Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("START CURSOR");
        map = GameObject.Find("Map");
        mapGeneratorScript = map.GetComponent <MapGenerator>();
        mapSize            = mapGeneratorScript.getMapSize();

        combatController       = GameObject.Find("CombatController");
        combatControllerScript = combatController.GetComponent <CombatControllerScript>();

        cursorCoords = combatControllerScript.getCursorCoords();

        //cursorScript = this.GetComponent<CursorController>();
        //Debug.Log (cursorScript.currentState);

        //CombatControllerScript.UpdateCursorStatus(cursorScript);

        SetStateIdle();
    }
Esempio n. 2
0
    private void CursorMove(string direction)
    {
        if (direction.Equals("Left") && (transform.position.x - Hoffset.x) >= -Mathf.Floor(mapSize.x / 2))
        {
            transform.position = transform.position - Hoffset;
            combatControllerScript.UpdateCursorCoords(-1, 0);
            cursorCoords = combatControllerScript.getCursorCoords();
        }

        else if (direction.Equals("Up") && (transform.position.z + Voffset.z) <= Mathf.Floor(mapSize.y / 2))
        {
            transform.position = transform.position + Voffset;
            combatControllerScript.UpdateCursorCoords(0, 1);
            cursorCoords = combatControllerScript.getCursorCoords();
        }

        else if (direction.Equals("Down") && (transform.position.z - Voffset.z) >= -Mathf.Floor(mapSize.y / 2))
        {
            transform.position = transform.position - Voffset;
            combatControllerScript.UpdateCursorCoords(0, -1);
            cursorCoords = combatControllerScript.getCursorCoords();
        }

        else if (direction.Equals("Right") && (transform.position.x + Hoffset.x) <= Mathf.Floor(mapSize.x / 2))
        {
            transform.position = transform.position + Hoffset;
            combatControllerScript.UpdateCursorCoords(1, 0);
            cursorCoords = combatControllerScript.getCursorCoords();
        }

        else if (direction.Equals("DUpLeft") && (transform.position.x - Hoffset.x) >= -Mathf.Floor(mapSize.x / 2) && (transform.position.z + Voffset.z) <= Mathf.Floor(mapSize.y / 2))
        {
            transform.position = transform.position - Hoffset;
            transform.position = transform.position + Voffset;
            combatControllerScript.UpdateCursorCoords(-1, 1);
            cursorCoords = combatControllerScript.getCursorCoords();
        }

        else if (direction.Equals("DUpRight") && (transform.position.x + Hoffset.x) <= Mathf.Floor(mapSize.x / 2) && (transform.position.z + Voffset.z) <= Mathf.Floor(mapSize.y / 2))
        {
            transform.position = transform.position + Hoffset;
            transform.position = transform.position + Voffset;
            combatControllerScript.UpdateCursorCoords(1, 1);
            cursorCoords = combatControllerScript.getCursorCoords();
        }

        else if (direction.Equals("DDownRight") && (transform.position.x + Hoffset.x) <= Mathf.Floor(mapSize.x / 2) && (transform.position.z - Voffset.z) >= -Mathf.Floor(mapSize.y / 2))
        {
            transform.position = transform.position + Hoffset;
            transform.position = transform.position - Voffset;
            combatControllerScript.UpdateCursorCoords(1, -1);
            cursorCoords = combatControllerScript.getCursorCoords();
        }

        else if (direction.Equals("DDownLeft") && (transform.position.x - Hoffset.x) >= -Mathf.Floor(mapSize.x / 2) && (transform.position.z - Voffset.z) >= -Mathf.Floor(mapSize.y / 2))
        {
            transform.position = transform.position - Hoffset;
            transform.position = transform.position - Voffset;
            combatControllerScript.UpdateCursorCoords(-1, -1);
            cursorCoords = combatControllerScript.getCursorCoords();
        }
    }