public void TestsFailedToCalculateWhenStartingPinsNumberIsZero() { //-- Arrange Calculate _calculate = new Calculate(); int startingPinsNumber = 0; CommonGameData data = new CommonGameData(10, 10); try { _calculate.CalculateScore(data.Frames, startingPinsNumber); } catch (ArgumentException ex) { Assert.AreEqual("The number of starting pins 0 is out of range.", ex.Message); return; } Assert.Fail("Call did NOT throw the Argument Exception"); }
public void TestsFailedWhenStartingPinsNumberIsZero() { //-- Arrange TenPinsGame game = new TenPinsGame(); string gameInput = "X|7/|9-|x|-8|8/|-6|x|X|X||81"; CommonGameData data; try { data = new CommonGameData(10, 0); game.ShowScore(gameInput); } catch (ArgumentException ex) { Assert.AreEqual("MaxFrameNumber and StartingPinsNumber has to be higher than 0.", ex.Message); return; } Assert.Fail("Call did NOT throw the Argument Exception"); }
public FivePinsGame() { _data = new CommonGameData(MaxFramesNumber, StartingPinsNumber); _calculate = new Calculate(); }
private static void TexasGameLog(string startTime, string endTime) { //查询开始时间 GameRecordView grv = new GameRecordView { Gametype = 1, Data = 0, UserID = 0, SearchExt = "Analyse_Texas", StartDate = startTime.ToString(), ExpirationDate = endTime.ToString(), Page = 1, SeachType = (seachType)0 }; IEnumerable <TexasGameRecord> data = GameDataBLL.GetListForTexas(grv); List <CommonGameData> resdata = new List <CommonGameData>(); foreach (TexasGameRecord m in data) { var userList = m.UserData.Split('_').ToList(); userList.RemoveAt(userList.Count - 1); var j = userList.Count; for (int i = 0; i < j; i++) { CommonGameData com = new CommonGameData(); var userData = userList[i].Split(',').ToList(); int tem = 0; DateTime t = m.CreateTime; com.CountDate = new DateTime(t.Year, t.Month, t.Day); //int 房间ID = m.RoomID; //decimal 牌局号 = m.Round; string 盲注 = m.BaseScore; string[] s = m.BaseScore.Split('/'); int v = int.Parse(s[0]); tem = v; //int 服务费 = m.Service; var wj = userData[2]; com.UserID = int.Parse(wj); decimal d = Convert.ToDecimal(userData[4]); if (tem <= 100) { com.Initial = d; com.InitialCount = 1; } else if (tem >= 5000) { com.HighRank = d; com.HighRankCount = 1; } else { com.Secondary = d; com.SecondaryCount = 1; } com.Key = com.UserID + com.CountDate.ToString(); resdata.Add(com); } } IEnumerable <IGrouping <string, CommonGameData> > query = resdata.GroupBy(m => m.Key); List <CommonGameData> sumData = new List <CommonGameData>(); foreach (IGrouping <string, CommonGameData> info in query) { List <CommonGameData> sl = info.ToList <CommonGameData>();//分组后的集合 CommonGameData co = new CommonGameData(); co.UserID = sl[0].UserID; co.CountDate = sl[0].CountDate; co.InitialL = sl.Where(m => m.Initial < 0).Sum(m => m.Initial); co.InitialW = sl.Where(m => m.Initial > 0).Sum(m => m.Initial); co.InitialCount = sl.Sum(m => m.InitialCount); co.HighRankL = sl.Where(m => m.HighRank < 0).Sum(m => m.HighRank); co.HighRankW = sl.Where(m => m.HighRank > 0).Sum(m => m.HighRank); co.HighRankCount = sl.Sum(m => m.HighRankCount); co.SecondaryL = sl.Where(m => m.Secondary < 0).Sum(m => m.Secondary); co.SecondaryW = sl.Where(m => m.Secondary > 0).Sum(m => m.Secondary); co.SecondaryCount = sl.Sum(m => m.SecondaryCount); sumData.Add(co); } foreach (CommonGameData comdata in sumData) { string sql = @" replace into Clearing_Game(UserID ,CountDate ,Texas_LCount ,Texas_LAward_L ,Texas_LAward_W ,Texas_MCount ,Texas_MAward_L ,Texas_MAward_W ,Texas_HCount ,Texas_HAward_L ,Texas_HAward_W) select " + comdata.UserID + " ,'" + comdata.CountDate + "' ,ifnull(b.Texas_LCount,0) + " + comdata.InitialCount + " ,ifnull(b.Texas_LAward_L,0) + " + comdata.InitialL + " ,ifnull(b.Texas_LAward_W,0) + " + comdata.InitialW + @" ,ifnull(b.Texas_MCount,0) + " + comdata.SecondaryCount + @" ,ifnull(b.Texas_MAward_L,0) + " + comdata.SecondaryL + @" ,ifnull(b.Texas_MAward_W,0) + " + comdata.SecondaryW + @" ,ifnull(b.Texas_HCount,0) + " + comdata.HighRankCount + @" ,ifnull(b.Texas_HAward_L,0) + " + comdata.HighRankL + @" ,ifnull(b.Texas_HAward_W,0) + " + comdata.HighRankW + @" from (select " + comdata.UserID + @" userid ) a left join ( select * from Clearing_Game where UserID = " + comdata.UserID + @" and CountDate = '" + comdata.CountDate + @"') b on 1 = 1; "; GameDataBLL.Add(sql); } GameDataBLL.UpdateBeginTimeForGame(grv); //修改时间 }
// Start is called before the first frame update void Start() { CommonGameData.ResetValues(); }