private void InitializeSystems() { characterStockSystem = new CharacterStockSystem(); probabilitySystem = new ProbabilitySystem(); combinationSystem = new CombinationSystem(); synergySystem = new SynergySystem(); characterStockSystem.Initialize(); probabilitySystem.Initialize(); combinationSystem.Initialize(); synergySystem.Initialize(); }
void Start() { puzzleSystem = FindObjectOfType <CombinationSystem>(); newSystem = FindObjectOfType <ComboSystemWithSymbol>(); }