void Fight(Character c) { inFight_ = true; CombatSystemSetup.InitialiseFight(c, GetComponent <Character>()); }
private void Instance_OnSpeechSpoke(Speech speech) { if (speech == this && !combatStarted_) { CombatSystemSetup.InitialiseFight(player, speaker); } }
// Use this for initialization void Start() { if (t1 == null || t2 == null) { Debug.LogError("Character List variables have not been set for the CombatTestingScript"); } else { if (CombatSystemSetup.InitialiseMultiFight(t1, t2)) { Debug.Log("Combat System Setup initialise completed."); } else { Debug.LogError("Combat System Setup initialise Failed."); } } }