Esempio n. 1
0
 public static bool HideCommonDialog(CommonDialog cd)
 {
     if (GUIManager.blockBGCollider)
     {
         GUIBase guibase       = GUIManager.guiBases["CommonDialogBarrier"];
         Vector3 localPosition = guibase.gameObject.transform.localPosition;
         int     i             = 0;
         if (GUIManager.closeAllMode)
         {
             for (i = 0; i < GUIManager.cdList_BK.Count; i++)
             {
                 if (cd == GUIManager.cdList_BK[i])
                 {
                     GUIManager.closeAll_CT--;
                     break;
                 }
             }
             if (GUIManager.closeAll_CT <= 0)
             {
                 GUIManager.closeAll_CT  = 0;
                 GUIManager.closeAllMode = false;
                 GUIManager.HideGUI("CommonDialogBarrier");
                 GUIManager.ResetTouchingCount();
                 if (Singleton <GUIManager> .Instance.ActCallBackCloseAllCMD != null)
                 {
                     Singleton <GUIManager> .Instance.ActCallBackCloseAllCMD();
                 }
                 GUIManager.barrierReqToFade = true;
                 if (GUIManager.actCallBackCloseAll != null)
                 {
                     cd.SetLastCallBack(GUIManager.actCallBackCloseAll);
                 }
                 if (GUIManager.actCallShowDialog != null)
                 {
                     GUIManager.actCallShowDialog(null);
                 }
             }
         }
         if (!GUIManager.closeAllMode || i == GUIManager.cdList_BK.Count)
         {
             if (GUIManager.commonDialogs.Count == 1)
             {
                 GUIManager.HideGUI("CommonDialogBarrier");
                 GUIManager.ResetTouchingCount();
                 if (Singleton <GUIManager> .Instance.ActCallBackCloseAllCMD != null)
                 {
                     Singleton <GUIManager> .Instance.ActCallBackCloseAllCMD();
                 }
                 GUIManager.barrierReqToFade = true;
                 if (GUIManager.actCallShowDialog != null)
                 {
                     GUIManager.actCallShowDialog(null);
                 }
             }
             else
             {
                 CommonDialog topDialog = GUIManager.GetTopDialog(cd, true);
                 localPosition.z = topDialog.gameObject.transform.localPosition.z + GUIManager.DLG_BARRIER_OFS_Z;
                 guibase.gameObject.transform.localPosition = localPosition;
                 if (GUIMain.USE_NGUI)
                 {
                     UIWidget component = guibase.gameObject.GetComponent <UIWidget>();
                     if (component != null)
                     {
                         component.depth = (int)(-(int)guibase.gameObject.transform.localPosition.z);
                     }
                 }
                 UISprite component2 = guibase.gameObject.GetComponent <UISprite>();
                 if (component2 != null)
                 {
                     component2.color = topDialog.barrierColor;
                 }
                 if (GUIManager.actCallShowDialog != null)
                 {
                     GUIManager.actCallShowDialog(topDialog);
                 }
             }
         }
     }
     return(true);
 }