Esempio n. 1
0
    public PanelFind()
    {
        InitializeComponent();
        this.AccessibleName = this.Name = "Find";         //note: VS designer bug: changes Name to be = the class name.

        _tFind._f     = this;
        _tReplace._f  = this;
        _comboFind    = new ComboWrapper(_tFind);
        _comboReplace = new ComboWrapper(_tReplace);
        _comboFind.ArrowButtonPressed    += _comboFindReplace_ArrowButtonPressed;
        _comboReplace.ArrowButtonPressed += _comboFindReplace_ArrowButtonPressed;
    }
 public override void RegisterStates()
 {
     ComboWrapper upCombo = new ComboWrapper(CharStates.ATTACK_STRONG.ToS(Suffixes.Up), 1)
       .WithCondition(new InputCondition(CharVars.FromInputMode(this.input).ToS(), Operators.EQUAL, InputModes.PRESS, InputModes.DOUBLE_TAP))
       .WithCondition(new FloatCondition(CharVars.VERTICAL_VALUE.ToS(), Operators.GREATER_THAN, 0f))
       .WithCondition(new IntCondition(CharVars.ATTACK_EFFECT.ToS(), Operators.EQUAL, (int)AttackEffects.KNOCKBACK));
       ComboWrapper downCombo = new ComboWrapper(CharStates.ATTACK_STRONG.ToS(Suffixes.Down), 2)
       .WithCondition(new InputCondition(CharVars.FromInputMode(this.input).ToS(), Operators.EQUAL, InputModes.PRESS, InputModes.DOUBLE_TAP))
       .WithCondition(new FloatCondition(CharVars.VERTICAL_VALUE.ToS(), Operators.LESS_THAN, 0f))
       .WithCondition(new IntCondition(CharVars.ATTACK_EFFECT.ToS(), Operators.EQUAL, (int)AttackEffects.KNOCKBACK));
       ComboWrapper forwardCombo = new ComboWrapper(CharStates.ATTACK_STRONG.ToS(Suffixes.Forwards), 3)
       .WithCondition(new InputCondition(CharVars.FromInputMode(this.input).ToS(), Operators.EQUAL, InputModes.PRESS, InputModes.DOUBLE_TAP))
       .WithCondition(new FloatCondition(CharVars.VERTICAL_VALUE.ToS(), Operators.EQUAL, 0f))
       .WithCondition(new IntCondition(CharVars.ATTACK_EFFECT.ToS(), Operators.EQUAL, (int)AttackEffects.KNOCKBACK));
       if (this.enablePursuit) {
     PursuitBuilder pursuitBuilder =
       new PursuitBuilder(this.targetObject, this.input, CharVars.TARGET.ToS(), this.timeout)
     .WithState(CharStates.ATTACK_STRONG.ToS(Suffixes.Pursuit))
     .WithMaxPursuits(CharVars.GENERIC_COUNTER, this.maxPursuits)
     .WithAnimation(new PlayAnimationBehaviour(this.targetObject, CharStates.DASH.ToS(Suffixes.H)))
     .WithSpeedMultiplierIncrease(this.speedIncrease)
     .WithCombo(upCombo)
     .WithCombo(downCombo)
     .WithCombo(forwardCombo)
     ;
     this.stateWrappers.AddRange(pursuitBuilder.Build());
       }
       if (this.enableTeleport) {
     TeleportBuilder teleportBuilder =
       new TeleportBuilder(this.targetObject, this.input, CharVars.TARGET.ToS(), this.timeout, this.teleportObstacles, this.distanceFromTarget)
     .WithState(CharStates.ATTACK_STRONG.ToS(Suffixes.Teleport))
     .WithMaxTeleports(CharVars.GENERIC_COUNTER, this.maxTeleports)
     .WithAnimation(new PlayAnimationBehaviour(this.targetObject, CharStates.WAIT_LOCKED.ToS(Suffixes.Disappear)))
     .WithWait(CharStates.ATTACK_STRONG.ToS(Suffixes.Wait), new PlayAnimationBehaviour(this.targetObject, CharStates.WAIT_LOCKED.ToS(Suffixes.Appear)))
     .WithFlip()
     .WithSounds(this.teleportStartSound, this.teleportUpdateSound, this.teleportExitSound)
     .WithEffects(this.teleportStartEffect, this.teleportUpdateEffect, this.teleportExitEffect)
     .WithCombo(upCombo)
     .WithCombo(downCombo)
     .WithCombo(forwardCombo)
     ;
     this.stateWrappers.AddRange(teleportBuilder.Build());
       }
       this.stateWrappers.AddRange(this.BuildAttackUp());
       this.stateWrappers.AddRange(this.BuildAttackDown());
       this.stateWrappers.AddRange(this.BuildAttackForward());
 }