public void Initialize(CompassElement compassElement, string textDirection) { if (isDirection && textContent) { textContent.text = textDirection; } }
public void Initialize(CompassElement compassElement, string textDirection) { if (isDirection && textContent) { textContent.text = textDirection; } else { m_EnemyController = compassElement.transform.GetComponent <EnemyController>(); if (m_EnemyController) { m_EnemyController.onDetectedTarget += DetectTarget; m_EnemyController.onLostTarget += LostTarget; LostTarget(); } } }