Esempio n. 1
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    public static void MOVE_OBJECT_PHY(MovableObject obj, Vector3 pos)
    {
        CommandMovableObjectMovePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectMovePhysics>(false, false);

        cmd.mName       = "";
        cmd.mOnceLength = 0.0f;
        cmd.mStartPos   = pos;
        cmd.mTargetPos  = pos;
        mCommandSystem.pushCommand(cmd, obj);
    }
Esempio n. 2
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    public static CommandMovableObjectMovePhysics MOVE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 pos)
    {
        CommandMovableObjectMovePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectMovePhysics>(false, true);

        cmd.mName       = "";
        cmd.mStartPos   = pos;
        cmd.mTargetPos  = pos;
        cmd.mOnceLength = 0.0f;
        mCommandSystem.pushDelayCommand(cmd, obj, delayTime);
        return(cmd);
    }
Esempio n. 3
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    public static void MOVE_OBJECT_PHY_EX(MovableObject obj, string fileName, Vector3 startPos, Vector3 targetPos, float onceLength, bool loop, float offset, KeyFrameCallback TremblingCallBack, KeyFrameCallback TrembleDoneCallBack)
    {
        if (fileName == "" || MathUtility.isFloatZero(onceLength))
        {
            UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用void MOVE_OBJECT_PHY(MovableObject obj, Vector3 pos)");
        }
        CommandMovableObjectMovePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectMovePhysics>(false, false);

        cmd.mName       = fileName;
        cmd.mOnceLength = onceLength;
        cmd.mStartPos   = startPos;
        cmd.mTargetPos  = targetPos;
        cmd.mOffset     = offset;
        cmd.mLoop       = loop;
        cmd.setTremblingCallback(TremblingCallBack, null);
        cmd.setTrembleDoneCallback(TrembleDoneCallBack, null);
        mCommandSystem.pushCommand(cmd, obj);
    }
Esempio n. 4
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    public static CommandMovableObjectMovePhysics MOVE_OBJECT_PHY_DELAY_EX(MovableObject obj, float delayTime, string keyframe, Vector3 startPos, Vector3 targetPos, float onceLength, bool loop, float offset, KeyFrameCallback movingCallback, KeyFrameCallback moveDoneCallback)
    {
        if (keyframe == "" || MathUtility.isFloatZero(onceLength))
        {
            UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,CommandMovableObjectMovePhysics MOVE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 pos)");
        }
        CommandMovableObjectMovePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectMovePhysics>(false, true);

        cmd.mName       = keyframe;
        cmd.mStartPos   = startPos;
        cmd.mTargetPos  = targetPos;
        cmd.mOnceLength = onceLength;
        cmd.mOffset     = offset;
        cmd.mLoop       = loop;
        cmd.setTremblingCallback(movingCallback, null);
        cmd.setTrembleDoneCallback(moveDoneCallback, null);
        mCommandSystem.pushDelayCommand(cmd, obj, delayTime);
        return(cmd);
    }