void Start() { // config server c = new Communicator(); // config communicator c.st = this; debugText = DebugText.GetComponent<UnityEngine.UI.Text>(); c.initServer(); // start calibration moveCursor(calibrationDefaults[calibrationPointSet]); // request vicon info from socket // raw message will be set to dtext variable tid = new Thread(new ThreadStart(c.GetInfo)); tid.Start(); // execute vicon client vicon = System.Diagnostics.Process.Start(Application.dataPath + "/ViconClient.exe"); //Process vicon; // yama 0316 //vicon = Process.Start("/ViconClient.exe"); //yama 0316 //Baketsu.SetActive(false); // yama 0325 試験的にコメントアウト }