public override void OnUse() { base.OnUse(); this.CurUseSkill = null; this.CurUseSkillSlot = null; this.SkillUseCache = null; this.talentSystem = null; this.bIsLastAtkUseSkill = false; this.bIsCurAtkUseSkill = false; this.RecordPosition = VInt3.zero; this.SpawnedBullets.Clear(); this.m_iSkillPoint = 0; this.bZeroCd = false; this.ClearSkillSlot(); this.commonAttackType = CommonAttackType.CommonAttackType1; this.stSkillStat = null; }
public void SetCommonAttackType(CommonAttackType _type) { this.commonAttackType = _type; }