Esempio n. 1
0
	public void initialize(List<string> list_of_characters)
	{
		foreach (string character in list_of_characters) {

			Destroy ( GameObject.Find("Small " + character + " Character(Clone)"));
			switch (character)
			{
				case "Empty":
					break;
				case "Red":
					Combat_Character Red = new Combat_Character ();
					Red.Name = "Red";
					Red.Speed = 200;
					Red.Ready = false;
					Characters.Add (Red);
					break;
				case "Orange":
					Combat_Character Orange = new Combat_Character ();
					Orange.Name = "Orange";
					Orange.Speed = 200;
					Orange.Ready = false;
					Characters.Add (Orange);
					break;
				case "Yellow":
					Combat_Character Yellow = new Combat_Character ();
					Yellow.Name = "Yellow";
					Yellow.Speed = 200;
					Yellow.Ready = false;
					Characters.Add (Yellow);
					break;
				case "Green":
					Combat_Character Green = new Combat_Character ();
					Green.Name = "Green";
					Green.Speed = 200;
					Green.Ready = false;
					Characters.Add (Green);
					break;
				case "Blue":
					Combat_Character Blue = new Combat_Character ();
					Blue.Name = "Blue";
					Blue.Speed = 200;
					Blue.Ready = false;
					Characters.Add (Blue);
					break;
				case "Pink":
					Combat_Character Pink = new Combat_Character ();
					Pink.Name = "Pink";
					Pink.Speed = 200;
					Pink.Ready = false;
					Characters.Add (Pink);
					break;
			}
		}
		Debug.Log ("poopy");
		//disable the other script
		GameObject.Find ("Home").GetComponent<CharacterSelect> ().enabled = false;
		Destroy(GameObject.Find ("Character Select(Clone)"));


		int character_number = 1;
		Vector3 location = new Vector3(0f, 0f, 0f);
		foreach (Combat_Character C in Characters)
		{
			if(character_number ==1)
			{
				location = new Vector3(-5,3,0);
			}
			else if(character_number == 2)
			{
				location = new Vector3 (-5, 0, 0);
			}
			else{
				location = new Vector3 (-5, -3, 0);
			}

			switch(C.Name)
			{
			case "Red":
				Instantiate(red, location, Quaternion.identity);
				Instantiate (small_red, location, Quaternion.identity);
				break;
			case "Orange":
				Instantiate(orange, location, Quaternion.identity);
				Instantiate(small_orange, location, Quaternion.identity);
				break;
			case "Yellow":
				Instantiate(yellow, location, Quaternion.identity);
				Instantiate(small_yellow, location, Quaternion.identity);
				break;
			case "Green":
				Instantiate(green, location, Quaternion.identity);
				Instantiate(small_green, location, Quaternion.identity);
				break;
			case "Blue":
				Instantiate(blue, location, Quaternion.identity);
				Instantiate(small_blue, location, Quaternion.identity);
				break;
			case "Pink":
				Instantiate(pink, location, Quaternion.identity);
				Instantiate(small_pink, location, Quaternion.identity);
				break;
			}
			character_number++;
		}
		state = 1;
	}
Esempio n. 2
0
    public void initialize(List <string> list_of_characters)
    {
        foreach (string character in list_of_characters)
        {
            Destroy(GameObject.Find("Small " + character + " Character(Clone)"));
            switch (character)
            {
            case "Empty":
                break;

            case "Red":
                Combat_Character Red = new Combat_Character();
                Red.Name  = "Red";
                Red.Speed = 200;
                Red.Ready = false;
                Characters.Add(Red);
                break;

            case "Orange":
                Combat_Character Orange = new Combat_Character();
                Orange.Name  = "Orange";
                Orange.Speed = 200;
                Orange.Ready = false;
                Characters.Add(Orange);
                break;

            case "Yellow":
                Combat_Character Yellow = new Combat_Character();
                Yellow.Name  = "Yellow";
                Yellow.Speed = 200;
                Yellow.Ready = false;
                Characters.Add(Yellow);
                break;

            case "Green":
                Combat_Character Green = new Combat_Character();
                Green.Name  = "Green";
                Green.Speed = 200;
                Green.Ready = false;
                Characters.Add(Green);
                break;

            case "Blue":
                Combat_Character Blue = new Combat_Character();
                Blue.Name  = "Blue";
                Blue.Speed = 200;
                Blue.Ready = false;
                Characters.Add(Blue);
                break;

            case "Pink":
                Combat_Character Pink = new Combat_Character();
                Pink.Name  = "Pink";
                Pink.Speed = 200;
                Pink.Ready = false;
                Characters.Add(Pink);
                break;
            }
        }
        Debug.Log("poopy");
        //disable the other script
        GameObject.Find("Home").GetComponent <CharacterSelect> ().enabled = false;
        Destroy(GameObject.Find("Character Select(Clone)"));


        int     character_number = 1;
        Vector3 location         = new Vector3(0f, 0f, 0f);

        foreach (Combat_Character C in Characters)
        {
            if (character_number == 1)
            {
                location = new Vector3(-5, 3, 0);
            }
            else if (character_number == 2)
            {
                location = new Vector3(-5, 0, 0);
            }
            else
            {
                location = new Vector3(-5, -3, 0);
            }

            switch (C.Name)
            {
            case "Red":
                Instantiate(red, location, Quaternion.identity);
                Instantiate(small_red, location, Quaternion.identity);
                break;

            case "Orange":
                Instantiate(orange, location, Quaternion.identity);
                Instantiate(small_orange, location, Quaternion.identity);
                break;

            case "Yellow":
                Instantiate(yellow, location, Quaternion.identity);
                Instantiate(small_yellow, location, Quaternion.identity);
                break;

            case "Green":
                Instantiate(green, location, Quaternion.identity);
                Instantiate(small_green, location, Quaternion.identity);
                break;

            case "Blue":
                Instantiate(blue, location, Quaternion.identity);
                Instantiate(small_blue, location, Quaternion.identity);
                break;

            case "Pink":
                Instantiate(pink, location, Quaternion.identity);
                Instantiate(small_pink, location, Quaternion.identity);
                break;
            }
            character_number++;
        }
        state = 1;
    }