void ViewBind(CommonWeaponBagView view) { BindingSet <CommonWeaponBagView, CommonWeaponBagViewModel> bindingSet = view.CreateBindingSet <CommonWeaponBagView, CommonWeaponBagViewModel>(); bindingSet.Bind(view.Show).For(v => v.activeSelf).To(vm => vm.Show).OneWay(); bindingSet.Bind(view.CloseTipText).For(v => v.text).To(vm => vm.CloseTipText).OneWay(); bindingSet.Bind(view.ConfirmBtnClick).For(v => v.onClick).To(vm => vm.ConfirmBtnClick).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonWeaponBagView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonWeaponBagView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
void SaveOriData(CommonWeaponBagView view) { view.oriShow = _show; view.oriCloseTipText = _closeTipText; }
void DataInit(CommonWeaponBagView view) { _show = view.Show.activeSelf; _closeTipText = view.CloseTipText.text; }
private void EventTriggerBind(CommonWeaponBagView view) { }