/// <summary> /// Initializes a new instance of the <see cref="SoundScreen"/> class. /// </summary> /// <param name="graphicsManager">The graphics manager.</param> /// <param name="screenManager">The screen manager.</param> public SoundScreen(IBallerburgGraphicsManager graphicsManager, IScreenManager screenManager) : base(graphicsManager, screenManager, "Ballerburg3D") { // Zurück button zurueckMenuEntry = new MenuEntry(this, ResourceLoader.GetString("BackText"), 0) { Position = new Vector2(500, 450) }; zurueckMenuEntry.Selected += ZurueckMenuEntrySelected; musicVolumeSlider = new HSlider(this, new Rectangle(250, 100, 300, 20), screenManager.ApplicationSettings.MusicVolume); musicVolumeSlider.ValueChanged += OnMusicVolumeChanged; soundFxVolumeSlider = new HSlider(this, new Rectangle(250, 200, 300, 20), screenManager.ApplicationSettings.FxVolume); menuEffectsVolumeSlider = new HSlider(this, new Rectangle(250, 300, 300, 20), screenManager.ApplicationSettings.MenuEffectsVolume); var musicList = new List<string> { "DarkStar", "High Tension", "Tentacle", "Death Row", "Boomerang", "Aus" }; musicSelectButton = new ComboToggleButton(this, "Musik", new Collection<string>(musicList), 0, 0) { Position = new Vector2(20, 100) }; musicSelectButton.Selected += OnMusicButtonSelected; toggleMenuEffectsActionButton = new OnOffToggleButton(this, "Menueeffekte", true, 0) { Position = new Vector2(20, 200) }; toggleSoundEffectsActionButton = new OnOffToggleButton(this, "Soundeffekte", true, 0) { Position = new Vector2(20, 300) }; ControlsContainer.Add(zurueckMenuEntry); ControlsContainer.Add(musicVolumeSlider); ControlsContainer.Add(soundFxVolumeSlider); ControlsContainer.Add(menuEffectsVolumeSlider); ControlsContainer.Add(musicSelectButton); ControlsContainer.Add(toggleMenuEffectsActionButton); ControlsContainer.Add(toggleSoundEffectsActionButton); }
/// <summary> /// Initializes a new instance of the <see cref="SpielerDialogScreen"/> class. /// </summary> /// <param name="graphicsManager">The GraphicsManager</param> /// <param name="screenManager">The screen manager.</param> /// <param name="spielerNr">The spieler nr.</param> /// <param name="playerSettings">The player settings.</param> public SpielerDialogScreen(IBallerburgGraphicsManager graphicsManager, IScreenManager screenManager, int spielerNr, PlayerSettings playerSettings) : base(graphicsManager, screenManager, "Spieler" + spielerNr.ToString() + " Dialog") { this.playerSettings = playerSettings; // Zurück button zurueckMenuEntry = new MenuEntry(this, ResourceLoader.GetString("BackText"), 0) { Position = new Vector2(500, 450) }; zurueckMenuEntry.Selected += ZurueckMenuEntrySelected; castleType = screenManager.PlayerSettings[spielerNr - 1].Castle.CastleType; var selectedEntry = 0; if (screenManager.PlayerSettings[spielerNr - 1].PlayerType == PlayerType.Computer) { selectedEntry = 1; } var entries = new List<string> { "Aus", "An" }; computerMenuEntry = new ComboToggleButton(this, "Computer", new Collection<string>(entries), selectedEntry, 0) { Position = new Vector2(10, 100) }; computerMenuEntry.Selected += ComputerMenuEntrySelected; txtCastleName = new TextBox(this, false) { Position = new Vector2(260, 270), ShowCursor = false }; nameLabel = new MenuEntry(this, "Name", 0) { Position = new Vector2(10, 200) }; nameLabel.Selected += NameMenuEntrySelected; ControlsContainer.Add(zurueckMenuEntry); ControlsContainer.Add(computerMenuEntry); ControlsContainer.Add(nameLabel); ControlsContainer.Add(txtCastleName); var pp = GraphicsManager.GraphicsDevice.PresentationParameters; renderTarget = new RenderTarget2D(GraphicsManager.GraphicsDevice, pp.BackBufferWidth, pp.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); }
/// <summary> /// Initializes a new instance of the <see cref="MainMenuScreen"/> class. /// </summary> /// <param name="graphicsManager">The graphics manager.</param> /// <param name="screenManager">The screen manager.</param> public MainMenuScreen(IBallerburgGraphicsManager graphicsManager, IScreenManager screenManager) : base(graphicsManager, screenManager, "Ballerburg3D") { // Create the menu entries. // Starten Button spielStartenMenuEntry = new MenuEntry(this, "starten", 0) { Position = new Vector2(350, 450) }; spielStartenMenuEntry.Selected += SpielStartenMenuEntrySelected; // Zurück button zurueckMenuEntry = new MenuEntry(this, ResourceLoader.GetString("BackText"), 0) { Position = new Vector2(500, 450) }; zurueckMenuEntry.Selected += ZurueckMenuEntrySelected; // Anzahl Spieler Buttons var numPlayerList = new List<string> { "Anzahl: 2", "Anzahl: 3", "Anzahl: 4" }; anzahlSpielerToggleButton = new ComboToggleButton(this, "Spieler", new Collection<string>(numPlayerList), 0, 0) { Position = new Vector2(10, 100) }; anzahlSpielerToggleButton.Selected += ToggleNumPlayersMenuEntrySelected; spielOptionenMenuEntry = new MenuEntry(this, "Optionen", 0) { Position = new Vector2(10, 250) }; spielOptionenMenuEntry.Selected += SpielOptionenMenuEntrySelected; soundMenuEntry = new MenuEntry(this, "Sound", 0) { Position = new Vector2(220, 250) }; soundMenuEntry.Selected += SoundMenuEntrySelected; creditsMenuEntry = new MenuEntry(this, "Credits", 0) { Position = new Vector2(430, 250) }; creditsMenuEntry.Selected += CreditsMenuEntrySelected; graphikMenuEntry = new MenuEntry(this, "Graphik", 0) { Position = new Vector2(220, 350) }; graphikMenuEntry.Selected += GraphikMenuEntrySelected; spielerActionButtons = new ActionToggleButton[4]; spielerActionButtons[0] = new ActionToggleButton(this, "Spieler 1", screenManager.PlayerSettings[0].PlayerName, 0) { Position = new Vector2(220, 100) }; spielerActionButtons[0].Selected += Spieler1KonfigurierenMenuEntrySelected; screenManager.PlayerSettings[0].IsActive = true; spielerActionButtons[1] = new ActionToggleButton(this, "Spieler 2", screenManager.PlayerSettings[1].PlayerName, 0) { Position = new Vector2(430, 100) }; spielerActionButtons[1].Selected += Spieler2KonfigurierenMenuEntrySelected; screenManager.PlayerSettings[1].IsActive = true; spielerActionButtons[2] = new ActionToggleButton(this, "Spieler 3", screenManager.PlayerSettings[2].PlayerName, 0) { Position = new Vector2(220, 150) }; spielerActionButtons[2].Selected += Spieler3KonfigurierenMenuEntrySelected; spielerActionButtons[2].SetInactive(); screenManager.PlayerSettings[2].IsActive = false; spielerActionButtons[3] = new ActionToggleButton(this, "Spieler 4", screenManager.PlayerSettings[3].PlayerName, 0) { Position = new Vector2(430, 150) }; spielerActionButtons[3].Selected += Spieler4KonfigurierenMenuEntrySelected; spielerActionButtons[3].SetInactive(); screenManager.PlayerSettings[3].IsActive = false; for (int i = 0; i < GameSettings.NumPlayers; i++) { spielerActionButtons[i].SetActive(); } for (int i = GameSettings.NumPlayers; i < 4; i++) { spielerActionButtons[i].SetInactive(); } ControlsContainer.Add(spielStartenMenuEntry); ControlsContainer.Add(zurueckMenuEntry); ControlsContainer.Add(anzahlSpielerToggleButton); ControlsContainer.Add(spielerActionButtons[0]); ControlsContainer.Add(spielerActionButtons[1]); ControlsContainer.Add(spielerActionButtons[2]); ControlsContainer.Add(spielerActionButtons[3]); ControlsContainer.Add(spielOptionenMenuEntry); ControlsContainer.Add(soundMenuEntry); ControlsContainer.Add(creditsMenuEntry); ControlsContainer.Add(graphikMenuEntry); ScreenActivated += OnScreenActivated; }