Esempio n. 1
0
        /// <summary>
        /// Inserts non existant command node before specified command with all its children.
        /// Calls CommandInserted event
        /// </summary>
        public Command InsertCommandNodeBefore(TreeNode <Command> commandNode, Command commandAfter)
        {
            Debug.Assert(!Commands.GetAllNodes().Select(n => n.value).Contains(commandNode.value), "Source Command should not exist on script");
            Debug.Assert(Commands.GetAllNodes().Select(n => n.value).Contains(commandAfter), "Destination Command should exist on script");

            var nodeAfter  = Commands.GetNodeFromValue(commandAfter);
            var indexAfter = nodeAfter.parent.IndexOf(commandAfter);

            foreach (var node in commandNode.GetAllNodes())
            {
                m_CommandGuidMap.AddGuidToMapAndGenerateUniqueIfNeeded(node.value);
            }

            var nodeToAddCommand = nodeAfter.parent;

            nodeToAddCommand.Join(commandNode);
            Commands.MoveBefore(commandNode.value, commandAfter);

            CommandInsertedInScript?.Invoke(this, nodeAfter.parent.value, commandNode.value, GetIndex(commandNode.value));

            m_IsDirty = true;
            CheckCommandGuidConsistency();

            return(commandNode.value);
        }
Esempio n. 2
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        /// <summary>
        /// Insert single non existant command to specific location.
        /// </summary>
        public Command InsertCommand(Command command, int position, Command parentCommand = null)
        {
            Debug.Assert(!Commands.GetAllNodes().Select(n => n.value).Contains(command), "Command should not exist on script");

            var treeNodeToInsert = (parentCommand == null) ? Commands : Commands.GetNodeFromValue(parentCommand);

            treeNodeToInsert.Insert(position, command);

            m_CommandGuidMap.AddGuidToMapAndGenerateUniqueIfNeeded(command);

            m_IsDirty = true;
            CommandInsertedInScript?.Invoke(this, parentCommand, command, position);

            CheckCommandGuidConsistency();
            return(command);
        }
Esempio n. 3
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        /// <summary>
        /// Moves an existing command from script to other place.
        /// Calls Removed and Inserted command events.
        /// </summary>
        public void MoveCommandBefore(Command source, Command before)
        {
            Debug.Assert(Commands.GetAllNodes().Select(n => n.value).Contains(source), "Source Command should exist on script");
            Debug.Assert(Commands.GetAllNodes().Select(n => n.value).Contains(before), "Destination Command should exist on script");

            var oldIndex            = GetIndex(source);
            var sourceParentCommand = Commands.GetNodeFromValue(source).parent.value;
            var destParentCommand   = Commands.GetNodeFromValue(before).parent.value;

            Commands.MoveBefore(source, before);

            CommandRemovedFromScript?.Invoke(this, sourceParentCommand, oldIndex);
            CommandInsertedInScript?.Invoke(this, destParentCommand, source, GetIndex(source));
            m_IsDirty = true;

            CheckCommandGuidConsistency();
        }
 private void InvokeCommandInsertedInScript(Script script, Command parentCommand, Command command, int index)
 {
     CommandInsertedInScript?.Invoke(script, parentCommand, command, index);
 }