public override void AssignReferences() { base.AssignReferences(); EnergyStructureButton = this.GetGraphicalUiElementByName("EnergyStructureButton") as GBC2017.GumRuntimes.ButtonRuntime; EnergyStructureButton.AssignReferences(); CombatStructureButton = this.GetGraphicalUiElementByName("CombatStructureButton") as GBC2017.GumRuntimes.ButtonRuntime; CombatStructureButton.AssignReferences(); UtilityStructureButton = this.GetGraphicalUiElementByName("UtilityStructureButton") as GBC2017.GumRuntimes.ButtonRuntime; UtilityStructureButton.AssignReferences(); TopButtons = this.GetGraphicalUiElementByName("TopButtons") as GBC2017.GumRuntimes.ContainerRuntime; BottomButtons = this.GetGraphicalUiElementByName("BottomButtons") as GBC2017.GumRuntimes.ContainerRuntime; ButtonInstance = this.GetGraphicalUiElementByName("ButtonInstance") as GBC2017.GumRuntimes.ButtonRuntime; ButtonInstance.AssignReferences(); ButtonInstance1 = this.GetGraphicalUiElementByName("ButtonInstance1") as GBC2017.GumRuntimes.ButtonRuntime; ButtonInstance1.AssignReferences(); ButtonInstance2 = this.GetGraphicalUiElementByName("ButtonInstance2") as GBC2017.GumRuntimes.ButtonRuntime; ButtonInstance2.AssignReferences(); ButtonInstance3 = this.GetGraphicalUiElementByName("ButtonInstance3") as GBC2017.GumRuntimes.ButtonRuntime; ButtonInstance3.AssignReferences(); EnergyStructureButton.Click += (unused) => EnergyStructureButtonClick?.Invoke(this); CombatStructureButton.Click += (unused) => CombatStructureButtonClick?.Invoke(this); UtilityStructureButton.Click += (unused) => UtilityStructureButtonClick?.Invoke(this); TopButtons.Click += (unused) => TopButtonsClick?.Invoke(this); BottomButtons.Click += (unused) => BottomButtonsClick?.Invoke(this); ButtonInstance.Click += (unused) => ButtonInstanceClick?.Invoke(this); ButtonInstance1.Click += (unused) => ButtonInstance1Click?.Invoke(this); ButtonInstance2.Click += (unused) => ButtonInstance2Click?.Invoke(this); ButtonInstance3.Click += (unused) => ButtonInstance3Click?.Invoke(this); CallCustomInitialize(); }
public override void StopAnimations() { base.StopAnimations(); EnergyStructureButton.StopAnimations(); CombatStructureButton.StopAnimations(); UtilityStructureButton.StopAnimations(); ButtonInstance.StopAnimations(); ButtonInstance1.StopAnimations(); ButtonInstance2.StopAnimations(); ButtonInstance3.StopAnimations(); }