PlayerHasStartedAsUndead[playerScore.PlayerNumber()] = PlayerHasStartedAsUndead[playerScore.PlayerNumber()] || ((UndeadScore)playerScore).StartedAsUndead;
                    }
                    else
                    {
                        PlayerHasStartedAsUndead[playerScore.PlayerNumber()] = ((UndeadScore)playerScore).StartedAsUndead;
                    }
                }
            }

            var notStarted = new List <int>();
            var hasStarted = new List <int>();

            foreach (var keyvalue in PlayerHasStartedAsUndead)
            {
                if (keyvalue.Value)
                {
                    hasStarted.Add(keyvalue.Key);
                }
                else
                {
                    notStarted.Add(keyvalue.Key);
                }
            }
            var output = new Dictionary <bool, List <int> >
            {
                { true, hasStarted },
                { false, notStarted }
            };

            return(output);
        }