Esempio n. 1
0
        public static CoverageMask GetCoverageMask(CombatBodyPart bodyPart)
        {
            switch (bodyPart)
            {
            case CombatBodyPart.Abdomen:
                return(CoverageMask.OuterwearAbdomen | CoverageMask.UnderwearAbdomen);

            case CombatBodyPart.Chest:
                return(CoverageMask.OuterwearChest | CoverageMask.UnderwearChest);

            case CombatBodyPart.Foot:
                return(CoverageMask.Feet);

            case CombatBodyPart.Hand:
                return(CoverageMask.Hands);

            case CombatBodyPart.Head:
                return(CoverageMask.Head);

            case CombatBodyPart.LowerArm:
                return(CoverageMask.OuterwearLowerArms | CoverageMask.UnderwearLowerArms);

            case CombatBodyPart.LowerLeg:
                return(CoverageMask.OuterwearLowerLegs | CoverageMask.UnderwearLowerLegs);

            case CombatBodyPart.UpperArm:
                return(CoverageMask.OuterwearUpperArms | CoverageMask.UnderwearUpperArms);

            case CombatBodyPart.UpperLeg:
                return(CoverageMask.OuterwearUpperLegs | CoverageMask.UnderwearUpperLegs);

            default:
                return(CoverageMask.Unknown);
            }
        }
Esempio n. 2
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        public List <WorldObject> GetArmorLayers(CombatBodyPart bodyPart)
        {
            var coverageMask = BodyParts.GetCoverageMask(bodyPart);

            var equipped = Creature.EquippedObjects.Values.Where(e => e is Clothing && (e.ClothingPriority & coverageMask) != 0).ToList();

            return(equipped);
        }
Esempio n. 3
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 public BodyPartProbability(CombatBodyPart bodyPart, float probability)
 {
     BodyPart    = bodyPart;
     Probability = probability;
 }