Esempio n. 1
0
 public void StartAttack(ComboState attack)
 {
     //StartComboAttacks();
     animator.applyRootMotion = true;
     animator.SetBool(attack.ToString(), true);
     //animator.SetBool("Attack", true);
     //animator.SetBool("Attack 1", true);
 }
Esempio n. 2
0
    private void Update()
    {
        //animator.SetBool("Combo Finished", currentComboState == ComboState.None);

        switch (currentState)
        {
        case SimpleStateMachine.Idle:
            HandleInputs();
            moveDirection = GetMoveDirection(movementInput);
            SetGravity();
            if (moveDirection.x != 0f && moveDirection.z != 0f)
            {
                currentState = SimpleStateMachine.Moving;
                //if (characterController.velocity.y < -1f)
                //    currentState = SimpleStateMachine.Falling;
                //else
                //    currentState = SimpleStateMachine.Moving;
            }
            if (jumpInput && isGrounded)
            {
                Jump();
                currentState = SimpleStateMachine.Jumping;
            }
            if (dashInput)     //Add a flag for canDash
            {
                currentState = SimpleStateMachine.Dashing;
            }
            if (lightAttackInput)
            {
                StartAttack(currentComboState);
                currentState = SimpleStateMachine.Attacking;
            }

            characterController.Move(moveDirection * Time.deltaTime);
            break;

        case SimpleStateMachine.Moving:
            HandleInputs();
            moveDirection = GetMoveDirection(movementInput);
            if (moveDirection.x == 0f && moveDirection.z == 0f)
            {
                currentState = SimpleStateMachine.Idle;
            }
            SetGravity();
            if (jumpInput && isGrounded)
            {
                Jump();
                currentState = SimpleStateMachine.Jumping;
            }
            if (dashInput)
            {
                currentState = SimpleStateMachine.Dashing;
            }
            if (lightAttackInput)
            {
                StartAttack(currentComboState);
                currentState = SimpleStateMachine.Attacking;
            }
            characterController.Move(moveDirection * Time.deltaTime);
            break;

        case SimpleStateMachine.Jumping:
            HandleInputs();
            moveDirection = GetMoveDirection(movementInput);
            SetGravity();
            characterController.Move(moveDirection * Time.deltaTime);
            if (isGrounded)
            {
                currentState = SimpleStateMachine.Moving;
            }
            if (dashInput)
            {
                currentState = SimpleStateMachine.Dashing;
            }
            break;

        case SimpleStateMachine.Dashing:
            Dash();
            if (dashingTime >= dashlength)
            {
                dashingTime  = 0f;
                currentState = SimpleStateMachine.Moving;
            }
            break;

        case SimpleStateMachine.Attacking:
            HandleInputs();
            //ComboAttacks();
            //ResetComboState();
            if (animator.GetBool(currentComboState.ToString()) == false)     //if(ComboFinishedTest())
            {
                //animator.applyRootMotion = false;
                currentState = SimpleStateMachine.Moving;
            }
            break;

        case SimpleStateMachine.Falling:
            HandleInputs();
            break;
        }
    }