//---------------------------------------------------------------------- //! @brief Startメソッド //! //! @param[in] なし //! //! @return なし //---------------------------------------------------------------------- // Use this for initialization void Start() { GameManagerScript = GameObject.Find("GameManager").GetComponent <GameManager>(); time = 0; isVirusControll = false; virusAmount = maxVirusAmount; isSetGame = GameManagerScript.GetStartPandemic(); playerController = GetComponent <PlayerController>(); comboScript = GameObject.Find("ComboManager").GetComponent <ComboScript>(); }
void Start() { m_ComboScript = m_ComboText.GetComponent <ComboScript>(); //I will remove items from the music list (list that helps instantiate music notes, so I want to create for this script a new unique list m_MusicList = new List <float>(); //copy all the values from the musicmanager list to this list m_MusicList.AddRange(m_MusicManager.GetList()); //Later on, everytime we check the timing of our input against the music list, remove the timing from our list here. UpdateScoreText(); }
void Start() { // Load GameObjects orbit = GameObject.Find("CenterObject"); controll = GameObject.Find("GameControl"); spawner = GameObject.FindGameObjectWithTag("Spawner"); // Load Scripts lifeP = orbit.gameObject.GetComponent<LifeScript>(); wave = spawner.gameObject.GetComponent<WaveSysteem>(); score = controll.gameObject.GetComponent<Score>(); combo = controll.gameObject.GetComponent<ComboScript> (); }
// Use this for initialization void Awake() { audio = GetComponent <AudioSource>(); state = new UnVirusState(this); nextState = null; originalVirus = null; virusFlag = false; // モデルからMeshRendererコンポーネントを探す m_modelMesh = gameObject.GetComponentInChildren <SkinnedMeshRenderer>(); // 色を取得 //int size = m_modelMesh.materials.Length; //m_defaultColor = new Color[size]; //for (int i = 0; i < size; i++) // m_defaultColor[i] = m_modelMesh.materials[i].color; comboManager = GameObject.Find("ComboManager"); combo = comboManager.GetComponent <ComboScript>(); }
// Use this for initialization void Start() { timer = 0; gameState = 0; player1.transform.position = new Vector3(-3, -4.2f, gameObject.transform.position.z); player2.transform.position = new Vector3(3, -1.5f, gameObject.transform.position.z); textScript = GameObject.Find("TextFactory").GetComponent <TextGenerator>(); sceneManager = GameObject.Find("SceneManager").GetComponent <SceneManagement>(); HP1 = player1.GetComponent <HPDirectorScript>(); HP2 = player2.GetComponent <HPDirectorScript>(); initPos1 = player1.transform.position; initPos2 = player2.transform.position; comboScript = GetComponent <ComboScript>(); gameScript = GetComponent <GetGameScript>(); }