Esempio n. 1
0
 private static void DownloadFFmpegThreadFunction(string downloadUrl, string savePath)
 {
     UnityEngine.Debug.Log("Download FFmpeg in the background, please wait a few minutes until complete...");
     CommandProcess.Run("curl", downloadUrl + " --output " + "\"" + savePath + "\"");
     GrantFFmpegPermissionForOSX();
     UnityEngine.Debug.Log("Download FFmpeg complete!");
 }
Esempio n. 2
0
        private static void GrantFFmpegPermissionForOSX()
        {
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
            CommandProcess.Run("chmod", "a+x " + "\"" + Config.macOSFFmpegPath + "\"");
            UnityEngine.Debug.Log("Grant permission for: " + Config.macOSFFmpegPath);
#endif
        }