private int CheckEffect(Combatant combatant) { int valid = -1; if(!combatant.isDead) { if((ActiveSelection.INACTIVE.Equals(this.effectActive) && !combatant.IsEffectSet(this.effectID)) || (ActiveSelection.ACTIVE.Equals(this.effectActive) && combatant.IsEffectSet(this.effectID))) { valid = combatant.battleID; } } return valid; }