public async Task <AvrCommandExecutionStatus> ExecuteAsync() { UriBuilder bob = new UriBuilder(); bob.Host = mAvrDevice.DeviceDescribtor.Address.Host; bob.Path = sCommandPath; AvrHttpPostClient httpClient = new AvrHttpPostClient(); httpClient.Uri = bob.Uri; httpClient.XmlString = XmlString; AvrHttpResponse response = await httpClient.SendHttpRequest(); StringReader reader = new StringReader(response.ResponseString); XmlDocument doc = new XmlDocument(); try { doc.Load(reader); } catch (Exception e) { return(new AvrCommandExecutionStatus(response.Status, AvrCommandExecutionStatusCode.BAD_RESPONSE)); } return(new AvrCommandExecutionStatus(response.Status, CommandStrategy.ProcessXmlResponse(mAvrDevice, doc))); }
/// <summary> Queue the command wrapped in a command strategy. </summary> /// <param name="commandStrategy"> The command strategy. </param> public override void QueueCommand(CommandStrategy commandStrategy) { lock (Queue) { // Process all generic enqueue strategies Queue.Enqueue(commandStrategy); foreach (var generalStrategy in GeneralStrategies) { generalStrategy.OnEnqueue(); } } }
public void UseItem_menu(ItemData item, PlayerChar target) { var strtegy = CommandStrategy.GetStrategy(item); var friends = _playerDisplayers.Select(x => (BattleChar)x._mycharData).ToList(); var user = new PlayerChar(SaveDataController.Instance.GetDB_var <PlayerDB, SavedDBData_player>()[0]); strtegy.TurnAction(user, target, item, friends: friends); target.SyncData_This2Data(); SaveDataController.Instance.SetData <PlayerDB, SavedDBData_player>(target._PlayerData); }
/// <summary> Queue the command wrapped in a command strategy. </summary> /// <param name="commandStrategy"> The command strategy. </param> public override void QueueCommand(CommandStrategy commandStrategy) { lock (Queue) { // Process all generic enqueue strategies Queue.Enqueue(commandStrategy); foreach (var generalStrategy in GeneralStrategies) { generalStrategy.OnEnqueue(); } } if (NewLineReceived != null) NewLineReceived(this, new NewLineEvent.NewLineArgs(commandStrategy.Command)); }
public void StaticHandlerThrows() { CommandStrategy strategy = new CommandStrategy(); MockBuilderContext context = new MockBuilderContext(strategy); WorkItem wi = new TestableRootWorkItem(); context.Locator.Add(new DependencyResolutionLocatorKey(typeof(WorkItem), null), wi); SampleStaticClass sample = new SampleStaticClass(); strategy.BuildUp(context, typeof(SampleStaticClass), sample, null); }
/// <summary> Queue the command wrapped in a command strategy. </summary> /// <param name="commandStrategy"> The command strategy. </param> public override void QueueCommand(CommandStrategy commandStrategy) { lock (Queue) { // Process all generic enqueue strategies Queue.Enqueue(commandStrategy); foreach (var generalStrategy in GeneralStrategies) { generalStrategy.OnEnqueue(); } } }
public CommandStrategyTests() { commandExecutor = new List <ICommandExecutor>(); commandExecutor.Add(new LeftCommandExecutor()); commandExecutor.Add(new MoveCommandExecutor(new ToyTable(5, 5))); var parameterConvertor = new ParameterConvertor(); commandExecutor.Add(new PlaceCommandExecutor(parameterConvertor, new ToyTable(5, 5))); commandExecutor.Add(new RightCommandExecutor()); sut = new CommandStrategy(commandExecutor); }
public void AddingObjectWithCommandHandlerRegisterTheCommand() { CommandStrategy strategy = new CommandStrategy(); MockBuilderContext context = new MockBuilderContext(strategy); WorkItem wi = new TestableRootWorkItem(); context.Locator.Add(new DependencyResolutionLocatorKey(typeof(WorkItem), null), wi); SampleClass sample = new SampleClass(); strategy.BuildUp(context, typeof(SampleClass), sample, null); Assert.IsTrue(wi.Items.Contains("TestCommand")); }
public SchedulerService(CommandStrategy strategy) { ServiceName = Methods.ConfigAsString("ServiceName", "Jetproger.Tools.Service"); //var strategy = CoreMethods.Async // .Prepare<TreeLoadCallerLocal>() // .Set(x => x.Code, treeCode) // .Result<ITreeLoadCommand>() // .Tree // .AsCommandStrategy(); _strategies = strategy.Items.Select(x => new Tuple <Command, CommandStrategy>(x.Command, new CommandStrategy { Items = new List <CommandAgent> { x } })).ToArray(); }
/// <summary> Queue the send command wrapped in a command strategy. </summary> /// <param name="commandStrategy"> The command strategy. </param> public override void QueueCommand(CommandStrategy commandStrategy) { lock (Queue) { // Process commandStrategy enqueue associated with command commandStrategy.CommandQueue = Queue; commandStrategy.ThreadRunState = ThreadRunState; commandStrategy.Enqueue(); // Process all generic enqueue strategies foreach (var generalStrategy in GeneralStrategies) { generalStrategy.OnEnqueue(); } } }
public RobotControlProcesserTests() { var commandExecutor = new List <ICommandExecutor> { new LeftCommandExecutor(), new MoveCommandExecutor(new ToyTable(5, 5)) }; var parameterConvertor = new ParameterConvertor(); commandExecutor.Add(new PlaceCommandExecutor(parameterConvertor, new ToyTable(5, 5))); commandExecutor.Add(new RightCommandExecutor()); var CommandStrategy = new CommandStrategy(commandExecutor); sut = new RobotControlProcesser(parameterConvertor, CommandStrategy); }
/// <summary> Queue the command wrapped in a command strategy. </summary> /// <param name="commandStrategy"> The command strategy. </param> public override void QueueCommand(CommandStrategy commandStrategy) { lock (Queue) { // Process all generic enqueue strategies Queue.Enqueue(commandStrategy); foreach (var generalStrategy in GeneralStrategies) { generalStrategy.OnEnqueue(); } } if (NewLineReceived != null) { NewLineReceived(this, new NewLineEvent.NewLineArgs(commandStrategy.Command)); } }
/// <summary> Queue the send command wrapped in a command strategy. </summary> /// <param name="commandStrategy"> The command strategy. </param> public override void QueueCommand(CommandStrategy commandStrategy) { lock (Queue) { // Process commandStrategy enqueue associated with command commandStrategy.CommandQueue = Queue; commandStrategy.ThreadRunState = ThreadRunState; commandStrategy.Enqueue(); // Process all generic enqueue strategies foreach (var generalStrategy in GeneralStrategies) { generalStrategy.OnEnqueue(); } } }
/// <summary> Queue the command wrapped in a command strategy. </summary> /// <param name="commandStrategy"> The command strategy. </param> public override void QueueCommand(CommandStrategy commandStrategy) { lock (Queue) { // Process all generic enqueue strategies Queue.Enqueue(commandStrategy); foreach (var generalStrategy in GeneralStrategies) { generalStrategy.OnEnqueue(); } } // Give a signal to indicate that a new item has been queued EventWaiter.Set(); if (NewLineReceived != null) { NewLineReceived(this, new NewLineEvent.NewLineArgs(commandStrategy.Command)); } }
public abstract TryAsync <TContext> Handle( TContext context, CommandStrategy <TContext> strategy );
public override TryAsync <StoreFrontContext> Handle(StoreFrontContext context, CommandStrategy <StoreFrontContext> strategy) { throw new NotImplementedException(); }
/// <summary> Put a command wrapped in a strategy at the back of the sent queue.</summary> /// <param name="commandStrategy"> The command strategy. </param> public void QueueCommand(CommandStrategy commandStrategy) { _sendCommandQueue.QueueCommand(commandStrategy); }
public override TryAsync <AccountLedgerContext> Handle(AccountLedgerContext context, CommandStrategy <AccountLedgerContext> strategy) => ApplyStrategy(context with {
public override TryAsync <UserCommandContext> Handle( UserCommandContext context, CommandStrategy <UserCommandContext> strategy ) => ApplyStrategy(context with {
protected TryAsync <TContext> ApplyStrategy(TContext context, CommandStrategy <TContext> s) => s(context);