Esempio n. 1
0
        static MenuDesigner()
        {
            // Tsar Corki :: Main Menu
            CorkiUI = MainMenu.AddMenu(MenuName, MenuName.ToLower());
            CorkiUI.AddGroupLabel("Ground Zero... Bombs away!");
            CorkiUI.AddSeparator();
            CorkiUI.AddLabel("Developer    :   Enelx");
            CorkiUI.AddLabel("Version          :   1.0.0.0");

            // Tsar Corki :: Combo Menu
            ComboUI = CorkiUI.AddSubMenu("Combo");
            ComboUI.AddGroupLabel("Combo :: Spells");
            ComboUI.Add("ComboQ", new CheckBox("Use Q"));
            ComboUI.Add("ComboE", new CheckBox("Use E"));
            ComboUI.Add("ComboR", new CheckBox("Use R"));

            // Tsar Corki :: Harass Menu
            HarassUI = CorkiUI.AddSubMenu("Harass");
            HarassUI.AddGroupLabel("Harass :: Spells");
            HarassUI.Add("HarassQ", new CheckBox("Use Q"));
            HarassUI.Add("HarassE", new CheckBox("Use E"));
            HarassUI.Add("HarassR", new CheckBox("Use R"));
            HarassUI.AddSeparator();
            HarassUI.AddGroupLabel("Harass :: Settings");
            HarassUI.Add("StacksR", new Slider("Save R Stacks Value", 3, 0, 7));
            HarassUI.Add("HarassMana", new Slider("Mana Min. %", 40, 0, 100));

            // Tsar Corki :: Clear Menu
            ClearUI = CorkiUI.AddSubMenu("Clear");
            ClearUI.AddGroupLabel("Lane Clear :: Spells");
            ClearUI.Add("ClearQ", new CheckBox("Use Q"));
            ClearUI.Add("ClearR", new CheckBox("Use R"));
            ClearUI.AddSeparator();
            ClearUI.AddGroupLabel("Lane Clear :: Settings");
            ClearUI.Add("ClearMana", new Slider("Mana Min. %", 50, 0, 100));
            ClearUI.AddSeparator();
            ClearUI.AddGroupLabel("Jungle Clear :: Spells");
            ClearUI.Add("JungleQ", new CheckBox("Use Q"));
            ClearUI.Add("JungleR", new CheckBox("Use R"));
            ClearUI.AddSeparator();
            ClearUI.AddGroupLabel("Jungle Clear :: Settings");
            ClearUI.Add("JungleMana", new Slider("Mana Min. %", 20, 0, 100));


            // Tsar Corki :: Killsteal Menu
            KsUI = CorkiUI.AddSubMenu("Killsteal");
            KsUI.AddGroupLabel("Killsteal :: Spells");
            KsUI.Add("KsQ", new CheckBox("Use Q"));
            KsUI.Add("KsR", new CheckBox("Use R"));

            // Tsar Corki :: Misc Menu
            MiscUI = CorkiUI.AddSubMenu("Misc");
            MiscUI.AddGroupLabel("Misc :: Settings");
            MiscUI.Add("FleeW", new CheckBox("Use W to Flee"));
            MiscUI.Add("AntiW", new CheckBox("Use W for Anti Gapclose"));
            MiscUI.AddSeparator();
            MiscUI.AddGroupLabel("Misc :: Draw");
            MiscUI.Add("DrawQ", new CheckBox("Draw Q"));
            MiscUI.Add("DrawR", new CheckBox("Draw R"));
        }
    public void Start() {
        inputController = GetComponent<InputController>();
        comboUI = ComboUI.Instance;
        comboUI.enabled = false;

        currentDay = 1;
        powerUp = 0;
        hardMode = PlayerPrefs.GetInt("hardmode");
        if (hardMode == 1) {
            dayLengh = 60.0f;
        } else {
            dayLengh = 45.0f;
        }

        patients = new Queue<PatientController>();

        pat1Pos = patient1.transform.position;
        pat2Pos = patient2.transform.position;
        pat3Pos = patient3.transform.position;

        currentPopulation = initialPopulation;

        dayIntroSplashScreen = GameObject.Find("DayIntroSplashScreen");
        dayEndSplashScreen = GameObject.Find("DayEndSplashScreen");
        gameOverSplashScreen = GameObject.Find("GameOverSplashScreen");

        patientBar = GameObject.Find("PatientTime");
        gameHUD = GameObject.Find("GameHUD");

        dayEndSplashScreen.SetActive(false);
        patientBar.SetActive(false);
        gameOverSplashScreen.SetActive(false);

        currentState = GameStates.INTRO;
    }
        static MenuDesigner()
        {
            // Black Swan Akali :: Main Menu
            AkaliUI = MainMenu.AddMenu(MenuName, MenuName.ToLower());
            AkaliUI.AddGroupLabel("As balance dictates.");
            AkaliUI.AddSeparator();
            AkaliUI.AddLabel("Geliştirici    :   Enelx");
            AkaliUI.AddLabel("Versiyon          :   1.1.0.0");
            AkaliUI.AddLabel("Çeviri TRAdana");

            // Black Swan Akali :: Combo Menu
            ComboUI = AkaliUI.AddSubMenu("Kombo");
            ComboUI.AddGroupLabel("Kombo :: Büyüleri");
            ComboUI.Add("ComboQ", new CheckBox("Kullan Q"));
            ComboUI.Add("ComboW", new CheckBox("Kullan W"));
            ComboUI.Add("ComboE", new CheckBox("Kullan E"));
            ComboUI.Add("ComboR", new CheckBox("Kullan R"));

            // Black Swan Akali :: Harass Menu
            HarassUI = AkaliUI.AddSubMenu("Harass");
            HarassUI.AddGroupLabel("Dürtme :: Büyüleri");
            HarassUI.Add("HarassQ", new CheckBox("Kullan Q"));

            // Black Swan Akali :: Clear Menu
            ClearUI = AkaliUI.AddSubMenu("Clear");
            ClearUI.AddGroupLabel("SonVuruş :: Büyüleri");
            ClearUI.Add("LastQ", new CheckBox("Kullan Q"));
            ClearUI.Add("LastE", new CheckBox("Kullan E", false));
            ClearUI.AddSeparator();
            ClearUI.AddGroupLabel("LaneTemizleme :: Büyüleri / Ayarları");
            ClearUI.Add("ClearQ", new CheckBox("Kullan Q"));
            ClearUI.Add("ClearE", new CheckBox("Kullan E"));
            ClearUI.Add("ClearEmin", new Slider("E için en az minyon", 2, 1, 6));
            ClearUI.Add("ClearMana", new Slider("en az enerji  %", 25, 0, 100));
            ClearUI.AddSeparator();
            ClearUI.AddGroupLabel("Jungle Clear :: Spells / Settings");
            ClearUI.Add("JungleQ", new CheckBox("Kullan Q"));
            ClearUI.Add("JungleE", new CheckBox("Kullan E"));
            ClearUI.Add("JungleMana", new Slider("en az enerji. %", 10, 0, 100));

            // Black Swan Akali :: Killsteal Menu
            KsUI = AkaliUI.AddSubMenu("Kill Çalma");
            KsUI.AddGroupLabel("Kill Çalma :: Büyüleri");
            KsUI.Add("KsQ", new CheckBox("Kullan Q"));
            KsUI.Add("KsR", new CheckBox("Kullan R"));

            // Black Swan Akali :: Misc Menu
            MiscUI = AkaliUI.AddSubMenu("Misc");
            MiscUI.AddGroupLabel("Ek :: Ayarlar");
            MiscUI.Add("GapR", new CheckBox("AntiGapcloser için R"));
            MiscUI.Add("FleeW", new CheckBox("Kaçarken W Kullan"));
            MiscUI.AddSeparator();
            MiscUI.AddGroupLabel("Ek :: İtemler");
            MiscUI.Add("UseItems", new CheckBox("Use Agressive Items"));
            MiscUI.AddSeparator();
            MiscUI.AddGroupLabel("Ek :: Gösterge");
            MiscUI.Add("DrawQ", new CheckBox("Göster Q"));
            MiscUI.Add("DrawR", new CheckBox("Göster R"));
        }
Esempio n. 4
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        static MenuDesigner()
        {
            // Predator Rengar :: Main Menu
            RengarUI = MainMenu.AddMenu(MenuName, MenuName.ToLower());
            RengarUI.AddGroupLabel("Tonight we hunt !");
            RengarUI.AddSeparator();
            RengarUI.AddLabel("Developer    :   Enelx");
            RengarUI.AddLabel("Version          :   1.1.1.0");

            // Predator Rengar :: Combo Menu
            ComboUI = RengarUI.AddSubMenu("Combo");
            ComboUI.AddGroupLabel("Combo :: Spells");
            ComboUI.Add("ComboQ", new CheckBox("Use Q"));
            ComboUI.Add("ComboW", new CheckBox("Use W"));
            ComboUI.Add("ComboE", new CheckBox("Use E"));
            ComboUI.AddSeparator();
            ComboUI.AddGroupLabel("Combo :: Mode");
            ComboUI.Add("OneShot", new KeyBind("Enable One Shot", false, KeyBind.BindTypes.PressToggle, "T".ToCharArray()[0]));

            // Predator Rengar :: Clear Menu
            ClearUI = RengarUI.AddSubMenu("Clear");
            ClearUI.AddGroupLabel("Clear :: Spells");
            ClearUI.Add("ClearQ", new CheckBox("Use Q"));
            ClearUI.Add("ClearW", new CheckBox("Use W"));
            ClearUI.Add("ClearE", new CheckBox("Use E"));
            ClearUI.AddSeparator();
            ClearUI.AddGroupLabel("Clear :: Ferocity");
            ClearUI.Add("SaveFerocity", new CheckBox("Save Ferocity"));

            // Predator Rengar :: Killsteal Menu

            KsUI = RengarUI.AddSubMenu("Killsteal");
            KsUI.AddGroupLabel("Killsteal :: Spells");
            KsUI.Add("KsW", new CheckBox("Use W"));
            KsUI.Add("KsE", new CheckBox("Use E"));

            // Predator Rengar :: Misc Menu
            MiscUI = RengarUI.AddSubMenu("Misc");
            MiscUI.AddGroupLabel("Misc :: Settings");
            MiscUI.Add("AutoHeal", new Slider("Auto heal %", 20, 0, 100));
            MiscUI.AddSeparator();
            MiscUI.Add("InterE", new CheckBox("Use E for Interrupt"));
            MiscUI.AddSeparator();
            MiscUI.AddGroupLabel("Misc :: Items");
            MiscUI.Add("UseTiamat", new CheckBox("Use Tiamat"));
            MiscUI.Add("UseHydra", new CheckBox("Use Hydra"));
            MiscUI.Add("UseTitanic", new CheckBox("Use Titanic"));
            MiscUI.Add("UseYoumuus", new CheckBox("Use Youmuu's"));
            MiscUI.AddSeparator();
            MiscUI.AddGroupLabel("Misc :: Draw");
            MiscUI.Add("DrawCombo", new CheckBox("Draw Combo Mode"));
        }
Esempio n. 5
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    void Start()
    {
        shake          = Camera.main.GetComponent <ScreenShake>();
        parentBul      = transform.parent.GetComponent <BounceBullet>();
        freezeDuration = startFreezeDuration;
        Invoke("ObjectShake", 4f);

        if (SceneManager.GetActiveScene().name == "tri.Attack")
        {
            scoreText = GameObject.Find("ScoreText").GetComponent <ScoreText>();
            comboUI   = FindObjectOfType <ComboUI>();
        }
    }
Esempio n. 6
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        public void init()
        {
            mButtonClose = mManager.findControl("closebtn");
            mButtonLogin = mManager.findControl("loginBtn");


            {
                ComboUI pAccountCombo = (ComboUI)mManager.findControl("accountcombo");
                EditUI  pAccountEdit  = (EditUI)mManager.findControl("accountedit");
                if (pAccountCombo != null && pAccountEdit != null)
                {
                    pAccountEdit.setText(pAccountCombo.getText());
                }
            }
        }
Esempio n. 7
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    void Start()
    {
        AudioManager.Instance.Play("PlayerShoot");
        originalPos    = transform.position;
        shake          = Camera.main.GetComponent <ScreenShake>();
        freezeDuration = startFreezeDuration;
        isRecalling    = false;
        StartCoroutine(AutoRecall());
        Invoke("ObjectShake", 4f);

        if (SceneManager.GetActiveScene().name == "tri.Attack")
        {
            scoreText = FindObjectOfType <ScoreText>().GetComponent <ScoreText>();
            comboUI   = FindObjectOfType <ComboUI>().GetComponent <ComboUI>();
        }
    }
Esempio n. 8
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 protected override void Start()
 {
     base.Start();
     animator       = GetComponent <Animator>();
     comboJSON      = GetComponent <PlayerComboJSON>();
     rb2d           = GetComponent <Rigidbody2D>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     comboQueue     = new Queue <IEnumerator>();
     playerLayer    = LayerMask.NameToLayer("Player");
     enemyLayer     = LayerMask.NameToLayer("Enemy");
     platformLayer  = LayerMask.NameToLayer("Platform");
     comboUI        = FindObjectOfType <ComboUI>();
     cpManager      = cpManager.FindObjectOfType <cpManager>();
     healthBar      = GameObject.FindGameObjectWithTag("PlayerHealth");
     healthX        = healthBar.transform.localScale.x;
 }
Esempio n. 9
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    void Start()
    {
        player         = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        originalPos    = transform.position;
        shake          = Camera.main.GetComponent <ScreenShake>();
        freezeDuration = startFreezeDuration;
        isRecalling    = false;
        StartCoroutine(AutoRecall());
        Invoke("ObjectShake", 4f);

        if (SceneManager.GetActiveScene().name == "tri.Attack")
        {
            scoreText = FindObjectOfType <ScoreText>().GetComponent <ScoreText>();
            comboUI   = FindObjectOfType <ComboUI>().GetComponent <ComboUI>();
        }
        SpawnChildBullets();
    }
Esempio n. 10
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        public void init()
        {
            mButtonClose = mManager.findControl("closebtn");
            mButtonLogin = mManager.findControl("loginBtn");


            {
                ComboUI pAccountCombo = (ComboUI)mManager.findControl("accountcombo");
                EditUI  pAccountEdit  = (EditUI)mManager.findControl("accountedit");
                if (pAccountCombo != null && pAccountEdit != null)
                {
                    pAccountEdit.setText(pAccountCombo.getText());
                }
            }
            {
                // 获取列表控件
                mUserList = (ListUI)mManager.findControl("userlist");
                mUserList.setTextCallback(this);
            }
        }
Esempio n. 11
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    public void Start()
    {
        inputController = GetComponent <InputController>();
        comboUI         = ComboUI.Instance;
        comboUI.enabled = false;

        currentDay = 1;
        powerUp    = 0;
        hardMode   = PlayerPrefs.GetInt("hardmode");
        if (hardMode == 1)
        {
            dayLengh = 60.0f;
        }
        else
        {
            dayLengh = 45.0f;
        }

        patients = new Queue <PatientController>();

        pat1Pos = patient1.transform.position;
        pat2Pos = patient2.transform.position;
        pat3Pos = patient3.transform.position;

        currentPopulation = initialPopulation;

        dayIntroSplashScreen = GameObject.Find("DayIntroSplashScreen");
        dayEndSplashScreen   = GameObject.Find("DayEndSplashScreen");
        gameOverSplashScreen = GameObject.Find("GameOverSplashScreen");

        patientBar = GameObject.Find("PatientTime");
        gameHUD    = GameObject.Find("GameHUD");

        dayEndSplashScreen.SetActive(false);
        patientBar.SetActive(false);
        gameOverSplashScreen.SetActive(false);

        currentState = GameStates.INTRO;
    }
Esempio n. 12
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 private void Awake()
 {
     m_comboUI = this.GetComponentInChildren <ComboUI>();
     images    = this.GetComponentsInChildren <Image>();
 }