static MenuDesigner() { // Tsar Corki :: Main Menu CorkiUI = MainMenu.AddMenu(MenuName, MenuName.ToLower()); CorkiUI.AddGroupLabel("Ground Zero... Bombs away!"); CorkiUI.AddSeparator(); CorkiUI.AddLabel("Developer : Enelx"); CorkiUI.AddLabel("Version : 1.0.0.0"); // Tsar Corki :: Combo Menu ComboUI = CorkiUI.AddSubMenu("Combo"); ComboUI.AddGroupLabel("Combo :: Spells"); ComboUI.Add("ComboQ", new CheckBox("Use Q")); ComboUI.Add("ComboE", new CheckBox("Use E")); ComboUI.Add("ComboR", new CheckBox("Use R")); // Tsar Corki :: Harass Menu HarassUI = CorkiUI.AddSubMenu("Harass"); HarassUI.AddGroupLabel("Harass :: Spells"); HarassUI.Add("HarassQ", new CheckBox("Use Q")); HarassUI.Add("HarassE", new CheckBox("Use E")); HarassUI.Add("HarassR", new CheckBox("Use R")); HarassUI.AddSeparator(); HarassUI.AddGroupLabel("Harass :: Settings"); HarassUI.Add("StacksR", new Slider("Save R Stacks Value", 3, 0, 7)); HarassUI.Add("HarassMana", new Slider("Mana Min. %", 40, 0, 100)); // Tsar Corki :: Clear Menu ClearUI = CorkiUI.AddSubMenu("Clear"); ClearUI.AddGroupLabel("Lane Clear :: Spells"); ClearUI.Add("ClearQ", new CheckBox("Use Q")); ClearUI.Add("ClearR", new CheckBox("Use R")); ClearUI.AddSeparator(); ClearUI.AddGroupLabel("Lane Clear :: Settings"); ClearUI.Add("ClearMana", new Slider("Mana Min. %", 50, 0, 100)); ClearUI.AddSeparator(); ClearUI.AddGroupLabel("Jungle Clear :: Spells"); ClearUI.Add("JungleQ", new CheckBox("Use Q")); ClearUI.Add("JungleR", new CheckBox("Use R")); ClearUI.AddSeparator(); ClearUI.AddGroupLabel("Jungle Clear :: Settings"); ClearUI.Add("JungleMana", new Slider("Mana Min. %", 20, 0, 100)); // Tsar Corki :: Killsteal Menu KsUI = CorkiUI.AddSubMenu("Killsteal"); KsUI.AddGroupLabel("Killsteal :: Spells"); KsUI.Add("KsQ", new CheckBox("Use Q")); KsUI.Add("KsR", new CheckBox("Use R")); // Tsar Corki :: Misc Menu MiscUI = CorkiUI.AddSubMenu("Misc"); MiscUI.AddGroupLabel("Misc :: Settings"); MiscUI.Add("FleeW", new CheckBox("Use W to Flee")); MiscUI.Add("AntiW", new CheckBox("Use W for Anti Gapclose")); MiscUI.AddSeparator(); MiscUI.AddGroupLabel("Misc :: Draw"); MiscUI.Add("DrawQ", new CheckBox("Draw Q")); MiscUI.Add("DrawR", new CheckBox("Draw R")); }
public void Start() { inputController = GetComponent<InputController>(); comboUI = ComboUI.Instance; comboUI.enabled = false; currentDay = 1; powerUp = 0; hardMode = PlayerPrefs.GetInt("hardmode"); if (hardMode == 1) { dayLengh = 60.0f; } else { dayLengh = 45.0f; } patients = new Queue<PatientController>(); pat1Pos = patient1.transform.position; pat2Pos = patient2.transform.position; pat3Pos = patient3.transform.position; currentPopulation = initialPopulation; dayIntroSplashScreen = GameObject.Find("DayIntroSplashScreen"); dayEndSplashScreen = GameObject.Find("DayEndSplashScreen"); gameOverSplashScreen = GameObject.Find("GameOverSplashScreen"); patientBar = GameObject.Find("PatientTime"); gameHUD = GameObject.Find("GameHUD"); dayEndSplashScreen.SetActive(false); patientBar.SetActive(false); gameOverSplashScreen.SetActive(false); currentState = GameStates.INTRO; }
static MenuDesigner() { // Black Swan Akali :: Main Menu AkaliUI = MainMenu.AddMenu(MenuName, MenuName.ToLower()); AkaliUI.AddGroupLabel("As balance dictates."); AkaliUI.AddSeparator(); AkaliUI.AddLabel("Geliştirici : Enelx"); AkaliUI.AddLabel("Versiyon : 1.1.0.0"); AkaliUI.AddLabel("Çeviri TRAdana"); // Black Swan Akali :: Combo Menu ComboUI = AkaliUI.AddSubMenu("Kombo"); ComboUI.AddGroupLabel("Kombo :: Büyüleri"); ComboUI.Add("ComboQ", new CheckBox("Kullan Q")); ComboUI.Add("ComboW", new CheckBox("Kullan W")); ComboUI.Add("ComboE", new CheckBox("Kullan E")); ComboUI.Add("ComboR", new CheckBox("Kullan R")); // Black Swan Akali :: Harass Menu HarassUI = AkaliUI.AddSubMenu("Harass"); HarassUI.AddGroupLabel("Dürtme :: Büyüleri"); HarassUI.Add("HarassQ", new CheckBox("Kullan Q")); // Black Swan Akali :: Clear Menu ClearUI = AkaliUI.AddSubMenu("Clear"); ClearUI.AddGroupLabel("SonVuruş :: Büyüleri"); ClearUI.Add("LastQ", new CheckBox("Kullan Q")); ClearUI.Add("LastE", new CheckBox("Kullan E", false)); ClearUI.AddSeparator(); ClearUI.AddGroupLabel("LaneTemizleme :: Büyüleri / Ayarları"); ClearUI.Add("ClearQ", new CheckBox("Kullan Q")); ClearUI.Add("ClearE", new CheckBox("Kullan E")); ClearUI.Add("ClearEmin", new Slider("E için en az minyon", 2, 1, 6)); ClearUI.Add("ClearMana", new Slider("en az enerji %", 25, 0, 100)); ClearUI.AddSeparator(); ClearUI.AddGroupLabel("Jungle Clear :: Spells / Settings"); ClearUI.Add("JungleQ", new CheckBox("Kullan Q")); ClearUI.Add("JungleE", new CheckBox("Kullan E")); ClearUI.Add("JungleMana", new Slider("en az enerji. %", 10, 0, 100)); // Black Swan Akali :: Killsteal Menu KsUI = AkaliUI.AddSubMenu("Kill Çalma"); KsUI.AddGroupLabel("Kill Çalma :: Büyüleri"); KsUI.Add("KsQ", new CheckBox("Kullan Q")); KsUI.Add("KsR", new CheckBox("Kullan R")); // Black Swan Akali :: Misc Menu MiscUI = AkaliUI.AddSubMenu("Misc"); MiscUI.AddGroupLabel("Ek :: Ayarlar"); MiscUI.Add("GapR", new CheckBox("AntiGapcloser için R")); MiscUI.Add("FleeW", new CheckBox("Kaçarken W Kullan")); MiscUI.AddSeparator(); MiscUI.AddGroupLabel("Ek :: İtemler"); MiscUI.Add("UseItems", new CheckBox("Use Agressive Items")); MiscUI.AddSeparator(); MiscUI.AddGroupLabel("Ek :: Gösterge"); MiscUI.Add("DrawQ", new CheckBox("Göster Q")); MiscUI.Add("DrawR", new CheckBox("Göster R")); }
static MenuDesigner() { // Predator Rengar :: Main Menu RengarUI = MainMenu.AddMenu(MenuName, MenuName.ToLower()); RengarUI.AddGroupLabel("Tonight we hunt !"); RengarUI.AddSeparator(); RengarUI.AddLabel("Developer : Enelx"); RengarUI.AddLabel("Version : 1.1.1.0"); // Predator Rengar :: Combo Menu ComboUI = RengarUI.AddSubMenu("Combo"); ComboUI.AddGroupLabel("Combo :: Spells"); ComboUI.Add("ComboQ", new CheckBox("Use Q")); ComboUI.Add("ComboW", new CheckBox("Use W")); ComboUI.Add("ComboE", new CheckBox("Use E")); ComboUI.AddSeparator(); ComboUI.AddGroupLabel("Combo :: Mode"); ComboUI.Add("OneShot", new KeyBind("Enable One Shot", false, KeyBind.BindTypes.PressToggle, "T".ToCharArray()[0])); // Predator Rengar :: Clear Menu ClearUI = RengarUI.AddSubMenu("Clear"); ClearUI.AddGroupLabel("Clear :: Spells"); ClearUI.Add("ClearQ", new CheckBox("Use Q")); ClearUI.Add("ClearW", new CheckBox("Use W")); ClearUI.Add("ClearE", new CheckBox("Use E")); ClearUI.AddSeparator(); ClearUI.AddGroupLabel("Clear :: Ferocity"); ClearUI.Add("SaveFerocity", new CheckBox("Save Ferocity")); // Predator Rengar :: Killsteal Menu KsUI = RengarUI.AddSubMenu("Killsteal"); KsUI.AddGroupLabel("Killsteal :: Spells"); KsUI.Add("KsW", new CheckBox("Use W")); KsUI.Add("KsE", new CheckBox("Use E")); // Predator Rengar :: Misc Menu MiscUI = RengarUI.AddSubMenu("Misc"); MiscUI.AddGroupLabel("Misc :: Settings"); MiscUI.Add("AutoHeal", new Slider("Auto heal %", 20, 0, 100)); MiscUI.AddSeparator(); MiscUI.Add("InterE", new CheckBox("Use E for Interrupt")); MiscUI.AddSeparator(); MiscUI.AddGroupLabel("Misc :: Items"); MiscUI.Add("UseTiamat", new CheckBox("Use Tiamat")); MiscUI.Add("UseHydra", new CheckBox("Use Hydra")); MiscUI.Add("UseTitanic", new CheckBox("Use Titanic")); MiscUI.Add("UseYoumuus", new CheckBox("Use Youmuu's")); MiscUI.AddSeparator(); MiscUI.AddGroupLabel("Misc :: Draw"); MiscUI.Add("DrawCombo", new CheckBox("Draw Combo Mode")); }
void Start() { shake = Camera.main.GetComponent <ScreenShake>(); parentBul = transform.parent.GetComponent <BounceBullet>(); freezeDuration = startFreezeDuration; Invoke("ObjectShake", 4f); if (SceneManager.GetActiveScene().name == "tri.Attack") { scoreText = GameObject.Find("ScoreText").GetComponent <ScoreText>(); comboUI = FindObjectOfType <ComboUI>(); } }
public void init() { mButtonClose = mManager.findControl("closebtn"); mButtonLogin = mManager.findControl("loginBtn"); { ComboUI pAccountCombo = (ComboUI)mManager.findControl("accountcombo"); EditUI pAccountEdit = (EditUI)mManager.findControl("accountedit"); if (pAccountCombo != null && pAccountEdit != null) { pAccountEdit.setText(pAccountCombo.getText()); } } }
void Start() { AudioManager.Instance.Play("PlayerShoot"); originalPos = transform.position; shake = Camera.main.GetComponent <ScreenShake>(); freezeDuration = startFreezeDuration; isRecalling = false; StartCoroutine(AutoRecall()); Invoke("ObjectShake", 4f); if (SceneManager.GetActiveScene().name == "tri.Attack") { scoreText = FindObjectOfType <ScoreText>().GetComponent <ScoreText>(); comboUI = FindObjectOfType <ComboUI>().GetComponent <ComboUI>(); } }
protected override void Start() { base.Start(); animator = GetComponent <Animator>(); comboJSON = GetComponent <PlayerComboJSON>(); rb2d = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); comboQueue = new Queue <IEnumerator>(); playerLayer = LayerMask.NameToLayer("Player"); enemyLayer = LayerMask.NameToLayer("Enemy"); platformLayer = LayerMask.NameToLayer("Platform"); comboUI = FindObjectOfType <ComboUI>(); cpManager = cpManager.FindObjectOfType <cpManager>(); healthBar = GameObject.FindGameObjectWithTag("PlayerHealth"); healthX = healthBar.transform.localScale.x; }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); originalPos = transform.position; shake = Camera.main.GetComponent <ScreenShake>(); freezeDuration = startFreezeDuration; isRecalling = false; StartCoroutine(AutoRecall()); Invoke("ObjectShake", 4f); if (SceneManager.GetActiveScene().name == "tri.Attack") { scoreText = FindObjectOfType <ScoreText>().GetComponent <ScoreText>(); comboUI = FindObjectOfType <ComboUI>().GetComponent <ComboUI>(); } SpawnChildBullets(); }
public void init() { mButtonClose = mManager.findControl("closebtn"); mButtonLogin = mManager.findControl("loginBtn"); { ComboUI pAccountCombo = (ComboUI)mManager.findControl("accountcombo"); EditUI pAccountEdit = (EditUI)mManager.findControl("accountedit"); if (pAccountCombo != null && pAccountEdit != null) { pAccountEdit.setText(pAccountCombo.getText()); } } { // 获取列表控件 mUserList = (ListUI)mManager.findControl("userlist"); mUserList.setTextCallback(this); } }
public void Start() { inputController = GetComponent <InputController>(); comboUI = ComboUI.Instance; comboUI.enabled = false; currentDay = 1; powerUp = 0; hardMode = PlayerPrefs.GetInt("hardmode"); if (hardMode == 1) { dayLengh = 60.0f; } else { dayLengh = 45.0f; } patients = new Queue <PatientController>(); pat1Pos = patient1.transform.position; pat2Pos = patient2.transform.position; pat3Pos = patient3.transform.position; currentPopulation = initialPopulation; dayIntroSplashScreen = GameObject.Find("DayIntroSplashScreen"); dayEndSplashScreen = GameObject.Find("DayEndSplashScreen"); gameOverSplashScreen = GameObject.Find("GameOverSplashScreen"); patientBar = GameObject.Find("PatientTime"); gameHUD = GameObject.Find("GameHUD"); dayEndSplashScreen.SetActive(false); patientBar.SetActive(false); gameOverSplashScreen.SetActive(false); currentState = GameStates.INTRO; }
private void Awake() { m_comboUI = this.GetComponentInChildren <ComboUI>(); images = this.GetComponentsInChildren <Image>(); }