void ViewBind(CommonLocationView view) { BindingSet <CommonLocationView, CommonLocationViewModel> bindingSet = view.CreateBindingSet <CommonLocationView, CommonLocationViewModel>(); bindingSet.Bind(view.rootLocation).For(v => v.anchoredPosition).To(vm => vm.rootLocation).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonLocationView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonLocationView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
void SaveOriData(CommonLocationView view) { view.orirootLocation = _rootLocation; }
void DataInit(CommonLocationView view) { _rootLocation = view.rootLocation.anchoredPosition; }
private void EventTriggerBind(CommonLocationView view) { }