private void HandleCombatOperation() { if (isDummy || !enableCombatInput) { return; } if (CurrentState == StateType.Base) { ResetTriggers(); combatTrigger = CombatTrigger.None; } if (Input.GetKeyDown(controlSet["AtkH"])) { combatTrigger = CombatTrigger.AtkH; } else if (Input.GetKeyDown(controlSet["AtkL"])) { combatTrigger = CombatTrigger.AtkL; } else if (Input.GetKey(controlSet["SklS"])) { combatTrigger = CombatTrigger.SklS; } else if (Input.GetKey(controlSet["SklB"])) { combatTrigger = CombatTrigger.SklB; } if (CurrentState == StateType.Base) { TriggerNextCombatState(); } }
public void Damaged(Vector2 applyVelocity, float stiffTime, bool isKnockDown, float enemyXPosition) { combatTrigger = CombatTrigger.None; physics.IsFaceRight = enemyXPosition > transform.position.x; enableBaseInput = false; if (damageCo != null) { StopCoroutine(damageCo); } physics.SetPhysicsParam(applyVelocity, Vector2.zero, true); damageCo = Stiff(stiffTime, isKnockDown); StartCoroutine(damageCo); }
public void TriggerNextCombatState() { PlayerInfo plyinf = GetComponent <PlayerInfo>(); string trigger = Enum.GetName(typeof(CombatTrigger), combatTrigger); if (combatTrigger != CombatTrigger.None) { if (combatTrigger == CombatTrigger.SklS && CurrentState == StateType.Base && physics.IsGrounded && plyinf.AbleToCastSkillS) { animator.SetTrigger(trigger); } else if (combatTrigger == CombatTrigger.SklB && CurrentState == StateType.Base && physics.IsGrounded && plyinf.AbleToCastSkillB) { animator.SetTrigger(trigger); } else if (combatTrigger != CombatTrigger.SklS && combatTrigger != CombatTrigger.SklB) { animator.SetTrigger(trigger); } combatTrigger = CombatTrigger.None; } }
public void generateEnemiesUsingCombatTrigger(CombatTrigger ct) { int additionalEnemies = Random.Range(1, 3); GameObject newEnemy = GameObject.Instantiate<GameObject>(prefabSpider); newEnemy.transform.position = ct.spiderSpawn1.position; newEnemy.transform.rotation = ct.spiderSpawn1.rotation; if (additionalEnemies == 0) { activeEnemies = new _EnemyCombat[] { newEnemy.GetComponent<_EnemyCombat>() }; } else { GameObject newEnemy2 = GameObject.Instantiate<GameObject>(prefabSpider); newEnemy2.transform.position = ct.spiderSpawn2.position; newEnemy2.transform.rotation = ct.spiderSpawn2.rotation; if (additionalEnemies == 1) { activeEnemies = new _EnemyCombat[] { newEnemy.GetComponent<_EnemyCombat>(), newEnemy2.GetComponent<_EnemyCombat>() }; } else { GameObject newEnemy3 = GameObject.Instantiate<GameObject>(prefabSpider); newEnemy3.transform.position = ct.spiderSpawn3.position; newEnemy3.transform.rotation = ct.spiderSpawn3.rotation; activeEnemies = new _EnemyCombat[] { newEnemy.GetComponent<_EnemyCombat>(), newEnemy2.GetComponent<_EnemyCombat>(), newEnemy3.GetComponent<_EnemyCombat>() }; } } }
public static void triggerCombatMode(CombatTrigger trigger) { instance.explorationMode = false; instance.combatController.enabled = true; instance.combatController.generateEnemiesUsingCombatTrigger(trigger); instance.selectMenu.SetActive(true); instance.ariaMovement.enterCombat(); instance.brioMovement.enterCombat(); instance.cadenceMovement.enterCombat(); }
public void RemoveCombatTrigger(CombatTrigger obj) { triggerList.Remove(obj); }
public void AddCombatTrigger(CombatTrigger obj) { triggerList.Add(obj); }