Esempio n. 1
0
    // This function is the start of the turn. It orders the characters by stamina
    public void StartQueue()
    {
        turn++;
        combatLog.UpdateLog("-----Turn " + turn + " Start-----");

        // Create a temperary array of charcters
        Character[] tempChar = new Character[6];
        for (int i = 0; i < 3; i++)
        {
            tempChar [i]     = Player [i];
            tempChar [i + 3] = Enemy [i];
        }

        // Sort the temperary array by stamina
        for (int i = 0; i < 6; i++)
        {
            for (int j = i + 1; j < 6; j++)
            {                                           //The first clause orders by stamina, the second ignores the case where j is out but j-1 is active
                if (tempChar [j - 1].Stamina < tempChar [j].Stamina && !(tempChar [j].dead && !tempChar [j - 1].dead))
                {
                    Character temp = tempChar [j];
                    tempChar [j]     = tempChar [j - 1];
                    tempChar [j - 1] = temp;
                }
            }
        }
        // Assign each element of the temperary array to the approrpiate element in CombatQueue
        for (int i = 0; i < 6; i++)
        {
            combatQueue [i] = tempChar [i];
            combatQueue [i].gatherBall();
        }
        currentPhase = PHASE.CONFLICT;
        CUI.ShowPhase();
    }