Esempio n. 1
0
        public override void Execute(CommandCtx ctx)
        {
            var nX = ctx.NextInt();
            var nY = ctx.NextInt();

            //ctx.SendPacket(CPacket.Custom.Teleport(nX,nY));
        }
Esempio n. 2
0
        public override void Execute(CommandCtx ctx)
        {
            var c = ctx.Character;

            var dwTemplateID = ctx.NextInt();

            using (var conn = new NpgsqlConnection(Constants.DB_World0_ConString))
            {
                conn.Open();

                using (var cmd = new NpgsqlCommand($"INSERT INTO {Constants.DB_All_World_Schema_Name}.custom_field_life (field_id, life_type, life_id, life_name, x_pos, y_pos, foothold, min_click_pos, max_click_pos, respawn_time, flags, cy, f) VALUES (@field_id, @life_type, @life_id, @life_name, @x_pos, @y_pos, @foothold, @min_click_pos, @max_click_pos, @respawn_time, @flags, @cy, @f)", conn))
                {
                    cmd.Parameters.AddWithValue("field_id", c.Field.MapId);
                    cmd.Parameters.AddWithValue("life_type", "npc");
                    cmd.Parameters.AddWithValue("life_id", dwTemplateID);
                    cmd.Parameters.AddWithValue("life_name", string.Empty);
                    cmd.Parameters.AddWithValue("x_pos", c.Position.X);
                    cmd.Parameters.AddWithValue("y_pos", c.Position.Y);
                    cmd.Parameters.AddWithValue("foothold", c.Position.Foothold);
                    cmd.Parameters.AddWithValue("min_click_pos", -100);
                    cmd.Parameters.AddWithValue("max_click_pos", 100);
                    cmd.Parameters.AddWithValue("respawn_time", 0);
                    cmd.Parameters.AddWithValue("flags", new string[] { });
                    cmd.Parameters.AddWithValue("cy", c.Position.Y);
                    cmd.Parameters.AddWithValue("f", 0);
                    cmd.ExecuteNonQuery();
                }
            }

            c.Field.Npcs.Load(c.Field.MapId); // reload
            c.SendMessage($"Added permenant NPC: {dwTemplateID}");
        }
Esempio n. 3
0
        public override void Execute(CommandCtx ctx)
        {
            var nType = (byte)ctx.NextInt();

            if (ctx.Queue.Count > 0)
            {
                var nOpt = ctx.NextInt();
                var p    = CPacket.UserOpenUIWithOption((UIWindow)nType, nOpt);
                ctx.SendPacket(p);
            }
            else
            {
                var p = CPacket.UserOpenUI((UIWindow)nType);
                ctx.SendPacket(p);
            }
        }
Esempio n. 4
0
        public override void Execute(CommandCtx ctx)
        {
            var nMobId    = ctx.NextInt();
            var nMobCount = 1;

            if (!ctx.Empty)
            {
                nMobCount = ctx.NextInt();
            }

            nMobCount = System.Math.Min(nMobCount, 150);

            for (int i = 0; i < nMobCount; i++)
            {
                var ptX = ctx.Character.Position.X;
                var ptY = ctx.Character.Position.Y - 10;
                var nFH = ctx.Character.Position.Foothold;

                ctx.Character.Field.Mobs.CreateMob(nMobId, null, ptX, ptY, nFH, 0xFE, 0, 0, MobType.Normal, null);
            }
        }
Esempio n. 5
0
        public override void Execute(CommandCtx ctx)
        {
            if (ctx.Empty)
            {
                ctx.Character.SendMessage(Syntax);
                return;
            }

            var name = ctx.NextString().ToLower();

            var targetChar = MasterManager.CharacterPool.Get(name);

            if (ctx.Empty || targetChar is null)
            {
                ctx.Character.SendMessage(Syntax);
                return;
            }

            var operation = ctx.NextString().ToLower();

            if (ctx.Empty)
            {
                ctx.Character.SendMessage(Syntax);
                return;
            }

            var amount = ctx.NextInt();

            targetChar.Modify.Stats(c =>
            {
                switch (operation)
                {
                case "sp":
                    c.SP += (short)amount;
                    break;

                case "ap":
                    c.AP += (short)amount;
                    break;

                case "nx":
                    targetChar.Modify.GainNX(amount);
                    break;

                default:
                    ctx.Character.SendMessage(Syntax);
                    return;
                }
            });
        }
        public override bool IsDisabled => true; // dont need anyone doing this

        public override void Execute(CommandCtx ctx)
        {
            var c = ctx.Character;
            var f = c.Field; // yes im lazy

            var fhCount = f.Footholds.Count;

            if (ctx.Empty)
            {
                ctx.Character.SendMessage("Total FH: " + fhCount);
            }
            else
            {
                var rand = ctx.NextInt();

                var spawnedMobs = 0;
                var nonwall     = 0;

                foreach (var item in f.Footholds.NonWallFHs)
                {
                    if (item.Wall)
                    {
                        continue;
                    }

                    nonwall += 1;

                    if (Constants.Rand.Next(100) > rand)
                    {
                        continue;
                    }

                    //var mob = new CMob(4230503);

                    //mob.SpawnCY = (short)((item.Y1 + item.Y2) / 2);
                    //mob.SpawnX = (short)((item.X1 + item.X2) / 2);
                    //mob.SpawnFH = item.Id;
                    //f.Mobs.CreateMob(mob);

                    spawnedMobs += 1;
                }

                ctx.Character.SendMessage($"Total FH: {fhCount}. Total non-wall FH: {nonwall}. Mobs spawned: {spawnedMobs}.");
            }
        }
Esempio n. 7
0
        public override void Execute(CommandCtx ctx)
        {
            var itemId = ctx.NextInt();

            var sCount = !ctx.Empty ? ctx.NextString() : null;
            var nCount = 1;

            if (sCount is object)
            {
                if (!int.TryParse(sCount, out nCount))
                {
                    ctx.Character.SendMessage("Unable to parse count.");
                    return;
                }
            }

            var character = ctx.Character;

            var nInvType = ItemConstants.GetInventoryType(itemId);

            if (InventoryManipulator.CountFreeSlots(character, nInvType) > 0)
            {
                var item = MasterManager.CreateItem(itemId);

                if (item is null)
                {
                    return;
                }

                if (item is GW_ItemSlotBundle isb)
                {
                    isb.nNumber = (short)Math.Min(nCount, item.SlotMax);
                }

                InventoryManipulator.InsertInto(character, item);
                character.SendPacket(CPacket.DropPickUpMessage_Item(itemId, nCount, true));
            }
        }
Esempio n. 8
0
        public override void Execute(CommandCtx ctx)
        {
            if (ctx.Empty)
            {
                ctx.Character.SendMessage("!test <ftype | event | makerskill>");
            }
            else
            {
                switch (ctx.NextString().ToLowerInvariant())
                {
                case "instance":
                    ctx.Character.SendMessage($"Instance: {ctx.Character.Field.nInstanceID}");
                    break;

                case "potential":
                    if (ctx.Empty)
                    {
                        return;
                    }

                    var itemid = ctx.NextInt();

                    var pots = new int[3];

                    var i = 0;
                    while (!ctx.Empty)
                    {
                        pots[i] = ctx.NextInt();
                        i      += 1;
                    }

                    var pItem = MasterManager.CreateItem(itemid, false) as GW_ItemSlotEquip;

                    if (pItem is null)
                    {
                        return;
                    }

                    pItem.nGrade = PotentialGradeCode.Visible_Unique;

                    pItem.nOption1 = (short)pots[0];
                    pItem.nOption2 = (short)pots[1];
                    pItem.nOption3 = (short)pots[2];

                    InventoryManipulator.InsertInto(ctx.Character, pItem);

                    break;

                case "sheepranch":
                    ctx.Character.Action.SetFieldInstance(BattlefieldData.BattleMap, 1);
                    break;

                case "sethorns":
                    ctx.Character.Buffs.AddSkillBuff((int)Skills.BOWMASTER_SHARP_EYES, 30);
                    ctx.Character.Buffs.AddSkillBuff((int)Skills.DUAL5_THORNS_EFFECT, 30);
                    break;

                case "makerskill":
                    ctx.Character.Skills.Add(new SkillEntry(1007)
                    {
                        nSLV = 1
                    });
                    break;

                case "ftype":
                    ctx.Character.SendMessage("Map Field Type: " + Enum.GetName(typeof(FieldType), ctx.Character.Field.Template.FieldType));
                    break;

                case "event":
                    MasterManager.EventManager.TryDoEvent(true);
                    break;

                case "shop":
                {
                    var pShop = new CShop(69);

                    pShop.Items.Add(new CShopItem(0));

                    pShop.AddDefaultItems();

                    MasterManager.ShopManager.InitUserShop(ctx.Character, 9900000, pShop);
                }
                break;

                case "balloon":
                    ctx.SendPacket(CPacket.BalloonMessage("Hello World!", 96));
                    break;

                default:
                    ctx.Character.SendMessage("No test command with that argument.");
                    break;
                }
            }

            return;

            foreach (var mob in ctx.Character.Field.Mobs)
            {
                ctx.Character.SendMessage($"{mob.nMobTemplateId}");
            }
            return;

            int imob = 0;

            foreach (var mob in ctx.Character.Field.Mobs.aMobGen)
            {
                if (mob.FH == 0)
                {
                    imob += 1;
                }
            }
            ctx.Character.SendMessage($"Mobs with FH 0: {imob}");
            ctx.Character.SendMessage($"Mobs In Map: {ctx.Character.Field.Mobs.Count} || Spawns: {ctx.Character.Field.Mobs.aMobGen.Count}");
            return;

            //foreach(var reactor in ctx.Character.Field.Reactors)
            //{
            //	reactor.IncreaseReactorState(0, 0);
            //}

            //return;
            ctx.Character.Action.SetFieldInstance(240060200, Constants.Rand.Next(), 0);

            return;

            var drop = new CDrop(ctx.Character.Position, ctx.Character.dwId)
            {
                ItemId = 100
            };

            drop.Position.X = drop.StartPosX;
            drop.CalculateY(ctx.Character.Field, drop.StartPosY);

            ctx.Character.Field.Drops.Add(drop);

            return;

            ctx.Character.SendMessage("" + Enum.GetName(typeof(FieldType), ctx.Character.Field.Template.FieldType));

            return;

            var p    = new COutPacket(SendOps.LP_Clock);
            var type = ctx.NextInt();

            p.Encode1((byte)type);
            switch (type)
            {
            case 0:                       // OnEventTimer
                p.Encode4(ctx.NextInt()); // nDuration

                break;

            case 1:                             // Clock
                p.Encode1((byte)ctx.NextInt()); // nHour
                p.Encode1((byte)ctx.NextInt()); // nMin
                p.Encode1((byte)ctx.NextInt()); // nSec

                break;

            case 2:                       // Timer
                p.Encode4(ctx.NextInt()); // tDuration (0 to disable the clock)

                break;

            case 3:                             // some kind of event timer also
                p.Encode1((byte)ctx.NextInt()); // bool (on/off)
                p.Encode4(ctx.NextInt());       // tDuration

                break;

            case 100:                           // cakepie event timer
                p.Encode1((byte)ctx.NextInt()); // bool (timer on/off)
                p.Encode1((byte)ctx.NextInt()); // nTimerType
                p.Encode4(ctx.NextInt());       // tDuration

                break;
            }

            ctx.Character.SendPacket(p);

            for (int i = 0; i < 2; i++)
            {
                var p2 = new COutPacket(SendOps.LP_CakePieEventResult);
                p2.Encode1(1);                         // bool -> continue while loop
                p2.Encode4(ctx.Character.Field.MapId); // fieldid
                p2.Encode4(4220176);                   // itemid
                p2.Encode1(25);                        // percentage
                p2.Encode1((byte)ctx.NextInt());       // eventstatus
                p2.Encode1((byte)(i + 1));             // nwinnerteam
                p2.Encode1(0);                         // end while loop

                ctx.SendPacket(p2);
            }

            return;

            //var poo = ctx.Character.Pets.Pets[0];

            //if (poo != null)
            //{
            //	ctx.Character.SendMessage($"{poo.Position.X} || {poo.Position.Y}");
            //}

            //var p = new COutPacket(SendOps.LP_AvatarMegaphoneUpdateMessage);
            //var x = new AvatarMegaphone
            //{
            //	nItemID = 05390000,
            //	sName = "pooodop",
            //	sMsgs = new string[5] { "one", "  two", " three", "    four", " five" },
            //	nChannelNumber = 1,
            //	bWhisper = true,
            //	alSender = ctx.Character.GetLook()
            //};

            //x.Encode(p);

            //MasterManager.CharacterPool.Broadcast(p);

            //var nItemID = ctx.NextInt();

            //ctx.Character.Modify.Inventory(inv =>
            //{
            //	for (short i = 1; i <= ctx.Character.InventoryEquip.SlotLimit; i++)
            //	{
            //		ctx.Character.InventoryEquip.Remove(i);
            //		var newItem = MasterManager.CreateItem(nItemID) as GW_ItemSlotEquip;
            //		newItem.nGrade = PotentialGradeCode.Visible_Unique;
            //		newItem.nOption1 = (int)PotentialLineIDs.LEARN_SKILL_HASTE;
            //		ctx.Character.InventoryEquip.Add(i, newItem);
            //		inv.Add(InventoryType.Equip, i, newItem);
            //	}

            //	var magnifyingGlass = MasterManager.CreateItem(02460003) as GW_ItemSlotBundle;
            //	magnifyingGlass.nNumber = 500; // pretty sure i can override the 100 slotmax lol
            //	ctx.Character.InventoryConsume.Remove(15);
            //	ctx.Character.InventoryConsume.Add(15, magnifyingGlass);

            //	inv.Remove(InventoryType.Consume, 15);
            //	inv.Add(InventoryType.Consume, 15, magnifyingGlass);

            //});

            //return;

            //foreach (var item in ctx.Character.InventoryEquip)
            //{
            //	ctx.Character.Action.ConsumeItem.UseMagnifyingGlass(15, item.Key);
            //	item.Value.sTitle = $"{item.Value.nOption1}|{item.Value.nOption2}";
            //}

            //ctx.Character.InventoryEquip.RemoveAllItems(ctx.Character); // gotta cc for this to take effect so we can look then cc to clean inv

            // ctx.Character.SendPacket(CPacket.UserOpenUI((UIWindow)ctx.NextInt()));

            //ctx.Character.Field.bPauseSpawn = !ctx.Character.Field.bPauseSpawn;

            //ctx.Character.Modify.Stats(mod => mod.SP += (short)ctx.NextInt());

            //var p = new COutPacket(SendOps.LP_UserEffectLocal);

            //for (int i = 8; i >= 1; i--)
            //{
            //    p.Encode4(i == statup.getPosition() ? statup.getValue() : 0);
            //}

            //p.Encode1(1); // skill use
            //p.Encode4(22160000); // skillID
            //p.Encode1(100); // nCharLevel
            //p.Encode1(1); // nSLV
            //p.Encode1(1);

            //ctx.SendPacket(p);

            //ctx.Character.SendMessage($"You have {ctx.Character.Buffs.Count} buffs.");

            //var pChar = ctx.Character;

            //if (pChar.PlayerGuild == null)
            //{
            //    var name = ctx.NextString();
            //    MasterManager.GuildManager.Add(new Guild(name, pChar.dwId));
            //}
            //else
            //{
            //    var p = new COutPacket(SendOps.LP_GuildResult);
            //    p.Encode1((byte)ctx.NextInt());

            //    pChar.SendPacket(p);
            //}
            //var storage = ServerApp.Container.Resolve<CenterStorage>();
            //var sub = storage.Multiplexer().GetSubscriber();

            //sub.Publish("donate", $"{character.AccId}/5000");

            // character.Modify.GainNX(1000);

            // character.SendPacket(CPacket.OpenClassCompetitionPage());

            //var stat = new SecondaryStat();

            //var entry = new SecondaryStatEntry()
            //{
            //    nValue = 10,
            //    rValue = 2001002,
            //    tValue = 110000,
            //};

            //stat.Add(SecondaryStatType.MagicGuard, entry);
            //stat.Add(SecondaryStatType.Flying, entry);

            //character.SendPacket(CPacket.TemporaryStatSetLocal(stat));
            //character.Field.Broadcast(CPacket.UserTemporaryStatSet(stat, character.CharId));

            //var summon = new CSummon();
            //summon.Parent = character;
            //summon.dwSummonedId = 2330810;
            //summon.nSkillID = 14001005;

            //summon.Position.Position.X = character.Position.Position.X;
            //summon.Position.Position.Y = character.Position.Position.Y;
            //summon.Position.Foothold = character.Position.Foothold;

            //summon.nCharLevel = character.Stats.nLevel;
            //summon.nSLV = 1;
            //summon.bMoveAbility = 1;
            //summon.bAssistType = 1;
            //summon.nEnterType = 1;

            //character.Summons.Add(summon);

            //character.SendPacket(CPacket.TradeMoneyLimit(true));
            //character.SendPacket(CPacket.WarnMessage("YEOOOOOO THIS IS A WARNING BOY"));
            //character.SendPacket(CPacket.AdminShopCommodity(9900000));
            //character.SendPacket(CPacket.StandAloneMode(true));
            //character.SendPacket(CPacket.LogoutGift());

            //character.SendPacket(CPacket.UserHireTutor(true));
            //character.SendPacket(CPacket.UserTutorMsg(Constants.ServerMessage2,400,60000));

            //character.SendPacket(CPacket.HontaleTimer(0,5));
            //character.SendPacket(CPacket.HontaleTimer(1, 5));
            //character.SendPacket(CPacket.HontaleTimer(2, 5));
            //character.SendPacket(CPacket.HontaleTimer(3, 5));

            //character.SendPacket(CPacket.HontailTimer(0,69));
            //character.SendPacket(CPacket.HontailTimer(1, 69));
            //character.SendPacket(CPacket.HontailTimer(0, 0));

            //var town = new CTownPortal();
            //town.dwCharacterID = character.dwId;
            //town.Position.X = character.Position.X;
            //town.Position.Y = character.Position.Y;

            //character.Field.TownPortals.Add(town);

            //character.SendPacket(CPacket.DragonEnterField(character.dwId, character.Position.X, character.Position.Y, 0, 2218));
            //character.Dragon = new CDragon(character);
            //character.Dragon.JobCode = 2218;
            //character.Dragon.Position.X = character.Position.X;
            //character.Dragon.Position.Y = character.Position.Y;


            //    var gate1 = new COpenGate()
            //    {
            //        dwCharacterID = character.dwId,
            //    };

            //    gate1.Position.X = character.Position.X;
            //    gate1.Position.Y = character.Position.Y;

            //    character.Field.OpenGates1.Add(gate1);

            //    var gate2 = new COpenGate()
            //    {
            //        dwCharacterID = character.dwId,
            //    };

            //    gate2.Position.X = character.Position.X;
            //    gate2.Position.X -= 250;

            //    gate2.Position.Y = character.Position.Y;

            //    character.Field.OpenGates2.Add(gate2);


            //character.SendPacket(CPacket.StageChange("ThemeBack1.img", 0));

            //character.Field.Employees.RemoveAt(0);

            //character.SendPacket(CPacket.SetBackgroundEffect(2, 100000000, 1, 30 * 1000));

            //character.SendPacket(CPacket.Desc(true));

            //character.SendPacket(CPacket.StalkResult(character.dwId, character.Stats.sCharacterName, character.Position.X, character.Position.Y));

            //character.SendPacket(CPacket.PlayJukeBox("Hydromorph"));
            //character.SendPacket(CPacket.BlowWeather(0, 5120000, "Hello Twitch!!!"));

            //character.SendPacket(CPacket.AntiMacroResult(6, "SnitchNigga")); //Crash
            //character.SendPacket(CPacket.AntiMacroResult(7, "SnitchNigga")); //This dude reported you !

            //Diemension mirror reeeeeeeeeeeeeee
            //var p = NpcScript.ScriptMessageHeader(0, 9900000, ScriptMsgType.AskSlideMenu);
            //p.Encode4(0); //dlg type
            //p.Encode4(0); //index?
            //p.EncodeString("Hello World");
            //character.SendPacket(p);

            //var pet = new CPet(ctx.Character);
            //pet.nIdx = 0;
            //pet.liPetLockerSN = 9001;
            //pet.dwTemplateID = 5000102;
            //pet.sName = "Charlie";
            //pet.Position.X = character.Position.X;
            //pet.Position.Y = character.Position.Y;

            //ctx.Character.Pets.Add(pet.liPetLockerSN, pet);
        }