public void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(tagTarget)) { CombatBase col = collision.GetComponent <CombatBase>(); col.TakeDamage(damage); print("acertou> " + collision.name); DestroyBullet(); } if (collision.CompareTag("Obstacle")) { DestroyBullet(); } }
//var enemyList = new HashSet<CombatBase>(); void TryAttack(CombatBase enemy) { enemy.TakeDamage(fDamage); }