Esempio n. 1
0
        private void ProcessKeyPressBuffer()
        {
            if (keyBuffer.Count == 0)
            {
                return;
            }

            var firstKeyPress = keyBuffer.Peek();

            switch (firstKeyPress.KeyCode)
            {
            case TCODKeyCode.KeypadNine:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Northeast));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.KeypadSeven:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Northwest));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.Up:
            case TCODKeyCode.KeypadEight:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.North));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.Left:
            case TCODKeyCode.KeypadFour:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.West));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.Right:
            case TCODKeyCode.KeypadSix:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.East));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.Down:
            case TCODKeyCode.KeypadTwo:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.South));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.KeypadFive:
                commandBuffer.Enqueue(new SkipTurnCommand(Host));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.KeypadThree:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Southeast));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.KeypadOne:
                commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Southwest));
                keyBuffer.Dequeue();
                break;

            case TCODKeyCode.Enter:
                if (keyBuffer.Count == 1)
                {
                    return;
                }

                // Remove the first keypress
                keyBuffer.Dequeue();

                Direction direction      = Direction.Empty;
                var       secondKeyPress = keyBuffer.Dequeue();
                switch (secondKeyPress.KeyCode)
                {
                case TCODKeyCode.KeypadSeven:
                    direction = Direction.Northwest;
                    break;

                case TCODKeyCode.KeypadNine:
                    direction = Direction.Northeast;
                    break;

                case TCODKeyCode.KeypadOne:
                    direction = Direction.Southwest;
                    break;

                case TCODKeyCode.KeypadThree:
                    direction = Direction.Southeast;
                    break;

                case TCODKeyCode.Up:
                case TCODKeyCode.KeypadEight:
                    direction = Direction.North;
                    break;

                case TCODKeyCode.Left:
                case TCODKeyCode.KeypadFour:
                    direction = Direction.West;
                    break;

                case TCODKeyCode.Right:
                case TCODKeyCode.KeypadSix:
                    direction = Direction.East;
                    break;

                case TCODKeyCode.Down:
                case TCODKeyCode.KeypadTwo:
                    direction = Direction.South;
                    break;

                case TCODKeyCode.Char:

                    //switch (secondKeyPress.Character)
                    //{
                    //    case 101:
                    //        direction = Direction.Northeast;
                    //        break;
                    //    case 113:
                    //        direction = Direction.Northwest;
                    //        break;
                    //    case 119:
                    //        direction = Direction.North;
                    //        break;
                    //    case 100:
                    //        direction = Direction.East;
                    //        break;
                    //    case 97:
                    //        direction = Direction.West;
                    //        break;
                    //    case 99:
                    //        direction = Direction.Southeast;
                    //        break;
                    //    case 120:
                    //        direction = Direction.South;
                    //        break;
                    //    case 122:
                    //        direction = Direction.Southwest;
                    //        break;

                    //    default:
                    //        break;
                    //}

                    break;

                default:
                    return;
                }

                // We assume a melee attack therefor the targetLocation is one tile away

                // Determine the target using the actors and direction
                Point targetLocation = direction.ApplyTransform(Host.Location.Coordinate);
                var   target         = IdentifyThreats(Host.GameInstance.Actors).FirstOrDefault(x => x.Location.Coordinate == targetLocation);

                if (target != null)
                {
                    commandBuffer.Enqueue(commandFactory.BuildAttackCommand(Host, target));
                }

                break;

            case TCODKeyCode.Char:

                //switch(firstKeyPress.Character)
                //{
                //    case 101:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Northeast));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 113:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Northwest));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 119:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.North));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 100:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.East));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 97:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.West));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 115:
                //        commandBuffer.Enqueue(new SkipTurnCommand(Host));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 99:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Southeast));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 120:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.South));
                //        keyBuffer.Dequeue();
                //        break;
                //    case 122:
                //        commandBuffer.Enqueue(commandFactory.BuildMoveCommand(Host, Direction.Southwest));
                //        keyBuffer.Dequeue();
                //        break;

                //    default:
                //        break;
                //}

                break;

            default:
                break;
            }
        }