private void CreateCommetForPUN(int count) { this.commets = new List <Commet> (); for (int i = 0; i < count; i++) { float y = this.GetRandomByRange(COMMET_INITIAL_POS_Y_MIN, COMMET_INITIAL_POS_Y_MAX); float initialDelta = this.GetRandomByRange(COMMET_INITIAL_DELTA_MIN, COMMET_INITIAL_DELTA_MAX); float velocity = this.GetRandomByRange(COMMET_VELOCITY_MIN, COMMET_VELOCITY_MAX); float scale = this.GetRandomByRange(COMMET_SCALE_MIN, COMMET_SCALE_MAX); GameObject obj = PhotonNetwork.Instantiate(commet.name, commet.transform.position, commet.transform.localRotation, 0); Commet c = obj.GetComponentInChildren <Commet>(); c.Init(y, initialDelta, velocity, scale); this.commets.Add(c); } }
private void CreateCommet(int count) { this.commets = new List <Commet> (); for (int i = 0; i < count; i++) { float y = this.GetRandomByRange(COMMET_INITIAL_POS_Y_MIN, COMMET_INITIAL_POS_Y_MAX); float initialDelta = this.GetRandomByRange(COMMET_INITIAL_DELTA_MIN, COMMET_INITIAL_DELTA_MAX); float velocity = this.GetRandomByRange(COMMET_VELOCITY_MIN, COMMET_VELOCITY_MAX); float scale = this.GetRandomByRange(COMMET_SCALE_MIN, COMMET_SCALE_MAX); GameObject obj = (GameObject)Instantiate(commet); Commet c = obj.GetComponentInChildren <Commet>(); c.Init(y, initialDelta, velocity, scale); this.commets.Add(c); } }