Esempio n. 1
0
        /// <summary>
        ///  Called when a connection comes in on the CDKey server
        ///  known messages
        ///  \ka\ = keep alive from the game server every 20s, we don't care about this
        ///  \auth\ ... = authenticate cd key, this is what we care about
        ///  \disc\ ... = disconnect cd key, because there's checks if the cd key is in use, which we don't care about really, but we could if we wanted to
        /// </summary>
        protected override void OnReceived(EndPoint endPoint, byte[] message)
        {
            string decrypted = Enctypex.XorEncoding(message, 0);

            decrypted.Replace(@"\r\n", "").Replace("\0", "");
            string[] recieved = decrypted.TrimStart('\\').Split('\\');
            Dictionary <string, string> recv = GameSpyUtils.ConvertGPResponseToKeyValue(recieved);

            CommandSwitcher.Switch(this, endPoint, recv);
        }
Esempio n. 2
0
 protected override void OnReceived(EndPoint endpoint, byte[] message)
 {
     CommandSwitcher.Switch(this, message);
 }