Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (state != STATE.WAITING)           // can`t move when waiting

        // get commands from player
        {
            cmdHolder.GiveAllCommands();

            // get all skills updated: cd and time
            UpdateSkills();

            // handle move and skill commands
            Move();
            Skill();
            Item();
        }
    }